NWRP Gamemodes

Battle
Random nation versus random nation.
Infantry follow their officers and cavalry follow their general.
It’s not allowed to kill surrenders. Line up in front of them and wait for the fire command from an admin or officer. Surrenders must announce it, drop their weapons and keep their hands up.
Anyone refraining from doing so may be killed (G then P).
Team balance should be even.

Bastille
France (Defenders) versus Russia (Attackers).
The defenders (Infantry) need to hold their ground inside the palace.
The attackers (Partizani) need to kill every last enemy.
Balance should be in favor of Russia.

Line Battle
Random nation versus random nation.
Infantry follow their officers. There may or may not be cavalry.
Only light infantry and skirmishers are allowed to crouch.
Infantry may only fire while in formation.

Assassination
Random nation versus Russia. Protect the General against Russian Spec-Ops.
All Russians must go Partizani class and try to kill the General.
Defenders protect the General until the time runs out or the enemy team is dead.
Cavalry should be deactivated.
Grenadiers may or may not be allowed.
Team balance should be in favor to the Russians.

Town
Russia versus random nation. Maintain control of the Russian village.
Maps should contain Village in their names.
All Russians must go Partizani class and do commoner work with their tools.
The other nation must guard the village, suppress violence and maintain order.
Russians may not revolt before the designated time has passed.
Non-violent Russians may not be killed before being rounded up in the city center
to be executed by admins / officers orders.

Hostage
Random nation (Defenders) versus random nation (Attackers).
One hostage will be brought to the defenders where s/he will be imprisoned.
The hostage has to be rescued by the attackers.
Victory if they safely get the hostage out of enemy territory or kill all the defenders.
Defenders win if the attackers are eliminated, if the hostage die during a escape or if the time runs out.

War & Peace
Random nation versus random nation. The preferable game mode is Battle.
The Generals may be handpicked by the admins before the round goes live.
Officers are responsible for their respective regiments.
All officers are expected to listen to and follow their Generals orders.
The game starts with a truce between the nations which may not be broken
until both teams are in their fortresses and prepared to receive further orders.
War can only be declared by the Generals.
Traitors and disobedient soldiers may expect serious punishment.
Sappers are allowed to build fortifications.
Artillery is allowed, but may only fire after war is declared, just like all other troops.
Admin may order a charge if there’s little to none fighting.

Infantry versus Cavalry
Random nation versus random nation.
Admins force either Infantry or Cavalry on the teams.
Infantry prepare a square formation at spawn.
Cavalry line up at spawn and wait for the charge command from the admins.
Sappers / barricades may or may not be allowed.

Cavalry versus Cavalry
Random nation versus random nation (Except UK since they don’t have lancers).
Admins force both teams to go Cavalry.
Both teams line up at spawn and wait for the charge command from the admins.
Unleash havoc.

Capture the Church
Random nation (Defenders) versus random nation (Attackers).
The defenders have to keep the attackers from reaching the church and using the bells.
The defenders may not pass over the bridge.
Sappers may or may not be allowed.
Artillery is allowed for both sides.

Russian Revolution
Russia (Imperialists) versus Russia (Communists).
Team 2 (Communists) must go Partizani class.
Map should preferably be European City.
Team balance in favor of Team 2 (Communists).

Storm the Palace
Random nation (Defenders) versus Russia (Attackers).
Defenders need to hold their ground inside the palace by using any means necessary.
Attackers need to kill every last enemy.
Balance should be in favor of Russia.

Stalingrad
Russia (Soviet Union) versus Prussia (Nazi-Germany).
Map should be Landshut (Night).
Both teams may use sappers to build barricades.
Admins may decide if one team should try to push.
Red day every third round (Melee only).

Volley
Random nation versus random nation.
Everyone must go Infantry (No grenadiers, sappers, sailors or cavalry).
Two officers are decided to lead each team by the admins.
Everyone must walking with their officer in formation.
Follow admins commands (Halt, Present, Fire).

D-Day
Change game mode to Siege and select map Fort Al Hafya (Night).
Prussia (Defenders) versus UK (Attackers).
Both teams are allowed to have Artillery and Grenadiers.
Prussia may also use Sappers.
UK must either capture the flag behind the enemy bunkers or kill the enemy commander.
Team balance in favor of UK.

Trench
France versus Prussia.
Map should be German Village (Morning).
Each round start with a peace period so everyone can get into their trenches.
Admin declares war after a certain amount of time.
Admin orders either of the teams to assault afterwards.

Western
Random nation versus random nation.
Everyone must choose the officer class (Officer limit to 100%).
Map should be Spanish Farm (Day).
Cavalry may or may not be allowed.

Ambush
Random nation versus random nation.
The first team should try to reach a destination, eg. ship or fortress.
The second team should try to cut them off before they reach the destination.
The first team may not start fighting before the second team has arrived.
The first team win by getting ~5 players to the destination.
The second team wins by killing all enemies or by stopping them from reaching the destination until the time limit is up.

Naval
Arabian Harbour (Night) above 100 players and Naval Battle (Day) below 100 players.
It’s not allowed to start steering the ships before admins command.
Everyone should go ship crew class (Depends).
Grenadiers are deactivated.
Artillery may or may not be allowed.

Helm’s Deep
Random nation (defenders) versus Russia (attackers).
Team 2 (orcs) must go partizani class.
Grenadiers and cavalry are deactivated.
The roleplay is to be played on Siege mode, with 1 spawn for defenders.
An admin may grant the defenders a spawn once they become overwhelmed.

Kenway Naval
UK versus France.
Cavalry, artillery, sappers and grenadiers are deactivated.
Optional win condition is opening a door placed on the enemy spawn.
Destroying doors placed on own spawn will result in a punishment.

Published
Categorized as Manuals