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Grandmaster Wootz

[Accepted] Admin Application - Grandmaster Wootz

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  • Name
    MECHAW00TZ
  • Age
    17
  • Steam
    https://steamcommunity.com/profiles/76561198245841196/
  • GUID
    1295335
  • Hours In-game
    852
  • Previous Experience
    I used to own/administer a server on Warband for NW, Native, AZW, and some other mods. It was fairly active by modern standards, I suppose (around 15-50 players regularly).
  • Vouches
    joeriig and ethelad <3
  • Reason(s)
    I'd very much like to join the NRP team as a result of my general involvement in the community and interest in the server for the past four years or so. To begin, I should note that through Discord I've built a lot of good relationships with many of the administrative personnel of the server, thus fueling me to write this very application. Furthermore, Warband is the first game I ever owned, and thus over the past few years I have developed quite a strong connection with it. Moreover, NRP was the first server I ever played regularly on, and hence I find it particularly difficult watching it go inactive for so long, most commonly in my own timezone. I should also note, certain things such as admins only speaking in admin chat + complaining on the Discord about the server being dead sort of gets on my nerves, and thus I'd like to improve upon that and possibly set an example for future admins. Therefore, being urged by some of the good people I have met on Discord, I've decided to apply for the team to counter the wasteful inactivity NRP has endured in the interests of doing my part in restoring the server to its former grandeur.
  • Roleplays
    The roleplays that I am most familiar with:

    Stalingrad RP:
    - 3:2 player ratio
    - Rules/Premise...
    - Numerically superior side (Prussians) play as Freikorps
    - Numerically inferior side (Russians) play as Partizani/Militia
    - Generally intended to be disorganized to some degree, following officers isn't required

    Assassination RP:
    - 2:1 player ratio (under normal circumstances)
    - Rules/Premise...
    - Numerically superior side (Russians) act more or less in a pack using the partizani class to kill the numerically inferior side's general
    - Numerically inferior side (any faction) act in defence of their general, with most classes available, purposed to either wait out the server's timer or assist in their general's flight

    Bastille RP :
    - 2:1 player ratio (under normal circumstances)
    - Rules/Premise...
    - Numerically inferior side defends the Bastille
    - Numerically superior side (partizanis) attempt to sieze the Bastille from the defenders' control
    - Defenders victorious if: Timer runs out OR all partizanis killed
    - Attackers victorious if: Bastille taken (reach the top of the Bastille)

    Volley RP :
    - 1:1 player ratio
    - Rules/Premise...
    - Each side is under command of an admin
    - Each side acts in solidarity as a single unit
    - General admin orders: "Aim", "Fire", "Charge", "Advance", "Retire"

    Cavalry vs. Infantry RP :
    - (Unsure) player ratio
    - Rules/Premise...
    - Team 1 (cavalry) acts as a single unit and charges a square of infantry
    - Team 2 (infantry) forms into square and attempts to break the charge
    - Side which survives the longest is victorious

    Line Battle RP :
    - 1:1 player ratio
    - Rules/Premise...
    - Similar rules to Battle RP (see below)
    - Only infantry (possible addition of artillery)
    - Infantry can't crouch

    Battle RP :
    - 1:1 player ratio
    - Rules/Premise...
    - Follow officer with beacon
    - Team that survives the longest is victorious
    - Most classes available (limited cavalry of course)
    - Battle RP is inherently quite complex, with countless moving parts and a seemingly endless set of potential outcomes for every player. The difference is, it has no scripts or mechanics to allow this to happen. All of it-almost every single event or action in the RP-is drive by players making decisions.
    Players choose Officer Roles, who will then lead lines of players who will choose ranker and follow the officer. The officers ability to give orders and have his team follow them are just as important as his ability to actually make GOOD decisions. The officer's fighting ability is arguably second to his ability to command.
    The ranker-while in name actually just rank and file cannon fodder-is extremely important. His cohesion with his fellow men in the line, his fighting ability and his faith/morale has a profound affect on the capabilities of his group. If the "morale" of the rankers is broken and they believe they are beaten, discipline collapses and they scatter or flee. This is as close to a real life scenario as can be emulated in any multiplayer game.
    Take this one dynamic and multiply it by about 5, and you have Battle RP. You have several lines of varying size and strength, all in different areas. You have cavalry, a whole entire different dynamic, and artillery. Whilst you are firing volleys at an enemy line, elsewhere the cavalry competes for control of a certain area. If the cavalry win/lose, the team with victorious cavalry immediately gain an edge over the other. The application of the cavalry; striking at weak points in the infantry-is again an excellent emulation of a battle scenario and yet another moving part that all players must consider.
    Battle RP on NRP is one of the only large-scale team experiences which gives such a large degree of freedom over players with next to no mechanical elements forcing it to be that way.

    You can have everything from heroic last stands, desperate charges, cavalry skirmishing, "sniper battles" and everything else all within battle RP, purely based on player choice and decision.
    Take this one dynamic and multiply it by about 5, and you have Battle RP. You have several lines of varying size and strength, all in different areas. You have cavalry, a whole entire different dynamic, and artillery. Whilst you are firing volleys at an enemy line, elsewhere the cavalry competes for control of a certain area. If the cavalry win/lose, the team with victorious cavalry immediately gain an edge over the other. The application of the cavalry; striking at weak points in the infantry-is again an excellent emulation of a battle scenario and yet another moving part that all players must consider.
    Battle RP on NRP is one of the only large-scale team experiences which gives such a large degree of freedom over players with next to no mechanical elements forcing it to be that way.

    You can have everything from heroic last stands, desperate charges, cavalry skirmishing, "sniper battles" and everything else all within battle RP, purely based on player choice and decision.
     
  • Etiquette and Server Rules
    To my knowledge, the server's rules and etiquette are:

    - No teamhitting (self-explanatory, attacking teammates)
    - No spamming (don't spam any of the server's chats)
    - No unnecessarily wasting build points (Essentially sappers who: build in defense of their individual self, ignorant of their teammates; build useless structures to troll, spamming objects for the sake of wasting the team's BP)
    - Ramboing (Charging the enemy/not following beacon for certain RP's)

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8 minutes ago, Retired Scandy said:

my first post in a long time and my first ever actual vouch for an admin goes to this man provided his actual server activity is up to par or at least improves in the forseeable. Great guy, active in the community, posted Battlepasta, what's not to like

Okay bye

If non-admins can please steer clear of giving their opinion on admin apps, that'd be great 

Edited by Generalissimus Kenway

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