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Broke

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Broke last won the day on December 4

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About Broke

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  1. NA NRP-BBG Campaign 1.0 Rules _______________________ The NA Campaign 1.0 gameboard. This gameboard will be displayed on a persistent campaign webpage which anyone with the link can access. Several tokens will be displayed on top of this game board as well. These tokens will represent armies, points and other indicators. This map is entirely fictional and is part of our own NRP/BBG Campaign fictional universe. The outcome of every victory, defeat, or campaign event on this map will influence battles and maybe even campaigns in the future. Campaign Rules Index _____________________ 1.0 Lore & Introduction _______________________ The world of Aard 1.1 Lore Hello and welcome to the ancient world of Aard, the setting of our NRP-BBG Campaign. In this fictional world a great variety nations fight for control of its many landmasses and oceans. The outcome of every campaign influences the political landscape of this world, which in turn will dictate the scenario of future campaigns. For our first campaign we will focus on a conflict between two factions on the Poitréan Peninsula in the south-east of the Old world. In this region the Poitréan People want to reclaim long-lost lands, which are currently controlled by Breytona. The Poitréan Peninsula 1.2 Introduction Campaigns bring something special to the table, they incentivize players of all kinds to group up and play in a competitive group setting for weeks. We found that this game-format translates very well to M&B and its community. NRP, a europe-based ‘M&B: Napoleonic Wars’ server, has some experience with campaign games. This project is the result of NRP having bunched up with the North American BBG Community to provide a campaign game for the American M&B:NW players. The campaign will be run by the admin staff of both communities in a joined effort to get some M&B campaign fun to America. All NA Communities will be invited to play in this Campaign. As this first campaign serves as an introduction, it will preferably be relatively short with around 14 very intense battles. In the end, the goal is to have two weekly 150+ Player battles for around 7 weeks. This can be with, or without a campaign break for 1 or 2 weeks in the middle. We will run a dedicated campaign webpage to track and view all campaign progress online. 2.0 The Gameboard and Icons _______________________ 2.1 The Gameboard The Campaign Gameboard is a fictional map which will be used to track the location of armies and the acquisition of Victory Points. The represented scale of the map roughly equates to the size of northern spain in our own world. The Map itself is split into regions called provinces. Every province functions as a tile on which one army can be placed. Only a single army can occupy a province at any time. Some provinces contain cities which have a Victory Points value; 10 for cities, 20 for capitals. Poitrés will start with the following Cities under their control: Parraval (capital), Allard, Valdespinar, Greffiers and Araniens Breytona will start with the following Cities under their control: Carcan (capital), Courlay, Lohéac, Folcweyne and Lavardac ‘The Battle of Brandenburg’ - NRP Campaign 3.0 2.2 The Icons Army Icons are represented by a standing miniature. They contain a name, letter or number in order to recognize the army, and a flag to show it’s ownership. The strength (Divisions/AP) of each army is shown on the sidebar of the screen. These are the basic playing pieces of every NRP campaign. Battles occur when two or more opposing armies collide on a single province. Ownership Tokens are represented by flags or shields. In our campaign, a red tree on a yellow field will represent Poitrés and two opposing rampant lions on a field of blue and red will indicate Breytona. Victory Point Tokens will be used to indicate point acquisition. On the top side of the gameboard is a Victory Point Bar. Every time a faction wins or loses, Victory Points tokens will be added or removed from their side of the bar. If a faction reaches a total of 120 Victory Points, they will be deemed the winners of the campaign. ‘A Battle in South Bohemia’ - NRP Campaign 3.0 3.0 The Factions _______________________ The Kingdom of Breytona On the ancient island of Breytona reside the Breytish, a stubborn but proud people. The Kingdom of Breytona is a monarchy with a well trained army. In contrast to Poitrés, the Breytish do not conscript civilians, enlistment is entirely voluntary. The Kingdom oftentimes finds itself at war with the Poitréan People who seek to reclaim their old lands. This faction is our British knock-off faction. As such it will be represented by the british faction in-game. They will start on the northern side of the campaign map. The Kingdom of Poitrés In the southeast we find Poitrés, a land with a long and turbulent history. The Kingdom of Poitrés is a large multi-ethnic realm and is governed by an absolute monarch and his royal court. Poitrés, with its rich soil and lush countryside, looks north to reunify the peninsula once and for all. This faction is our franco-spanish knock-off faction. As such it will be represented by the french faction in-game. They will start on the southern side of the campaign map. Announcement image -NRP Campaign 3.0 4.0 Armies and Battles _______________________ 4.1 Army Set-up The two factions will start the campaign with 5 armies each. The faction leaders decide where they place their starting armies on the campaign board. Each army they place must be inside or next to a friendly city. No Armies may be placed on top of other friendly armies, only one army can occupy a province at one time. After all the armies have been placed, the information is given to the Campaign Staff in secret. There is ‘hidden deployment’ which means that the opposite faction doesn’t know where your armies spawn. Once the starting positions are revealed and set up by the Campaign Staff, the first turn will start. Poitrés makes the first moves. 4.2 Army Movement Each turn a faction may move all of their armies. An army will only be able to move to an adjacent province, he can only move one province each turn. Two or more friendly armies can never occupy the same province. Once all armies have been moved to their designated locations by the admins, and all actions have taken effect, the other faction will begin making their moves. This continues until two opposing armies encounter each other on the same province, which triggers a battle. In this case, after all other moves and actions have been resolved, the Campaign Game is halted until the battle is resolved in the next Campaign Event. It oftentimes happens that more battles will be initiated in one turn, which means that more than one event will be planned to resolve all the battles on the map. A River Crossing battlemap - NRP Campaign 3.0 4.3 Battles & Retreating If two opposing armies occupy the same tile, a battle will occur. A date will be picked and the campaign event will be planned and announced, the campaign game will be halted until all battles have been resolved in server-side campaign battles. The battles are played in a ‘first to 4’ format. This means that the first faction to win 4 rounds will have won a ‘battle.’ As a result, events can take around 4 to 7 rounds to complete. With 4 being the quickest way the event is resolved, and 7 the longest. Every 3 rounds there will be a map switch, so players will play 2 to 3 different maps in an event. The maps will roughly relate to the province they represent, with normal battles taking place on empty provinces while both a normal, and an urban battle will be played on provinces which contain cities. After the battle has ended, the AP loss of both armies is calculated (see AP), and the army that lost the battle will have to retreat to an adjacent province. If the army is trapped and cant retreat, it is considered destroyed and will be removed from the map. If the battle took place over a city and has changed ownership, the ownership icon will be changed. 4.4 Army Points (AP) Each army will have its own strength indicator displayed on the left sidebar of the campaign webpage. This number translates to a single ‘round’ of a campaign battle. This means that losing one round in a campaign battle will lose an army one Army Point (AP). Each army starts with a total of 15 AP. Example: Poitrés’ 1st Army and Breytona’s 3rd Army have fought a battle at the province of Volandry. Breytona has won 4 rounds and Poitrés has won 2 rounds. Breytona’s 3rd Army will lose 2 AP while Poitrés’ 1st Army will lose 4 AP. Poitrés will have to retreat their army. AP can’t be replenished. This represents the finite amount of manpower in the campaign. Ap can be transferred however. Transferring AP can only happen when two friendly armies occupy adjacent tiles. If this is the case the player must announce the transfer of AP by indicating which army will transfer AP to which army, and how many AP is being transferred. Both armies will have to remain stationary for one turn during this action. Armies do have a maximum number of AP which they can hold. This number is 15, no Army can have more than 15 AP. If an army loses all of its AP, it will be considered destroyed and the army will be removed of the map. If you transfer AP up to a point where one of the transferring armies has no more AP, it is disbanded and it will also be removed from the map. 5.0 Victory Conditions _______________________ Victory Point Tokens will be used to indicate point acquisition. On the top side of the gameboard is a Victory Point Bar. Every time a faction wins or loses, Victory Points tokens will be added or removed from their side of the bar. If a faction reaches a total of 120 Victory Points, they will be deemed the winners of the campaign. This is how victory points are going to be displayed Poitrés with 5 VP’s and Breytona with 20 VP’s 5.1 Victory Points for Victories There are two ways you can gain Victory Points; by Winning battles or by capturing enemy cities. If you win a battle your faction gets paid 5 Victory Points, these can never be taken of your faction and will stay with throughout the campaign game. This means that these points are a cumulative quantity and will never decrease. 5.2 Victory Points for Victories Another way to acquire victory points is by taken enemy cities. Every city has a certain point value displayed above it and these are limitative in nature, meaning that if you take an enemy city from your enemy, you will receive the points displayed above it and the enemy faction will lose the points displayed above it. Example: Poitrés’ 1st Army is attacked by Breytona’s 3rd Army on the captial city province of Parraval. Breytona has won 4 rounds and Poitrés has won 2 rounds. Breytona’s 3rd Army will lose 2 AP while Poitrés’ 1st Army will lose 4 AP. Poitrés retreats their army and as a result loses control over the city. Poitrés has lost a battle, which will gain the Breytish 5 VP’s. On top of that the Breytish took the enemy capital which holds a total of 20 VP’s. Poitrés loses 20 VP’s and Breytona gains an additional 20 VP, resulting in a total VP gain of 25 for the Breytish faction. 5.3 Victory Achieved If a faction manages to get to 120 victory points, this faction is deemed the winner of the campaign. Glory be to you, faction who managed to win this most glorious war. 6.0 Rules, Hierarchy and code of conduct _______________________ In order for the Campaign events to run as smoothly we have set up rules. These rules go as followed: 6.1 Battle Phase Terminology Not Live The game has not started yet, or has ended. Live The game has started and rounds lost/won will influence the campaign. All charge All players must stop reloading and attack the enemies closest to their position. In an all charge the admins will remove all ammo leaving muskets with one single shot which may be fired during the all-charge. 6.2 Battle Rules Officer Rules Follow your Officer of the correct class. (Flag-beacon displayed on top of his head) All Cav must follow General (Flag-beacon displayed on top of his head) If your officer is killed, stay in a group until you find another Officer. All-charge Rules No Firing a cannon after all-charge is called No reloading during an all-charge No retreating during an all-charge Basic Server Rules Do not Rambo. (Not following an officer) No spamming in-chat No BP waste/sapper spam or waste of BP Public Play Rules Crouching is allowed Firing in charge is allowed. Officer Aiming allowed Note for Regs* You will not be exempt from the officer rules, if you want to fight together then you will need someone in the officer class to follow 7.0 Campaign Staff _______________________ 1 Head of campaign Responsible for overseeing and managing every aspect of the NA NRP campaign. Campaign Battle Referees Admins/ Special guests that are added from certain communities/regiments. They will be responsible for running the Campaign Battle Rounds.
  2. Broke

    As one of those fags, I have to say it was incredibly easy to figure out. Refer to my previous post for the answer.
  3. Broke

    My answer is, mathematically, the only correct outcome. The only other explanation is that Brendan was kidnapped by the CIA and is being held in Germany. That's very unlikely though. I mean the logic doesn't follow which is indicative of somebody being in distress, however there's absolutely no reason he would come to NRP instead of somebody more equipped to help him. Therefore, the math indicates my second post is correct (the original post was deleted to cover it up).
  4. Broke

    Don't delete my replies. After further research I realized I was mistaken, and I then solved the entire puzzle. 4, 8, 15, 16, 23, 42 4+8+15+16+23+42 = 108 108/6=18 the EU head admin is 18 years old. 18 is the legal drinking age in Bulgaria (and other european nations) 18 is the federal age of sexual consent in the USA 18 is a composite number, its divisors being 1, 2, 3, 6 and 9. Three of these divisors (3, 6 and 9) add up to 18, hence 18 is a semiperfect number. 18 is the first inverted square-prime of the form p·q2. In base ten, it is a Harshad number. It is an abundant number, as the sum of its proper divisors is greater than itself (1+2+3+6+9 = 21). It is known to be a solitary number, despite not being coprime to this sum. The number 21 is associated with the Tarot card The World, which is symbolic of the fulfillment of what is willed. 21 is the legal drinking age in the US On the 24h clock, 2100 is 9pm 9 times 2 is 18. It's also: a Blum integer, since it is a semiprime with both its prime factors being Gaussian primes. a Fibonacci number. a Harshad number. a Motzkin number. a triangular number, because it is the sum of the first six natural numbers (1 + 2 + 3 + 4 + 5 + 6 = 21). an octagonal number. a composite number, its proper divisors being 1, 3 and 7. the sum of the divisors of the first 5 positive integers. the smallest non-trivial example of a Fibonacci number whose digits are Fibonacci numbers and whose digit sum is also a Fibonacci number. a repdigit in base 4 (1114). the smallest natural number that is not close to a power of 2, 2n, where the range of closeness is ±n. the smallest number of differently sized squares needed to square the square. the largest n with this property: for any positive integers a,b such that a + b = n, at least one of a b {\displaystyle {\tfrac {a}{b}}} and b a {\displaystyle {\tfrac {b}{a}}} is a terminating decimal. The Twenty-first Amendment (Amendment XXI) to the United States Constitution repealed the Eighteenth Amendment to the United States Constitution, which had mandated nationwide Prohibition on alcohol.
  5. Name: Broke Medal Requested: flanking expert Proof: While I was one of the first people gunned down in this charge, I initiated it and even after my death the line following me broke the entire CC. CC was in a heavily fortified/defensive position and we managed to route them.
  6. NRP Username: Broke Medal Requesteds: Distinguished Service, Ruthless Attacker Reason: DS: I mean I've been an EU admin for some time and I'm head admin of the north american server. I've been very active as a faction commander in the campaign, and as a part of the campaign development teams (yes theres two) RA: I've led at least separate zerg-rush attacks in the current campaign AND I led the foot guard charge against the commonwealth's artillery position in the last battle (ps. I wasn't a footguard officer, but I had Lexxe and other footguards following, with the rest of the infantry lines a couple paces behind) Video evidence: https://www.twitch.tv/videos/479457503
  7. you've been participating in this campaign..? Vouch
  8. Broke

    Name: Donald Trump Position: President God-Emperor What did they do: Built the wall, smashed Obamacare, put Hillary in jail, created a space force, nuked a hurricane, Why do you like them: Memes What country are they from: United States
  9. NRP Username: @Broke#4536 in discord, "Overmind" in NW Medal Requested: Leadership, Battlefield Surveyor, Captain's Medal, Vouches: Kouhai, Chinese, pretty much every active member of the CF voice chat during campaign battles Evidence: (leadership)I don't have screenshots, but between campaign 2.0 and 4.0, it can't be denied that I'm an effective faction leader (Battlefield Surveyor) I'm rarely on horseback leading cavalry. My main position is usually on top of a hill with a spyglass scouting enemy positions, which I then call out to the officers of the faction. All CF officers can confirm (Captain's Medal) about 3 or 4 times in the present campaign, I've raised my sword and gathered every single line in the CF to follow me in a massive charge against the enemy team. These charges have been described as "like a hivemind" (hence me changing my name to Overmind)
  10. Okay. False. The opposite of true. In context of the quote I was responding to, you claim I said you picked a side. That's not what I said. I said you were using admin commands while playing during an event. That's generally a bad idea. So is that what all this is about? Me being HA of NA? You're getting dangerously close to ad hominems here. Waiting for him may be the best option, but if we can come to an agreement before that then all the better.
  11. Merkel punched me so I turned to the right and looked at him for a few seconds. I tried to swap to my sword and I found an artillery cannister so I dropped it. Then I continued running. I did not see you. Only Merkel. I was running towards the group that was melee fighting, which was on the other side of the bridge that was ahead of me. False. This is what I said. It's completely reasonable and true. You may not have declared for a side to get a discord role, but you were actively participating in the battle on a side. Using admin powers whilst you're playing for any side in the campaign is a pretty poor decision if you're trying to stay objective and unbiased. In this discord exchange, you say I played with my weapon for 10 seconds. "Played with weapons" implies I swung my sword or something as a taunt From the moment Merkel punched me to the moment I started running again, only about 4 seconds passed. I could accept something like what Joe said earlier, "It was an accident/misunderstanding. Lets move on" if I wasn't goaded in internal admin chat. That behavior is unbecoming a Senior Admin of NRP. Maybe a Trial could get away with that. Even a regular admin possibly. Not a senior admin.
  12. Broke

    Who the hell is this random? I never heard of Waterpolo
  13. I would normally accept that, Joe, but sneaky continued to goad me in internal admin chat after the fact. 20:47:32 - [Helmet_von_Moltke]: Sneaky i was charging you fuck 20:47:35 - [Sneakypanda] holy frick im laggy 20:47:37 - [Sneakypanda]: ? 20:47:41 - [Sneakypanda]: ahahahahah 20:47:42 - [Sneakypanda]: yeah right 20:48:11 - [Helmet_von_Moltke]: sneaky why did you slay me 20:48:21 - [Sneakypanda]: Broke ur literally running the other way 20:48:24 - [Sneakypanda]: after seeing me 20:48:28 - [Helmet_von_Moltke]: i didnt see you 20:48:33 - [Sneakypanda]: feel free to report it on nwrp.eu 20:48:33 - [Helmet_von_Moltke]: i was trying to cross the bridge 20:48:36 - [Sneakypanda]: ahahahaha
  14. I want to stress the fact that he was fighting in the battle for the CC. If you've picked a side to play for during a campaign battle, you should have to recuse yourself from using any admin powers whatsoever. Obviously this doesn't include sorting admin slots before live game play. An admin who is an active participant of a campaign battle should never use admin panel to slay, freeze, take ammo, give items to, or otherwise affect the outcome of the battle. Such an action by an admin who is actively participating in the battle will obviously be seen as "admin bias" to a neutral third party.
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