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Pacifist_Musician

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  1. Really
    Pacifist_Musician reacted to Broke in NA NRP-BBG Campaign 1.0 Rules   
    NA NRP-BBG Campaign 1.0 Rules
    _______________________
    The NA Campaign 1.0 gameboard. This gameboard will be displayed on a persistent campaign webpage which anyone with the link can access. Several tokens will be displayed on top of this game board as well. These tokens will represent armies, points and other indicators.
     
    This map is entirely fictional and is part of our own NRP/BBG Campaign fictional universe. The outcome of every victory, defeat, or campaign event on this map will influence battles and maybe even campaigns in the future. 
    Campaign Rules Index
    _____________________
    1.0 Lore & Introduction
    _______________________
    The world of Aard

    1.1 Lore
     
    Hello and welcome to the ancient world of Aard, the setting of our NRP-BBG Campaign. In this fictional world a great variety nations fight for control of its many landmasses and oceans. The outcome of every campaign influences the political landscape of this world, which in turn will dictate the scenario of future campaigns. 
     
    For our first campaign we will focus on a conflict between two factions on the Poitréan Peninsula in the south-east of the Old world. In this region the Poitréan People want to reclaim long-lost lands, which are currently controlled by Breytona. 
    The Poitréan Peninsula
     

    1.2 Introduction
     
    Campaigns bring something special to the table, they incentivize players of all kinds to group up and play in a competitive group setting for weeks. We found that this game-format translates very well to M&B and its community. NRP, a europe-based ‘M&B: Napoleonic Wars’ server, has some experience with campaign games. This project is the result of NRP having bunched up with the North American BBG Community to provide a campaign game for the American M&B:NW players. The campaign will be run by the admin staff of both communities in a joined effort to get some M&B campaign fun to America.  
     
    All NA Communities will be invited to play in this Campaign. As this first campaign serves as an introduction, it will preferably be relatively short with around 14 very intense battles. In the end, the goal is to have two weekly 150+ Player battles for around 7 weeks. This can be with, or without a campaign break for 1 or 2 weeks in the middle. 
     
    We will run a dedicated campaign webpage to track and view all campaign progress online. 
    2.0 The Gameboard and Icons
    _______________________

    2.1 The Gameboard
     
    The Campaign Gameboard is a fictional map which will be used to track the location of armies and the acquisition of Victory Points. The represented scale of the map roughly equates to the size of northern spain in our own world. The Map itself is split into regions called provinces. Every province functions as a tile on which one army can be placed. Only a single army can occupy a province at any time. Some provinces contain cities which have a Victory Points value; 10 for cities, 20 for capitals.
     
    Poitrés will start with the following Cities under their control: 
    Parraval (capital), Allard, Valdespinar, Greffiers and Araniens
     
    Breytona will start with the following Cities under their control: 
    Carcan (capital), Courlay, Lohéac, Folcweyne and Lavardac





    ‘The Battle of Brandenburg’ - NRP Campaign 3.0
     
    2.2 The Icons
     
    Army Icons are represented by a standing miniature. They contain a name, letter or number in order to recognize the army, and a flag to show it’s ownership. The strength (Divisions/AP) of each army is shown on the sidebar of the screen. These are the basic playing pieces of every NRP campaign. Battles occur when two or more opposing armies collide on a single province.

     
    Ownership Tokens are represented by flags or shields. In our campaign, a red tree on a yellow field will represent Poitrés and two opposing rampant lions on a field of blue and red will indicate Breytona. 

     
    Victory Point Tokens will be used to indicate point acquisition. On the top side of the gameboard is a Victory Point Bar. Every time a faction wins or loses, Victory Points tokens will be added or removed from their side of the bar. If a faction reaches a total of 120 Victory Points, they will  
     be deemed the winners of the campaign.



    ‘A Battle in South Bohemia’ - NRP Campaign 3.0
    3.0 The Factions
    _______________________
     
    The Kingdom of Breytona

    On the ancient island of Breytona reside the Breytish, a stubborn but proud people. The Kingdom of Breytona is a monarchy with a well trained army. In contrast to Poitrés, the Breytish do not conscript civilians, enlistment is entirely voluntary. The Kingdom oftentimes finds itself at war with the Poitréan People who seek to reclaim their old lands.

     
    This faction is our British knock-off faction. As such it will be represented by the british faction in-game. They will start on the northern side of the campaign map. 
     
    The Kingdom of Poitrés

    In the southeast we find Poitrés, a land with a long and turbulent history. The Kingdom of Poitrés is a large multi-ethnic realm and is governed by an absolute monarch and his royal court. Poitrés, with its rich soil and lush countryside, looks north to reunify the peninsula once and for all. 
     
    This faction is our franco-spanish knock-off faction. As such it will be represented by the french faction in-game. They will start on the southern side of the campaign map. 


     Announcement image -NRP Campaign 3.0
    4.0 Armies and Battles
    _______________________
     
    4.1 Army Set-up
     
    The two factions will start the campaign with 5 armies each. The faction leaders decide where they place their starting armies on the campaign board. Each army they place must be inside or next to a friendly city. No Armies may be placed on top of other friendly armies, only one army can occupy a province at one time. After all the armies have been placed, the information is given to the Campaign Staff in secret. There is ‘hidden deployment’ which means that the opposite faction doesn’t know where your armies spawn. Once the starting positions are revealed and set up by the Campaign Staff, the first turn will start. Poitrés makes the first moves. 
     
    4.2 Army Movement
     
    Each turn a faction may move all of their armies. An army will only be able to move to an adjacent province, he can only move one province each turn. Two or more friendly armies can never occupy the same province. Once all armies have been moved to their designated locations by the admins, and all actions have taken effect, the other faction will begin making their moves. This continues until two opposing armies encounter each other on the same province, which triggers a battle. In this case, after all other moves and actions have been resolved, the Campaign Game is halted until the battle is resolved in the next Campaign Event.
     
    It oftentimes happens that more battles will be initiated in one turn, which means that more than one event will be planned to resolve all the battles on the map. 
     

    A River Crossing battlemap - NRP Campaign 3.0

     
    4.3 Battles & Retreating
     
    If two opposing armies occupy the same tile, a battle will occur. A date will be picked and the campaign event will be planned and announced, the campaign game will be halted until all battles have been resolved in server-side campaign battles. 
     
    The battles are played in a ‘first to 4’ format. This means that the first faction to win 4 rounds will have won a ‘battle.’ As a result, events can take around 4 to 7 rounds to complete. With 4 being the quickest way the event is resolved, and 7 the longest. Every 3 rounds there will be a map switch, so players will play 2 to 3 different maps in an event. The maps will roughly relate to the province they represent, with normal battles taking place on empty provinces while both a normal, and an urban battle will be played on provinces which contain cities. 
     
    After the battle has ended, the AP loss of both armies is calculated (see AP), and the army that lost the battle will have to retreat to an adjacent province. If the army is trapped and cant retreat, it is considered destroyed and will be removed from the map.  
     
    If the battle took place over a city and has changed ownership, the ownership icon will be changed.
     
    4.4 Army Points (AP)
     
    Each army will have its own strength indicator displayed on the left sidebar of the campaign webpage. This number translates to a single ‘round’ of a campaign battle. This means that losing one round in a campaign battle will lose an army one Army Point (AP). Each army starts with a total of 15 AP. 
     
    Example: Poitrés’ 1st Army and Breytona’s 3rd Army have fought a battle at the province of Volandry. Breytona has won 4 rounds and Poitrés has won 2 rounds. Breytona’s 3rd Army will lose 2 AP while Poitrés’ 1st Army will lose 4 AP. Poitrés will have to retreat their army.
     
    AP can’t be replenished. This represents the finite amount of manpower in the campaign. Ap can be transferred however. Transferring AP can only happen when two friendly armies occupy adjacent tiles. If this is the case the player must announce the transfer of AP by indicating which army will transfer AP to which army, and how many AP is being transferred. Both armies will have to remain stationary for one turn during this action. Armies do have a maximum number of AP which they can hold. This number is 15, no Army can have more than 15 AP.
     
    If an army loses all of its AP, it will be considered destroyed and the army will be removed of the map. If you transfer AP up to a point where one of the transferring armies has no more AP, it is disbanded and it will also be removed from the map. 
     
    5.0 Victory Conditions
    _______________________
     
    Victory Point Tokens will be used to indicate point acquisition. On the top side of the gameboard is a Victory Point Bar. Every time a faction wins or loses, Victory Points tokens will be added or removed from their side of the bar. If a faction reaches a total of 120 Victory Points, they will be deemed the winners of the campaign.

    This is how victory points are going to be displayed
    Poitrés with 5 VP’s  and Breytona with 20 VP’s

     
    5.1 Victory Points for Victories
     
    There are two ways you can gain Victory Points; by Winning battles or by capturing enemy cities. If you win a battle your faction gets paid 5 Victory Points, these can never be taken of your faction and will stay with throughout the campaign game. This means that these points are a cumulative quantity and will never decrease.
     
    5.2 Victory Points for Victories
     
    Another way to acquire victory points is by taken enemy cities. Every city has a certain point value displayed above it and these are limitative in nature, meaning that if you take an enemy city from your enemy, you will receive the points displayed above it and the enemy faction will lose the points displayed above it. 
     
    Example: Poitrés’ 1st Army is attacked by Breytona’s 3rd Army on the captial city province of Parraval. Breytona has won 4 rounds and Poitrés has won 2 rounds. Breytona’s 3rd Army will lose 2 AP while Poitrés’ 1st Army will lose 4 AP. Poitrés retreats their army and as a result loses control over the city. Poitrés has lost a battle, which will gain the Breytish 5 VP’s. On top of that the Breytish took the enemy capital which holds a total of 20 VP’s. Poitrés loses 20 VP’s and Breytona gains an additional 20 VP, resulting in a total VP gain of 25 for the Breytish faction. 
     
    5.3  Victory Achieved
     
    If a faction manages to get to 120 victory points, this faction is deemed the winner of the campaign. Glory be to you, faction who managed to win this most glorious war.
    6.0 Rules, Hierarchy and code of conduct
    _______________________
     
    In order for the Campaign events to run as smoothly we have set up rules. These rules go as followed:
     
    6.1 Battle Phase Terminology
     
    Not Live      The game has not started yet, or has ended. 
    Live          The game has started and rounds lost/won will influence the campaign.
    All charge      All players must stop reloading and attack the enemies closest to their position.
    In an all charge the admins will remove all ammo leaving muskets with one single shot which may be fired during the all-charge.
     
    6.2 Battle Rules
     
    Officer Rules  
    Follow your Officer of the correct class. (Flag-beacon displayed on top of his head)
    All Cav must follow General (Flag-beacon displayed on top of his head)
    If your officer is killed, stay in a group until you find another Officer.
     
    All-charge Rules
    No Firing a cannon after all-charge is called
    No reloading during an all-charge
    No retreating during an all-charge
     
    Basic Server Rules
    Do not Rambo. (Not following an officer)
    No spamming in-chat
    No BP waste/sapper spam or waste of BP
     
    Public Play Rules
    Crouching is allowed
    Firing in charge is allowed.
    Officer Aiming allowed
     
    Note for Regs* You will not be exempt from the officer rules, if you want to fight together then you will need someone in the officer class to follow
     
    7.0 Campaign Staff
    _______________________
     
    1 Head of campaign 
     
    Responsible for overseeing and managing every aspect of the NA NRP campaign. 

     
    Campaign Battle Referees 
     
    Admins/ Special guests that are added from certain communities/regiments. They will be responsible for running the Campaign Battle Rounds.
  2. Angry
    Pacifist_Musician reacted to WaterPolo in NRP Sponsorship   
    NRP Sponsorships

    The past year has been busy, and it was wonderful to see so many of you at our events, including our on going Saturday and Sunday Campaigns.

    We'll be able continue to provide a well updated server for events and regular play from donations received by regiments and players alike

    If you are an owner of a regiment and want to receive recruitment rights on Napoleonic_Role_Play or any of it's servers 
    then support our servers by purchasing one of the below perks!


    $10 Per month 
    1)Your regiment will be allowed to recruit as many times that isnt considered spam in all chat
    2)Your Regiment will receive a automatic message on the server advertising the regiment
    3)A select amount of NCO's of the regiment will be able to use Admin chat for recruitment messages once per map.
    4)Will receive a channel on the discord to promote their discord/ts; shared with others who have sponsored NRP


    $15 Per Month 
    1)Your Regiment will receive a special role on our discord that has almost 1,800 members, along with your own channel.
    2)Will receive all perks that come with the $10 package 


    Regiments who are not on the NRP Sponsorship list may only send one recruitment message per map. This rule is enforced by Admins and violators are subjected to being banned.
  3. Haha
    Pacifist_Musician reacted to WaterPolo in NRP Campaign 5.0 Development Updates   
    Battle Phase Terminology
     
    Not Live      The game has not started yet, or has ended. 
    Live          The game has started and rounds lost/won will influence the campaign.
    All charge      All players must stop reloading and attack the enemies closest to their position.
    In an all charge the admins will remove all ammo leaving muskets with one single shot which may be fired during the all-charge.
     
    Battle Rules
     
    Officer Rules  
    Follow your Officer of the correct class. (Flag-beacon displayed on top of his head)
    All Cav must follow General (Flag-beacon displayed on top of his head)
    If your officer is killed, stay in a group until you find another Officer.
     
    All-charge Rules
    No Firing a cannon after all-charge is called
    No reloading during an all-charge
    No retreating during an all-charge
     
    Basic Server Rules
    Do not Rambo. (Not following an officer)
    No spamming in-chat
    No BP waste/sapper spam or waste of BP
     
    Public Play Rules
    Crouching is allowed
    Firing in charge is allowed.
    Officer Aiming allowed
     
    Note for Regs* You will not be exempt from the officer rules, if you want to fight together then you will need someone in the officer class to follow
     
  4. Sad
    Pacifist_Musician reacted to novalpro in (Resolved) Complaint - Pacifist_Musician   
    If anyone has deleted it, please come out here, you deserve a marksman medal.  
     
  5. Like
    Pacifist_Musician got a reaction from Skeepr in Medal Application Skeepr   
    Accepted owo
  6. Haha
    Pacifist_Musician reacted to Skeepr in Medal Application Skeepr   
    NRP Username: Skeepr
    Medal Requested: Notorious Fighter, Desperate Defense Award
    Vouches: (Vouches are not essential, however having admins that were present vouch for your deeds will greatly speed things up)
    Jakzawsze, a lot of others saw, but I know he pinged me in discord
    Evidence:
    (place images or media here which prove you met the requirements)
    All the kills were by melee in that 1 round (I joined late) you can see that by the number of deaths
  7. Good
    Pacifist_Musician got a reaction from Generalissimus Kenway in Medal Application - Generalissimus Kenway   
    i HEREBY award you those medals <3 
     
    Have fun on nrp
     
     
    CCSM <3 
  8. Really
    Pacifist_Musician reacted to Isaac in Admin compaint- 19th Hoops   
    OwO don't pick on my Hoops
  9. Smug
    Pacifist_Musician reacted to Hoops0110 in Admin compaint- 19th Hoops   
    Pacifist Musician.
    I did not mean to bore you while I was setting up different RP's. I will find out what to do in quick times like that and try not to bore you.
     
     
    19th_Hoops
  10. Good
    Pacifist_Musician reacted to WaterPolo in Admin compaint- 19th Hoops   
    Hello, thanks for using the forums to file a complaint.
    Hoops is currently a Trial Admin, and is learning the ropes. He has much to learn and will take this complaint seriously. As Admins we are supposed to keep our player base entertained with various roleplaying techniques along with a broad knowledge of appropriate maps for the situation.
    After looking further into the matter we will keeping an extra eye on Hoops to make sure he is Admining correctly.
  11. Sad
    Pacifist_Musician reacted to Emil in Rough draft of a Bannerlord server   
    bannerlord_when.mp4
  12. Really
    Pacifist_Musician reacted to Wilhelm_II in The reasons the 65thFLB is retiring from the campaign   
    1. Admin team is rigging the campaign.
    2. Jailbreak opinions don't matter.
    3. 65th bad lmao.
    4. Greece bad lmao.
    5. fug prasedonti.
  13. Good
    Pacifist_Musician reacted to WaterPolo in The reasons the 65thFLB is retiring from the campaign   
    In all honestly I appreciate the effort put into this post, and the only thing even remotely disappointing is the fact that you guys are leaving. 

    Now I've stated solutions to you that could have help avoid this confusion, one of those being your inability to talk to any other admins besides Sneaky on Voice. If you guys had been on our discord, in the voice chat, we could've heard your complaints. The fact that you guys separated yourselves completely worked against you.

    CF has had the inability to even recruit players. This is probably also due to the fact that most of CF was the 65th, and they stayed on their own discord.

    The Admin team is not rigging the campaign.
     

    We all do our best to try and Admin the server during the events. Yes, the Admin team as a WHOLE made a mistake (We voted in Admin Chat to stop the round and change the map)  We did not realize how unbalanced the map really was. This being said, it's not like we did it to make the CF lose. We as a team, want this campaign to succeed and want everyone in each faction to ENJOY themselves! 

    In the future, we as a team will strive to do better to avoid situations like this.







     
     
  14. Really
    Pacifist_Musician reacted to Bush did 7/11 in The reasons the 65thFLB is retiring from the campaign   
    "Cry havoc, and let slip the dogs of war"
    Dmitry, November 2018 
  15. Really
  16. Really
    Pacifist_Musician reacted to Darling in The reasons the 65thFLB is retiring from the campaign   
    So it begins
  17. Really
    Pacifist_Musician reacted to Dimitry in The reasons the 65thFLB is retiring from the campaign   
    First of all thanks to Duke, Joe and Chinese for letting us in the event in the first place. Although our experience with NRP had always been negative, the first rounds of the campaign were a blast to being a part of.
     
    However after the last incident we,the officers of the 65th that is, have decided that there is no reason to continue participating. This decision was taken because of 3 main factors which I will briefly go over
    Abuse and bias in the admin team I first addressed this in this thread. Although everything was explained about those questionable decisions, this doesnt apply to yesterday's events. For anyone not attending that day, what happened is basically that the CF got denied 2 officer slots at the start of the round for no reason. 2 admins, sneaky and Duke were contacted in the middle of a non live round however according to them they got vetoed by Scandy and Minisiege who chose to continue the round. Minisiege later stated that a CF officer told them we were ready. That was a lie. All officers at the time were present in the voice chat where a massive mic spam had commenced over the officer issue, as such all of them were aware of the situation. The only one not present, Doctor Noob also denied telling any admin. This ''mishap'' caused the CF to lose an entire round which the admins refused to correct or acknowledge.
     
       I would also like to point out that in the first battle El Presidente reset an entire round in the middle, in order to sort out CC officers. This action seems to only be forbidden to non CC players 
     
    Let us also not forget the ridiculous maps which seemed to always give an advantage to the CC. The second to last one was absolutely horrible as it gave the CC a fortified hill position with a total of 5 cannons and 3 howitzers that overlooked the entire map while the CF only had one hill with one mortar that was  bypassed by the enemy's arty height advantage and a town whose walls were transparent to cannonballs. These were issues that arent necessarily abuse but something I will address right below 
     
     
      2. The stance of the responsible admins
    All the issues that have been brought up could have been dealt with a simple reset, an invalidation of a round or a simple side swap. Every such initiative though was denied for no good reason by the acting admins who later reflected blame to Duke and even the regiment itself. Time after time, in both events ''mistakes'' were simply covered up or played down while their effects (again only in CC's favor) remained on the campaign map. 
     
      3.''Meta game'' abuse by the developers
    Although I was the only one involved with the dev process from my reg the effects on many decisions impacted the campaign as a whole. This is the only time in this thread I will name the 19th as a cause, as all of the people who tried to push an agenta were from that regiment (the opposite isnt true- many 19ths stayed out however). Presidente vetoed rules and suggestions that would have negative effects to his faction, 19th hordes appeared occasionally to rule out or support opinions by relentless spamming and insulting, and other 19th members attempted to give themselves buffs from the moment they lost the 1st battle (this included: A ban on faction co operation, the GR losing 3 AP for violating a rule which came into effect AFTER they had acted on it, a 3rd CC army spawning, faction leaders being banned and many more). 
     
    I would like to once again give a thank you to people like Duke and Joe who put their heart into the campaign to make it as enjoyable as possible, and a small ''fuck off'' to people like presidente who put their personal gain above the enjoyment of others.
    Have a nice day/evening/night.
     
    Edit: was asked to include this as well

  18. Sad
    Pacifist_Musician reacted to Isaac in Medal Application - ASTERIX   
    I would give you this medal due to you having some people backing you up. But the Requirements for the medal you have not met fully.
    If you could tell me your discord name and if I've seen that you have been active on that also then I shall hand you this medal. 
     
    Medal Requirement 
    "Awarded to players that are regulars of the server, forums and discord. For people who make the experience of NRP more enjoyable for others." 
  19. Really
    Pacifist_Musician reacted to DE4D BE4R in [Accepted] Medal Application - Ethelad   
    Name
    Ethelad Requested medal(s)
    Distinguished service Vouches
    Don Francisco and Milkman Reason(s)
    I want a new medal to piss off Kenboy, and I guess all those fricking hours trying to raise pop could do for this medal. Also the goose said I'm capable n shit and that counts right? Visual Proof 1 Visual Proof 2 Visual Proof 3 Visual Proof 4
  20. Good
    Pacifist_Musician reacted to QeAntonio in Discord Emote Discussion   
    perfection:

  21. Sad
    Pacifist_Musician reacted to NSL in Discord Emote Discussion   
    Joseph Joestar emote

  22. Smug
    Pacifist_Musician reacted to QeAntonio in Discord Emote Discussion   
    If you remove Pepes i will remove you
  23. Really
    Pacifist_Musician reacted to diomedes in Discord Emote Discussion   
    imagine being unable to post coherent sentences and being forced to use frogs
  24. Good
    Pacifist_Musician reacted to Predator in Discord Emote Discussion   
    no pepe no pred reeeeee
  25. Sad
    Pacifist_Musician reacted to noahsedg in Discord Emote Discussion   
    pepe stale
    kill pepe                                                     booooo
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