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DukeOfWellington

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Everything posted by DukeOfWellington

  1. DukeOfWellington

    Certainly deserves at least half of these, /vouch
  2. DukeOfWellington

    When you list the roleplays, explaining each of the roleplays and how they work would be useful to display the knowledge you have gathered from being on our server, as of the moment i can't vouch for this application but i gladly would if you made some changes.
  3. DukeOfWellington

    Here we go again. /vouch
  4. DukeOfWellington

    I remember you /vouch
  5. DukeOfWellington

    Lacking overall but more importantly in the rps section which leads me to believe you have not spent sufficient time either on the server to learn of the other rps we use or on this app. If you improve the app i might change my mind but as of the moment it's a /devouch from me.
  6. DukeOfWellington

    /devouch, very lacking in everything at best
  7. DukeOfWellington

    Copy paste makes me question how much you care about the server, roleplays list is quite complete, but one thing - if you wanted to contribute more to the campaign then apply for campaign developer since the campaign team and admin team are mostly seperate, and if you want to help and admin the server then i'd suggest catching up on everything you missed and spending more time on the server and discord before applying. Not enough for a /vouch from me or a /devouch .
  8. DukeOfWellington

    Well its great that you have previous experience but one thing that is key in becoming admin is current activity and knowledge on/about the server, simply having been a admin before doesn't guarantee that you are entitled to become admin again, but it helps. Very specific, but complete and correct. As for the rps list its to the point but includes many rps which are no longer done today sadly, which make me question your knowledge. Overall decent app but I question how active you are since a quick discord search of your name doesn't bring up that much, and since apart from during event hours i haven't really heard/seen you - I'd strongly recommend trying to integrate more into the community. As of the moment I can't give this app a vouch because I dont know much about your activity, or a devouch since it isn't a bad application at all.
  9. DukeOfWellington

    Alright here are my thoughts on this Key word for me here is used to, you haven't been here long enough recently since your comeback to qualify for admin in my opinion. Admins are supposed to be members well integrated into the community and well known, going on the server once or twice for the first time since 1 year does not qualify as enough activity to apply for admin. I wonder who he's talking about here because given the popular opinion (which you're supposed to care about as admin), people are satisfied with the admining of the events with the exception of a few people complaining admins are too lenient towards trolls and randoms - And we both know why the relations are not great at the moment, I can't understand why having you as a admin would better that. Impeccable, except for something extra, displays a slight lack of knowledge since discrimination is in fact not punished, freedom of speech being one of the many things NRP prides itself in, secondly knowing the rules is one thing, following them is another and enforcing them requires being able to do the all of the mentioned items. Rules are spot on but quite a few of the roleplays listed are no longer used at all which to me displays lack of current knowledge of NRP, but otherwise well formatted. In conclusion the application itself is pretty decent but the extra pieces display that the knowledge you possess of NRP is not current, which displays a lack of interest something that is fundemental to being a nrp admin. For the reasons stated above /devouch - If you truly wish to be admin and get my vouch i'd recommend taking a look at campaigns 1.0 ,2.0 and 3.0 in greater depth, learning about the slight changes and integrating yourself into the community more.
  10. DukeOfWellington

    /vouch , i was spec and i remember seeing skeepr having a large amount of kills with nades
  11. DukeOfWellington

    Former HA, good admin, loves nrp , its a /vouch from me
  12. DukeOfWellington

    1106967 # Isaacobluf Aka.Autistic Potatoe (Crashing) - Even though I'm not the authority on this matter (Our Lord and savior Diomedes is), I'm certain that if you guarantee good behavior (seeing as there is no way to prove or disprove your acts other than the report) you are likely to get unbanned.
  13. DukeOfWellington

    This thread will be used to post lore and battle recaps after each battle. The First Battle of Oberschleisien Studying the 1st Battle of Oberschleisien gives us an insight into the two warring factions, Austria and Prussia. Most notably we can examine their current manner of fighting and the tactics applied by either side. Austria Austria’s battleplan at its core was based upon strength in numbers-both on the offence and defence. With two very large main lines supported by two smaller lines, the Austrian army planned to move as a single unit; command was delegated within a very centralised command. The only deviation from the main group of the Austrian Army were the cavalry and of course, the artillery. We saw initially a defensive attempt by Austria, in which they attempted to dig in and form a wall against potential Prussian attacks. However, a lack of cohesion in some of their units lead to cracks forming which were quickly exploited by Prussian offences. The situation wasn’t helped by a weakness to artillery which was part and parcel of keeping the various lines close together. Cohesion proved to be a problem again once the various regiments began to mix together, and the Austrian Lines struggled to quickly reorganise and react to situations. We saw this when they had an excellent defensive position on a hill, however a lack of cohesion on one of the flanks allowed a Prussian group to reach almost the summit of the hill before the alarm was raised to the rest of the army. However, we also saw their massed command put to excellent use. One of the turning points of the Battle was an offensive lead by faction leader Florian, who massed the army to the left-hand side of the map. A chokepoint in the form of an anchored ship being used to cross the river lead to the bulk of the Austrian spearhead coming face to face with a massive Prussian group. While some seemed ready to pull back and start firing, Florian applied the massed-command plan and ordered all units to push forward through the chokepoint, which the Prussians had not yet fully entered. The Prussian Cavalry-who had been attempting to flank via this river crossing-were caught in the crossfire and took heavy casualties, and the massed Austrian offensive caught the Prussians off guard. The bulk of the Prussian army was slaughtered in the ensuing melee, and with panic setting into their ranks they began to pull back. Another occasion on which a similar tactic was deployed was during a crossing of a bridge, when Florian once again lead the troops forward en masse in an attempt to overwhelm the enemy and secure the area before mopping up the remaining targets. However, it fell short whenever the charge began to dissolve; while the men were ordered to push forward into melee, many of them instead took cover and began to skirmish with the enemy. The dissipating momentum of the charge allowed the Prussians to regroup and push the Austrian offensive back. So far, it seems that Austrian command seems reliant on centralised orders and cohesion within the large bulk of regiments all moving as a single entity. We’ve seen mixed results; in some cases this has given Austria a decisive victory, and in others it has fallen to a final few men managing to fight off a larger side to scrape a victory. Prussia The Prussian Battleplan seems to be one based around manoeuvrability and pressure points. While often splitting the army up throughout the battlefield, Faction Leader Tax Collector prefers to try and isolate Austrian units to take chunks out of the Austrian army at a time, rather than relying on a single successful operation. The Prussian Cavalry does not operate only as a counter-measure to the Austrian Cavalry, but rather in tandem with the Prussian infantry; during a critical melee or charge, the cavalry will swoop in from the flank in order to help overwhelm the Austrians. We saw this during the early stages of the Battle, when the still-strong Austrian army began to pull back from a hilltop in order to prepare for a Prussian advance. When the Prussian army pushed forward, the Austrians were somewhat evenly matched until the cavalry swooped in and sent them into disarray. Flanking seems to be a popular choice for the Prussian Officers; they typically pick weaker parts of lines or defences in order to apply immense pressure and breakthrough. This allows for potentially devastating damage to the Austrian Army, however if they are repelled it can lead to the total destruction of the smaller Prussian lines. The one major weakness suffered by Prussia-from what we saw in the battle-was an inability to regroup once cohesion had been lost. Whether it be the death of too many officers or an offensive losing direction, the Prussian lines often slow to a trickle when trying to attack an enemy position when organisation is low. This twice lead to a smaller Austrian force winning despite Prussian numerical superiority, largely due to the tendency of Prussian soldiers to trickle in slowly rather than regrouping. Regardless, when under the command of their talented officers the Prussian Army is a force to be reckoned with, and Tax’s experience in previous campaigns makes him a formidable enemy. Map Tactics The first few moves of the campaign give us a rough idea of what the plan of both Austria and Prussia entails. It is clear that Prussia intend to be the aggressors, intending to push forward the frontline into Austrian territory. With a three-pronged attack, Tax sent the Prussian armies into Austria, focusing much of the attack on the northeastern border. As Florian moved Austrian armies to counteract this, he seemed more intent on blocking Prussian advances rather than pushing into Prussia. A frontline has developed in Bohemia, with all six armies bordering it. Prussia’s 1st Army was repelled, however it dealt a lot of damage to Austria’s Nordarmee which is now bordered by both the Prussian 1st Army and the Elbe Army. To the south, Austrian’s SudArmee stands ready to either push into Bohemia or use the railroad to flank into Prussian territory. The next battle is for south Bohemia, and it’ll prove decisive. A Prussian Victory will allow them to box the Austrian armies in, leaving most of Prussia’s territory safe and giving them a chance to consolidate their frontline on the road to Wien. However, an Austrian Victory in Southern Bohemia will leave the Prussian armies thinly spread with their western flank exposed and the Austrian Northern frontline secure. - Credits to the campaign writing team and more specifically Scandy
  14. DukeOfWellington

    Decent app, relatively well known member of the nrp community (whether in a good or bad manner) , /vouch
  15. DukeOfWellington

    App is good enough now, /vouch
  16. DukeOfWellington

  17. DukeOfWellington

    Roleplays section could be formatted alot better... For the moment no vouch or devouch from me.
  18. DukeOfWellington

    Applications will only be open for so long... apply now before we close this thread!
  19. DukeOfWellington

    not the best app but given that you've been a goodmin before, /vouch.
  20. DukeOfWellington

    All applications are as standard accepted as "soldiers", while General and Leader slots are individually chosen. All you have to do in order to have a character is register in this thread, and then use the name you register with in game during Campaign Battles. This thread serves to allow us to track players, note them in the narrative and generally keep in touch. In this thread, you can apply to have a reserved "character" in the upcoming NRP Campaign. Characters can be anything from footsoldiers to generals, and will be woven into the narrative/lore if they perform notable deeds during the various Battles. For example, if someone achieves a great KDR or performs a heroic clutch their character may be noted in the narrative for doing so and may have further opportunities presented to them down the line in the form of influence over their chosen faction's direction. Characters can simply be called what you're usually called on NRP; Applications entirely optional. A character is more of a reserved slot in the Narrative and Faction over anything else. Note - You can only have one active character at a time. If you wish to make a new one, your old one will be killed. - You must use your characters set name when playing Campaign Battles for your actions to be counted in their name. - Characters cannot be replicas of Admins/Real Life Figures (real-life figures with altered names are fine). Character Types 1. Leader Leaders will be the most regular and most involved characters; they play a huge part in communicating between the staff and the members of their faction. The exact way in which they will "lead" their faction is still in development, but it will likely involve a near-constant back and forth between the Staff to keep the faction's actions updated. They are also usually the only ones who can engage in the Diplomacy/Map Mechanics. Leaders can reserve an Officer Spot on during Campaign Battles and can only play as Officer. Leaders must wear their unique Leader Tag. 2. General Generals are those who prefer to lead armies on the Battlefield; they will rarely engage in Map Mechanics and will instead focus on winning engagements. Generals can reserve officer slots on the server for Campaign Battles and can only play as Officer. Generals must wear faction tags. 3. Soldier Soldiers are the most basic character but they also have the most flexibility; their character will be recorded and should they perform anything noteworthy this will be announced in the Narrative Updates. Unlike Generals or Leaders, they can choose whatever unit they like. If you don't want too much responsibility but want to immerse yourself in the campaign and narrative, register as a soldier! Soldiers must wear faction tags. Tags Each faction has specific tags for each type of character. These should be worn during Campaign Battles. Tags are currently a work in progress but will be posted here when decided upon, TEMPLATE APPLICATION NRP Username: Discord Alias: Character Name: Faction: (Prussia or Austria or maybe Both?) GUID: (The number displayed next to your name in the bottom left/chat when you join the NRP server) What kind of character do you consider: (Optional but helpful - What sort of character you want, what role you want to have, why you chose it, etc) All details (backstory, character specifics, etc) can be worked out if your application is accepted. You cannot reserve any character type other than soldier or general. Initial leaders will be chosen by the staff. You can indicate what role you'd like to have in the "why do you want a character" section.
  21. DukeOfWellington

    Due to the overwhelming success of both NRP Campaigns so far, work on the third one has been underway for some time. We have many incredible development goals which we will hopefully achieve soon thanks to the large campaign development team who are working hard, should you wish to join us contact Wilhelm on discord. With each major update, we'll put the information here.
  22. DukeOfWellington

    Here you can apply for Faction Leader, 2nd in Command or General. if you need assistance or want to ask a question then ping Community Staff or a member of the admin team on our discord. If you are unaware of what factions are included in this campaign in this campaign then go to this link = https://nwrp.eu/topic/675-nrp-campaign-30/ Responsibilities of each Leader role: Application Template Note we are looking for active people who are willing to actually take the time to do the role properly and who is at all the campaign battles and who have enough time to not resign at the beginning of the campaign.
  23. DukeOfWellington

    Not the best app in the whole history of NRP but certainly a decent one, roleplays list is complete with the essentials, your reasons are fine and you have quite a few hours in-game : /VOUCH
  24. DukeOfWellington

    I remember this oldmin, he was good - /vouch
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