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Campaign Rules


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Coming with the new campaign we are introducing a new ruleset, these rules will be used throughout the campaign battles in 3.0,
faction leaders and generals should make sure to be well acquainted with these rules to make sure there are no misunderstandings during the battles.


Battles take place over 2 Maps of 3 Rounds each.
After 3 Rounds on the first map, the map is swapped to the second.
In the case of a 3-3 score, a decider round will be held on a third map, different to the first 2.

The first Army to Win 4 Rounds in a battle is the victor.
The All Charge order will be given when a gridlock has taken place and neither side is attacking.

Health Points
-Each Army has 15 Health Points (HP)
-Losing a round in a Battle subtracts 1 HP from the Army

For example;
In a Battle where Austria win 4 rounds and Prussia win 2 rounds;
Prussia lost 4 rounds in total, and loses 4HP
Austria lost 2 rounds total, and loses 2HP
Assuming both armies started with 15

If an army does not lose a single round in a Battle, it does not lose any HP.

The number of HP an army has does not affect the damage inflicted in battle.
An army which loses all of its HP is destroyed and cannot be respawned.

Army Movement
-An army can move over 2 Tiles in Friendly Territory, 3 on a friendly Railroad, 1 in Hostile Territory.
-An army that controls the entirety of an enemy railroad can use it as a friendly railroad
-It has already passed over Hostile Tile, in which case it cannot return to a friendly tile.
Army -> Friendly Tile -> Friendly Tile -> Hostile Tile -X
Army -> Friendly Tile -> Hostile Tile –X

If friendly tiles contain a Railroad and are not controlled by Hostiles then an Army can move 3 Tiles.
If an army enters an un-occupied Hostile Tile then that tile is conquered.
If an army enters an occupied Hostile Tile then it must win a Battle to conquer it.
Only One Army can be present in a single tile.

Some tiles have special affects if a battle is fought on them:
-Hills: No cavalry
-Mountains: No cavalry, attackers don’t have any artillery
-All other terrain types have no special factors.
-Forts: No cavalry for attackers/defenders

Win/Lose Conditions
A Faction automatically loses if:
-All 3 of its Armies are destroyed
-90% of its territory is occupied

Likewise, a Faction can win if:
-All enemy armies are destroyed
-It occupies 90% of the enemy’s territory

See you on the battlefield

campaign photo.png

campaign photo 2.png

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