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Chef Boyardee

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Chef Boyardee last won the day on February 12

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About Chef Boyardee

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  1. Chef Boyardee

    Rejected. Thanks for applying.
  2. Imagine making alt accounts to avoid punishments and not get em banned /REJECTED
  3. Chef Boyardee

    Unslaved. Behave
  4. Chef Boyardee

    Head Admin: Chef Boyardee Professional Admin: Simcoe Kixla Maximilio Creative Name Ya_Scurvy_Dog Commander_Cody Duque Jurek Lantek Regular Admin: QeAntonio Singsong1 Falcon Jeremus_Monk Trial Admin: Im_Sexy Warlord Lickspittle Hockey
  5. Chef Boyardee

    In this thread I will present Ranks available for NJB admins, how to receive them and what kind of advantages they bring. 1.TRIAL Admin Every new admin begins his journey to greatness as TRIAL Admin. On this stage admin should spend as much time on server as possible, learning how to properly warden alone or with help of older admins. To be considered for a promotion, TRIAL Admin must show off his good activity, understanding in the basic commands and some alt mods. 2.REGULAR Admin After being considered good and decent, Trial gets promoted to Regular Admin. Keep up the good activity and knowledge and You will be considered for promotion to PROFFESIONAL Admin 3.PROFESSIONAL Admin Such admins are paragons of skill and experience. Examples to follow for every admin. This means that he is skilled enough to manage even bigger amounts of players alone. Reward for his hard work is access to 5 admin-only sounds for usage on server. Additionaly, there is Admin of the Month thingy, where every month activity is being checked, the Admin with highest activity days and time will recive AoTM rank on server + 1 month of chosen skin pieces for guard and a hat for prisoner. How to make a custom skin: Step 1: Open Warband, and go into the Settings in the launcher menu Step 2: Go to the 'Advanced' tab, and tick the 'Enable Edit Mode' option. After that, load the game as usual. Step 3: Once NW has launched, go to 'Multiplayer', and then 'Host Game' Step 4: Find some random map. The map you use does not matter in the slightest. You can choose 'Scene Editing' mode if you wish to from the 'Gamemode' dropdown menu. It doesn't really make a difference. Step 5: Once you are in the map, press Ctrl+E to open the map editing menu. It will hover above the main Warband window as a second floating toolbar. Go to the 'Scene Props' box, and select 'Item Kinds' Step 6: Scroll down the Item Kinds menu, and find the various items of clothing you want your character model to be. To see what each item looks like, click on the respective item and it move around your map so that you can see it hovering. There's no need to place anything down until you've found your favourite item(s). Step 7: Place the item on the map by clicking right click anywhere on it. After this, right click again on the item so that it is highlighted in a strange orange hue, as seen above. Step 8: Note down the exact item name that appears in the bottom left of your screen. For example, itm_french_cuirassier_helmet_officer. Make sure that you spell it exactly as it appears on the screen. This is important. Step 9: When you're done selecting, copy paste the following format to me on discord or forum and fill in the four types of clothing you've chosen for your character. GUID: xxxxxx Helmet: xxx Main Body: xxx Gloves: xxx Legs: xxx Prisoner helmet: xxx These are the only four parts of a character model that you can customise in Warband. Step 10: Press Ctrl+E again to exit scene editing mode. If it asks you whether you want to save changes, select 'No, discard changes'. You should find yourself back on the main menu.
  6. Chef Boyardee

    Basic premise: A new batch of prisoners have arrived in the prison. Whether they are slaves, PoWs, criminals or innocents is not of your concern; Your job, as a guard is to keep them contained and under control at all times. However, many have smuggled various weapons and rumors of a riot never cease circulating. Your boss is the warden, a veteran in all aspects of prison management. He will go through the standard schedule, rotating the prisoners around the prison and do his best at maintain order. You are authorized to kill anyone disregarding his order, however any unjustified kill will be punished with you being dishonorably discharged and thrown in the next batch of prisoners, so be careful! [GUARDS] -Punching and kicking guards or destructible items is not a punishable offence. -Guards may not kill prisoners for past crimes (this includes past and current rounds; if a prisoner hides his weapon for example, he is not to be killed). -Guards may kill prisoners on a direct path towards the Win Point. However, prisoners cannot be killed for delaying orhiding, unless the Warden has ordered otherwise. -During non-live rounds, guards cannot kill prisoners freely. When the Warden calls for a free day, however, prisoners can be killed under the normal rules. -Guards may not camp Win. They cannot kill prisoners who have reached the Win point. -Guards must state a reason after killing a prisoner for any reason. No reasons are required to be given during or after an Order 66 -Guards may not stab, punch or kick prisoners at random. -Guards may not destroy any defenses. -Visible weapons on the belt or the hip (not currently being held) aren’t KoS unless the guard warns the player by typing in chat “drop [weapon name]’’. If the prisoner doesn’t comply within approximately 5-10 seconds, he is KoS. -You can NOT warn multiple people at once. ‘’Drop all weps’’ at the start of the round doesn’t apply. -Orders like ‘’drop wep’’ or just ‘’drop it’’ are invalid as they don’t mention the weapon’s name. -Guns are automatically KoS, even if they are carried on the back. -Guards may not exit the prison or use boats except in the case of an escape. -Guards may not kill any prisoners in spawn before 59:30. -Cane is a disciplinary melee weapon available to guards. Cane hits do no damage. As such it can be used freely to hit cocky prisoners. Detouring, kicking, fisting guard, destroying door, not following orders, possessing visible weapons, hiding, playing dead etc, etc. In 99% cases hitting with cane is NOT RDM HIT and should be treated very lightly as it indeed does no physical harm. -However, setting no restrictions would result in crazy guards slamming with canes everyone, everywhere, repeatedly in a psychotic fit. For such guards admins should issue a warning, and then eventually slay if individual does not comply soon. Basic Terminology: -KoS = Kill on Sight -O66 = Kill all prisoners -RDM = Random Deathmatch (unjustified kill) -Detour = Not going/Going to the wrong direction -[SLAVE] = Rank ‘’awarded’’ to punished players, who now have limited access to game features -Warden = The person giving orders to the prisoners -CW = Community Warden, a person trusted by the admin team who has been allowed to use admin chat Valid Reasons: "Out" = Outside of designated area "wep (warned) [1]" = Weapon (hidden on belt/hip) [hid within 1 second-see below] "Order" = Direct order from the warden (such as "fire once") "Running"/"Escaping"/"Not going" = Self-explanatory "Rioting", "attacked me", "killed another guard" = Non-valid, use one of the reasons provided above. A legit kill without the appropriate reason is still considered RDM [PRISONERS] -Any prisoner holding a weapon may be killed if it is drawn. Visible weapons on the belt or hip have to be warned for before killing. -As ‘’weapons’’ we classify anything that can deal damage. As such items like spyglasses aren’t considered weapons. -Any prisoner carrying a gun, even on his back, may be killed without warning. -All players are to listen to and follow the admins' orders. Their decision on a matter is final. If you have an issue with that decision, report it on the forum (jbr.boards.net). -If a prisoner is killed within 1 second of dropping/hiding a weapon the kill is allowed. Any time after and the kill is to be consider an Accidental RDM. [ALL PLAYERS] -No players or admins are allowed to use the chat in a way that disrupts the server. This includes spamming, trying to antagonize players, trying to mislead others into breaking the rules, and so on. -Regiments may post a recruitment message every 1 map. -Glitching or abusing bugs/flaws in the game or any map is prohibited. Mods are allowed as long as they are cosmetic and do not impact gameplay. Examples of such permitted mods are the cheer and dab mods. -Trying to evade punishment by leaving the server will result in a permanent ban. -Wardening priority goes as follows: Admins-> Community Wardens-> Selected Players (from an admin/CW)-> Players Other Gamemodes: JailRun Scenario: The prisoners have been thrown into an obstacle-course type arena by their captors to die by musket fire or drowning, for the amusement of the guards. Who are tough enough to win in a challenge with all the odds stacked against them? Rules: • Guards may not pick the rifle class. • Guards may not fire into the spawn. • Guards may not enter the track. • Guards can fire at the prisoners and prisoners can fire at the guards. • Guards may not shoot prisoners who have entered the win point. • Glitching from either team is slayable. • Prisoners may not delay to reload or hide. Jail Arena • Nobody may enter the arena unless told to by an admin. • Nobody can shoot / throw throwables. • No fighting outside the arena. • Fights only begin with the admin’s order and end when one side has lost all its players. Jail n Seek Scenario: The guards have kidnapped a prisoner and are holding him as collateral in their prison. A band of brave prisoners decide to assault the prison, to free their poor comrade. Will they make it before the guards decide to execute him? • A player (usually a trustworthy player or admin) is to be selected as the VIP. • The VIP cannot give away their location or they will be banned. • The VIP cannot use weapons (even during his escape). • The VIP can’t attempt to disrupt its guards. Punching, kicking, running around and making noise via voice commands may result to an early execution. • The VIP cannot attempt to escape on their own. He needs to be constantly escorted by at least 1 prisoner. • Guards may not reveal the location of the VIP at risk of a ban. • The VIP is to be beaconed once he starts making his escape. • Guards cannot leave the fort under any circumstances. Hunger games • Prisoners must fight each other to the death - alliances are allowed providing they don't delay (like allied prisoners being the last left). • Only admins are allowed to be guards. • Delaying is not allowed. Hiding is allowed providing it isn't delaying. • At as specific time, the admin will enable access to the armory, where prisoners can be supplied with better weapons. • At regular intervals, the admins will activate a deathwall, after warnings on admin chat. Being in the wrong area will result in death. • Admin is allowed for use of GOD MODE in order to avoid early round end if some prisoner sneaks into admin zone due to map flaws. He is absolutely NOT allowed to fight/kill while using it. • The bridge in the center is always safe from the deathwall. Jail Race Scenario: The prisoners have secured the help of a few, collaborative guards, who have promised to give them horses and open the main prison gates during their escape. However, there is only limited space on the escape boat. Hence, the prisoners have to race each other to it, with the first few prisoners who manage to board it securing their freedom. Procedure • Prisoners spawn in a prison-like, walled off spawn. 1. In the admin horse version, they spawn as naked sailors. 2. In the non-admin horse version, they spawn as cavalry from Team 2 • The prisoners get into a paddock each. All prisoners are therefore level at the gate/starting line. • The admins step onto the platform above the gate, and spawn one admin horse in each paddock. The prisoners each mount a horse. • An admin raises the gate, and the players race through the map. • The first player who enters the victory boat has to close the gate onboard as soon as possible. This will prevent any further prisoners from boarding. • Any prisoners who are in the boat before it is shut have won. The rest have lost, and are forever trapped. • Admins will at a specific point in time attempt to run down and kill struggling prisoners. Rules: • Damage should be disabled for all players. Killing another player or their horse is slayable, then tempbannable the second time round. • Players are allowed to anything within reason to impede their competitors. This could be running in front of their horses (so as to halt them), or forcing them off a bridge or ledge. • Players are not allowed to troll other players by blocking deliberately, for any period of time, in a way that would stop the flow of the race. For instance, players are not allowed to block tunnels or other key narrow points in a map. • Admins are only allowed to teleport players who are stuck. No teleporting for other reasons is allowed. • Only two or three players should play as guards. These should ideally be admins. Any other players should be swapped. JailSiege Scenario: This mode plays in a more realistic setting of a constantly occupied prison; new batches of unarmed prisoners arrive at regular intervals and need to hoard weapons from around the prison. They need to riot collectively in order to overpower their armed opponents. Inevitably the prisoners will stage an escape, at which points the guards have to defend key chokepoints to prevent them from reaching their spawn and capping their flag. Rules: • Regular Jail Break rules apply. • Visible weapons are KOS, even if hidden. • X areas are KoS. • Prisoners closing the spawn door will be banned. • Guards may not open any of the three gates unless the admin tells them to. • Guards are obligated to abide by the warden’s commands. Should they not, they can be slayed • Sappers are enabled for the guard team; however, they are disallowed from spamming defenses in a way that disrupts gameplay (for instance they are allowed to build walls on the bridge, but not spam the gate-house with chevaux de frises). Plank spam is also disallowed. • Guards must take any guard weapons on the floor to the armory, as such multiple firearm carrying will be enabled. • Guards may not pick the partizani class. • In the event of a mass riot the warden may order all prisoners to return to their cells (referred to as a ‘’lockdown’’), anyone outside or not going is then KOS until control is retained. • In the event that the mass riot pushes the guards back to the wall the admin may call 'o66’. The guards must then push the prisoners back to spawn and close their spawn gate. • Cannons can be used only during o66. No need to ask admin for permission. (fail to do so = temp-slave) • In order to place/ignite TNT, players must first request admin permission to do so. (fail to do so = temp-slave) • Guards are encouraged not to blob around wherever the prisoners are, after all they are mostly unarmed, guards should patrol the prison and defend out of bounds areas and key points like doorways. • If a riot is called guards are to divert their attention to that location. • The cavalry guards are to patrol around the prison and not to clog up doorways or paths with their horse. Jail Purge Scenario: The prisoners have taken control of their former prison and turned it into an autonomous educational center. The guards, still bitter over their humiliating defeat, send forward the equivalent of a space marine to take them out in a surprise attack. Rules: • The guard-exterminator has a buffed healthpool, resistance to musket and rocket fire and a 1-hit-kill banhammer. He is however slow, vulnerable to being rushed by a large group and takes significant damage from rockets, and especially, melee attacks. • The guard must not delay, but keep advancing. • There is only 1 guard, whose slot changes hands every round. Fortnite RP(FRP) FRP is a variation of Hunger Games mode. Players objective is to kill each other to become the last survivor. Most differences originate from its unique map. FRP map is divided on 4 circles. Green, grey, pink and the very middle of map marked with red. First 2 zones contain plenty of places filled with loot. Last 2 zones are designed to hold a final struggles of remaining alive players. -Admins are allowed to do FRP after reading rules. -this game mode is allowed only with 35+ players. -Admins will ensure short and action packed rounds by "gassing" the zones one after another, till only red middle remains safe. Admin may decide to finally kill everyone, if last alive participants do not comply and fight. -It is a responsibility of wardening admin to ensure that round does not take too long. Time until gassing green zone should be no more than 2 minutes, grey zone should take max 1 min, while pink and red zone should take max 30 seconds. Depending on situation it should be even less (for example when majority of players decided to flee green zone anyway and now just waiting). The "gassing" is executed by using death wall command (/dw). /dwr values for each zones are below: -green zone ---> /dwr 50 -grey zone ---> /dwr 19 -pink zone ---> /dwr 1 -killing everyone ---> /dwr -1 Jail Forts (Minecraft RP) Scenario: The prisoners have escaped from their prison and tried to escape. However, the guards have managed to catch up with them and they now need to survive the guards' assault by using the terrain and materials they scrapped from the prison. To start: •Enable vodka by typing the command /vodka (Will stay until map change) •To enable sapper tools type /sp. This must be done shortly before the round starts or ends. Right after the last prisoner/guard dies type the command. Or as soon as you hit "Reset", otherwise it will not enable. •You have the option choose a Minecraft RP map (In maplist) or a randomly generated map. The best for this is Random Desert Forest (medium) Murder boat / Hide and seek rules One or two players are to be forced to guards and freezed for first 2 minutes of the round during which prisoners must hide. Prisoners can't hide on a small boat. Prisoners can't fight back for next 2 minutes. At 56:00 prisoners will be able to fight back and escape by the small boat. Victory is achieved by killing all guards or escaping to an island by boat. For ratio thing, first count how many people is currently on server, first number of ratio is amount of guards, the second amount is rest of the people that will be in prisoners. For example we have 10 peopleI. f You want 2 guards and 8 prisoners the ratio must be 2 8 Only map for this is Venice Morning Prisoner Rules: •Prisoners have until 57:30 to construct a fortress •Prisoners must have a minimum of 3 players to start a fort, any less is ramboing •Prisoners outside of a valid fort after 57:30 are to be slain for rambo •Prisoners trolling/destroying sapper defenses are to be slain •Prisoners are allowed to leave a fort after/during it falls to retreat to another (if another is available) Guard Rules: •Are to group up on the admin/team leader at the beginning •Do not charge before 57:30, if they do it is a slay •Generally should stick with their team Special Rules: •Towering is allowed (The building of high, near impenetrable sky fortress). Once guards have secured the base (The general area surrounding the tower), the inhabitants are given a warning and allowed time to evacuate. After the allotted time expires you may bomb/slay the towering prisoners. •As stated above an Admin Weapon is allowed, the grenade is to be used ONLY for destroying warned towers and nothing more, and sheathed immediately afterwards. Tips: •The ideal ratio is the normal 1:3. However, if guards need a buff you should change it to 1:2 •Give both sides advice as they need it Jail Assault: Scenario: Prisoners have freed themselves and now they occupy a big fort. The guards dispatch an amphibious assault to re take that fort. Guard rules: -Only current warden or appointed ( beaconed ) guard may sail the ship and give orders. /slay -Once the docks are reached and charge order is given - no more reloading /slay -No turning back /slay Prisoners rules: -No fort leaving /slay -No hiding or delaying /slay Admin is allowed for use of GOD MODE in order to avoid early round end if some prisoner sneaks into admin zone due to map flaws. He is absolutely NOT allowed to fight/kill while using it.
  7. Chef Boyardee

    Mod features: Team Manager Team Manager(TM) is a script with the purpose of automatic enforcement of proper teams composition. By default every player is treated by TM equally (priorytize players that were prisoners most rounds for guards) This behavior can be changed by usage of 3 chat commands: /prs ensures that user will be almost always in prisoners team (exception being not enough players to put in guard team) /grd gives player bigger chance to be guard via being prioritized before players that didn't use this command. /spec TM will ignore user and place him in spectator team on round end. Effect of any above command can be disabled by typing it again. Any player can be enforced to any team if admin decides so. In such case none of above commands matter as admin decision is absolute. Prisoners damage lock Feature ensures that prisoners are unable to deal damage untill 2 minutes into round. Fact of prisoners damage beeing enabled is announced to everyone on server, with [SERVER] message. Team/Class lock Feature ensures that players can't change teams or classes freely. When player joins server he is automatically assigned to Team 2(Prisoners). Player do not need to do anything else from now on. Attempts to join Team 1 (Guards) from spectator are pointless and won't work. Due to old game join procedure beeing too confusing for average JB player (old procedure: "join prisoner team") TM forces any spectator player to prisoner team at round end. Spawn occurs automatically. For a way to stay spectator forever read Team Manager section. Item Manager Well known randomized equipment feature for partizani has been replaced by Item Manager (IM). IM has 4 collections from which it assigns items to players. -weapons -trash items (includes instruments and flags) -hats -clothes Each item in collection has its own rarity and occurance ratio. An item can spawn only on set percent of players, no matter its rarity. Of course the more items are removed from collection the bigger chance of rarer items showing up. When server is heavly populated, there is 100% chance that every type of item will show up eventually. Each player gets on spawn: 2 x random weapon from collection 1x random trash item from collection 1x random hat from collection 1x random clothes from collection Treasure Chests Treasure Chests work only in Jail&Siege mode, providing sabres, musketoons or rifles, depending on location. Gate usage notification Custom messages will tell everyone on server who and when used gate. In some cases they will also tell which gate was used. Chat command "/help" By typing /help in chat player can access list of all chat commands available on server. I recommend pressing L for logs to see everything in it. Chat command "/rules" Typing in chat /rules will print basic server rules in chat. Set of chat commands "/s1" - "/s7" Those chat commands allow player to play various sounds. Set of chat commands "/a1" - "/a7" Those chat commands allow player to perform various animations: Cheer /a1 Weird pose /a2 Sitting /a3 Shitting /a4 Drawing bow /a5 Aiming /a6 Pointing with hand /a7 Chat command "/d" The command /d allows the player to play a "lie down" animation, resembling corpse in process. To release Yourself from those poses, press P and then right click
  8. Chef Boyardee

    SLAVES are players that broke server rules by doing something worth a ban. Instead of normal ban(blocking acces to server) NJB adds such player to SLAVE group. SLAVES: -are unable to join guard team in any case. -can be killed without any consequences. -have chat cooldown (1 minute). -chat color is black. -can't use gates. -can't use any objects (for example chests). -can't TK in jail siege. -can't use polls How to spot SLAVE? They always wear special hat:
  9. Chef Boyardee

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