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Everything posted by Scandypandy

  1. Scandypandy

    Can't find any record of what happened, but you were still muted at the time of this request. You should be able to use the discord now. Cheers!
  2. Scandypandy

    This thread outlines the changes to the community management which took place on 10/02/2019. Section 1: Community Staff Disbanded The entire community staff team has been disbanded. Those members of the community staff who were a part of the server admin team or the campaign/events management have been permanently moved over to those teams. Community staff ranks and channels has been archived and/or deleted. It's no longer possible to apply for community staff, see Section 2. Section 2: Community Coordinator To replace the community staff, the discord server will now be run by a single Community Coordinator with the ability to appoint extra team members to help him manage the community aspect of things for the duration of the required expertise or assistance. The community coordinator will be @Ewoksson. He was the creator of both the discord and forums and has spent the last several years aiding the community in countless ways, particularly in regards to the technical and community aspects. He understands NRP like few others and is a perfect fit for the role. Section 3: Events Team The various roles dedicated to the development of the campaign and other events will shortly be reworked into a more organised Events Team. The events team will be comprised of people who have a specific job and will be dedicated to providing the highest quality of events and to the running of the campaign. Section 4: Community Development The changes to the Community Management do not mean that continued development and growth of the wider community have come to a halt. Staff will continue to find ways to allow the community to provide ways for its members to all play together, whether in Napoleonic Wars or elsewhere. The Community we have built, and are continuing to build, will be planned to expand far beyond Napoleonic Wars itself. We're all contributing to the development of our community and joint effort will open up for a better, easier and more efficient environment, as long as everyone knows and does their part. If you have any questions on the matter feel free to contact me. Cheers, Scandy Change log The community coordinator team will exist on a bare minimum skeleton crew to manage immediate issues, with potential additional members when further assistance or expertise is required. Muted_kingdom_of_hell has been replaced with warned, where users can ask for estimated time until unmute and the underlying reasons. There are suggestions to read our rules again and forum links to make an unban or unmute request. The community staff roles has been removed and the community_staff channel has been replaced with community_coordination, where a google spreadsheet is available to report mutes and rule breakers is pinned to the channel description, with the option to state whether action has been taken or will be taken. The mute_report channel has been removed in response. Community coordinator will consist of a single role on forums and discord with the same perms as the Head of Community Staff role had to help with medal assignment and moderating threads. There will be no trial, senior, veteran or head role. Removed the naval action channels. Opened up the gaming category for all to see. I've since a few days back allowing regimental discord invites in regimental_invites. I've wrote and cleared up the responsibilities of each team in the nrp_duty.pdf in the channel #important on the discord server. I've since forever allowing faction leadership to mute raiders or screamers in their respective faction channels in readiness for the campaign and since cc is going to be a small team with the sole purpose to make stuff easier on an expertise and assistance basis. Important to know the difference between being assisted temporarily and asking for someone to overtake their job. The announcement channel should be used by admins for admin announcements, eg ''Waterloo right now with 200 players!'', ''Come for X role play!'', by campaign developers for campaign announcements, eg ''Faction leaders has been decided!'', ''Campaign event starting now!'', ''Join a faction today!'', and by community coordinators for general community announcements, eg ''We now got a Naval Action category!'', ''It's now possible to donate for a donator role on discord!'', ''Don't forget to check our giveaways!'', etc. I've since a week back been changing the non-discriminatory rule to a softer approach. Each case is a matter of context and we won't intervene on a basis of shit talk, but it'd be looked into should it ruin the joy for others or hurt the activity of the entire community. The rule against being an edgy cunt is mainly aimed towards the admin team because it consist of the representatives of our community towards other players, servers, communities and game developers, and therefore the community can also be held accountable for their action, and it's simply not appropriate to be edgy for the sake of edginess if we are to be seen as a somewhat mature community. As scandy already implied, campaign developers are from now on also a permanent team. The event team will be kept separately even if the campaigns would stop coming, or if a game like Bannerlord would be released. The team will only include actively engaged members of staff. The team will manage anything from the campaign events, to special weekend events or simply extra announced and advertised days where admins will be available. It's entirely up to the events team. I've added a donator only channel on the discord since two week back kinda as a VIP chat. I've added a campaign developer role on the forums which most, if not all team members, will have as a secondary group, as they're already in the admin team - to allow for moderation in the campaign forums. I've fixed the medals permissions since they've been messy since forever. Campaign developers, head admin and community coordinator got perms to add medals to those deserving and/or applying. I've contacted a selected few about CC duty, each having some kind of good trait and/or expertise, as well as being trustworthy, friendly and recognized by the community. / Ewok
  3. Scandypandy

    I don't think Presidente convincing people to his opinion can be considered gunboat diplomacy. Sure, I wouldn't disagree that he can get heated but honestly after several years of being quite consistently correct but rarely actually listened to I imagine he gets easily frustrated. Also Presidente's whole "I could delete the files" thing is his (albeit woefully articulated) way of saying "if I wanted to actively hurt the server I'd have done it in one of the Five-Gorrillion moments when I had the ability to. I do think the whole mess over Presidente assigning himself a rank was stupid since realistically out of everyone on the server the only two people more deserving of the benefit of the doubt are Ewok and myself. While I don't believe every incident here is the subject of malice or a vendetta I do believe a serious look needs to be taken at either what has happened or at how these things will be handled in future.
  4. Scandypandy

    -You not being trained as a Trial Staff of anything is a fault in the rest of the staff, not the rank. If you are TCS and aren't trained in any way, the Community Staff aren't doing their job. -It isn't an OTT system. It's literally one of the simplest and lest complex systems out there -XA isn't an unnecessary rank and its existence could have very easily solved the 4 big problems NRP had when an important admin had to be away for a while/indefinitely The hierarchy isn't a system of control, and the server's population and movement into essentially a small-RP server and host for the NRP Campaign is what relaxed it. Again, as for Diomedes being head he is absolutely free to do so however you hugely underestimate how easy it is for people to get sick of things when you increase the amount of work underneath them, even if its work that isn't present right now. Right now I don't think NRP really needs ranks other than for the Campaign Stuff, since that's the only time when the server needs to be very well organised both server-side and in the community side. I think many of the points you make are very valid in regards to everyday NRP-aka Jailbreak level population of around 10-50 players with less need for organisation. For the main attraction of today's NRP-the Campaign-much more organisation (and in it, hierarchy) is demonstrably required. Maybe it's time to make a proper distinction between the two different sets of NRP? Who knows!
  5. Scandypandy

    Except you did the same on NRP. Don't think everyone forgot. You played NRP for a few days and posted several useless complaints which made 0 sense as you were complaining that you got punished for breaking rules, or complained that others followed them. You then complained against the entire admin team claiming that everything was being done wrong despite suggesting 0 fixes and again demonstrating how poorly you grasp how the server works. You then applied for admin and were rejected, obviously. It is clear that you think you are very smart. I could run a server better than you by sending fucking carrier pigeons over the atlantic ocean to @WaterPolo with cryptic riddles instructing him where to find several hidden clues which would tell him what to do next.
  6. Scandypandy

    To simply bat away something said by Florian in regards to Bureucracy: As for "Trial Community Staff" I usually limited the team to HoCS, Senior CS and CS but that could be swapped out for Trial since the "Trial Admin" rank for NRP has always been important and hugely beneficial to the process. I can't say whether or not the role was created specifically to make you look like a little useless babby, but I don't think the role itself is a bad idea. However the timing does suggest that it doubled as a good idea and a way to lash out at you. In regards to mountain of complaints ITT, there is evidence for them and likely Duke will defend himself-as any member of staff should-if he so wishes. I have noticed a lot of seemingly pointless mutes or some over-zealous application of NRP Discord Rules/Guidelines, aka forcefully applying rules when no harm is really being done. Changes or edits to rules have also happened which I don't necessarily agree with, but again the Community Staff are the ones supposed to handle this stuff-just pointing out that I don't know if the direction they're moving in is the right one. I personally Duke has done and could still do a good job as HoCS but also believe that an serious review and dedication to change/the future is probably required to stop this exact same thread happening a month from now. Also please stop bumping the thread with shitty few-word replies, it does little other than suggest that those posting them aren't really fussed on the results of the thread.
  7. Scandypandy

    Welcome to the NRP Forums! Take a moment to introduce yourself; when did you join NRP, are you in any regiments, what you like about the server, whatever you like! Note: every post in this thread gets a guaranteed like from the lovely Community Staff. ===== I am Scandypandy, Head of NRP. I joined the NRP Staff in 2016 and have always loved NRP as it is the only server around that lets players have massive-scale battles without us having to control it or rely on regimental order to make it fun. I'm very passionate about the community side of things and look forward to all the funposting that will likely come with this new forum.
  8. Scandypandy

    Well, it's the new server hosted by the new team. Nothing has happened to it, from what I can tell. They often hit "high" population, around 40-60 somewhat commonly. Aside from one of their admins being removed for racism there's not much to note.
  9. Scandypandy

    "I should get unbanned because everyone loves me and I'm a popular figurehead" the restored log cabin on Champ Elysee (raining) is a more popular figurehead of NRP than you are
  10. Scandypandy

    I believe that was moreso the thing that alerted the devs to Jailbreak's existence. I and many others had been saying for a very long time that the edgy and slur-heavy manner in which people adminned was something a 14 year old might do and was really harming the server, particularly when they just stuffed it to bursting point with scripts and made absolutely dogshit game-modes based around them with things like the infamous lynching RP. It's really nobody's fault except Jailbreak's that it got shud down
  11. Scandypandy

    I don't get this hype for Smash. Why so excited to have all the characters spoiled? Shouldn't half the fun be the surprise on launch instead of the slow building "oh hey it's that guy" stuff?
  12. Scandypandy

    This post is split in 2. First: What a Head of Community Staff should be doing Second: "If I do leave NRP will die" So, first of all: Second of all: I don't know enough about this whole shitstorm to really weigh in but realistically it seems like yet another massive mess that could have been easily sorted by a brief and honest dialogue. smh
  13. Scandypandy

    Sounds absolutely rad. Modern Greece is overlooked a lot in particular their revolution and man it's the tightest shit.
  14. 1. Officer Slots The issue with the officer slots was cleared up already by myself to you in the discord. None of "us"-those being the people who encouraged Minisiege to reset the round despite CF's apparant lack of officers-did so because: a) As I said, basically nobody had any idea you were even a part of it. From the start of the event, the lack of presence in the NRP Discord's CF Channels gave everyone the impression that they had basically no officers anyway. I played the entire event and only became aware that your regiment was taking officer slots midway through the final event. We weren't told "The 65th didn't get their slots", just "CF have no officers" which was one of Duke's many mishaps and fuck-ups in that event due to the fact he apparantly had a stressful day. b) It was the final round of the event and we'd already had a clusterfuck of a reset prior, and several other confused episodes when Duke started a round when nobody was ready or restarted it pointlessly. We were frustrated and wanted to get on with it. 2. The Map The first map was heavily in CC's favour and chosen by Duke. Take your issues with that up with him. 3. "Responsible Admins" Theorhetically only 1 admin runs the event, who uses "CAMPAIGN_ADMIN." Other admins-notably Duke-often weighed in or took their own initiative around him in this occasion which caused much, much confusion. Another case of Duke being the one you need to take this up with. There is no "reflecting blame" on Duke. In my opinion he fucked this event up extremely hard, I only avoided saying so at the time due to the fact he seemed stressed and under pressure. 4. "Rigged Faction" From what I saw, Presidente didn't want rules suggested long ago to be brought in just for the sheer fuck off, likely also because it would fuck his faction over if done so-assuming you mean the attrition rule. On the flipside, he also suggested or allowed things to the detriment of him and his faction. Addressing each point made here: a) "BAN ON CO-OPERATION" the ban on alliances is something from the start to prevent the shitshow caused in the last campaign by players taking huge sweeping things into their own hands, such as rebellions and alliances. Blame me for making 3 factions instead of 2 if you like, but them saying "you can't ally" isn't them being corrupt, it's them pointing out that a Faction that is fighting a war of independece against another faction shouldn't be able to ally with it against a 3rd one. b) GR losing AP for a rule (not sure what this refers to) c) I believe extra armies were spawned to deter the alliances above by making people under pressure? Not sure on this one either. I know you fucking despise Presidente Dimitry but a lot of your points here are moot. You and your regiment didn't use the NRP discord and relied largely on people who simply weren't running the event to convey the fact that you were even a part of it, which they evidently failed to do adequately. What can be chalked up to a simple lapse in communication and dreadful performance by Duke due to extrernal stress on the day has now erupted into melodrama the likes of which I haven't seen in a long time. I do not take the time to post much anymore but I can not and will not sit here and have you attack the Campaign as a whole just because you believe Presidente and his faggy regiment have some big massive conspiracy to ruin it for everyone. I think it's a real shame that your regiment are deciding to bin it all out your spite for 1 mildly autistic yorkshireman but Presidente isn't some big evil fiend and has had ample opportunity to fuck everyone for his own personal gain for about 2 years now, and on 0 occasions has he done so. Every single time he puts the server as a whole before himself. tl;dr- This was a failure in communications, not helped by the fact that you and your regiment hid away in another discord giving everyone the impression that CF was a dead faction before the event even started. But thanks very much for now making the life of those running the campaign even harder as they scramble to settle the inevitable unrest that will come as a result of this drivel. Just call Presidente a blithering retard and move on with your day instead of all this shite.
  15. I think one thing-which I believed MiniSiege also stated in internal chat during the battle-was that the consensus on the rules of the battle were very muddled amongst basically everyone involved. The best example being the stance on artillery which many people seem confused about (or just outright ignored). I also think some admins were scared to punish much for fear of backlash from passionate campaign players. A very clear layout of the rules for a battle prior to its beginning which is advertised pre-battle to each faction might help, as it can be used as a callback for admins when they bring the hammer down. I also believe that-if the number of staff present allows it-only admins who aren't a member of either of the factions in a battle should be allowed to admin it, ideally. I like the idea of the campaign admins not using the username and instead using "Campaign_Admin" to avoid aforementioned backlash. I thought the event went great but Siege certainly had his hands full.
  16. Scandypandy

    All applications are as standard accepted as "soldiers", while General and Leader slots are individually chosen. All you have to do in order to have a character is register in this thread, and then use the name you register with in game during Campaign Battles. This thread serves to allow us to track players, note them in the narrative and generally keep in touch. In this thread you can apply to have a reserved "character" in the upcoming NRP Campaign. Characters can be anything from footsoldiers to generals, and will be woven into the narrative if they perform notable deeds during the various Battles. For example, if someone achieves a great KDR or performs a heroic charge their character may be noted in the narrative for doing so and may have further opportunities presented to them down the line in the form of influence over their chosen faction's direction. Characters can simply be called what you're usually called on NRP; Roleplay is entirely optional. A character is more of a reserved slot in the Narrative and Faction over anything else. Note - You can only have one active character at a time. If you wish to make a new one, your old one will be killed. - You must use your characters set name when playing Campaign Battles for your actions to be counted in their name. - Characters cannot be replicas of Admins/Real Life Figures (real life figures with altered names are fine). Character Types 1. Leader Leaders will be the most regular and most involved characters; they play a huge part in communicating between the staff and the members of their faction. The exact way in which they will "lead" their faction is still in development, but it will likely involve a near-constant back and forth between the Staff to keep the faction's actions updated. They are also usually the only ones who can engage in the Diplomacy/Map Mechanics. Leaders can reserve an Officer Spot on during Campaign Battles and can only play as Officer. Leaders must wear their unique Leader Tag. 2. General Generals are those who prefer to lead armies on the Battlefield; they will rarely engage in Map Mechanics and will instead focus on winning engagements. Generals can reserve officer slots on the server for Campaign Battles and can only play as Officer. Generals must wear faction tags. 3. Soldier Soldiers are the most basic character but they also have the most flexibility; their character will be recorded and should they perform anything noteworthy this will be announced in the Narrative Updates. Unlike Generals or Leaders, they can choose whatever unit they like. If you don't want too much responsibility but want to immerse yourself in the campaign and narrative, register as a soldier! Soldiers must wear faction tags. Tags Each faction has specific tags for each type of character. These must be worn during Campaign Battles. Tags are currently a work in progress, but will be posted here when finished. TEMPLATE APPLICATION NRP Username: Discord Alias: Character Name: Faction: (Crown Colonies, Grande République or Rossiyskiy Soyuz) GUID: (The number displayed next to your name in the bottom left/chat when you join the NRP server) What kind of character do you consider: (Optional but helpful - What sort of character you want, what role you want to have, why you chose it, etc) All details (backstory, character specifics, etc) can be worked out if your application is accepted. You cannot reserve any character type other than soldier or general. Initial leaders will be chosen by staff. You can indicate what role you'd like to have in the "why do you want a character" section.
  17. Scandypandy

    my first post in a long time and my first ever actual vouch for an admin goes to this man provided his actual server activity is up to par or at least improves in the forseeable. Great guy, active in the community, posted Battlepasta, what's not to like Okay bye
  18. Here you can apply for the various positions of leadership within the upcoming second NRP Campaign. You can check out the 3 possible Factions here. If you have any questions, feel free to contact myself or a member of the NRP Staff. Please read the following before applying: Requirements of Each Leadership Role Application Template Note that if you apply for Faction Leader and are not accepted, you may be approached for the role of Second in Command or General if you indicate that you are willing to do so. Note that the following positions are currently filled: -Crown Commonwealth (Leader) -Crown Commonwealth (Second in Command)
  19. Due to the overwhelming success of the first NRP Campaign, work on the second has been underway for some time now. Much of the groundwork which held us back before is already in place, the main development goals for the second campaign are: -Development of the 3 Major Factions of the Campaign -Development of an improved Campaign Map -Retextures/modding We will have people working on all major development points, however one other main thing we'll be working on is streamlining the experience while also expanding the number of people who can feel involved both on and off the battlefield. With each major update we'll put the information here!
  20. Scandypandy

    Many of you have been playing the server for several years, and I think it'd be neat to share memories/pictures/whatever that will let us all remember the good times had on NRP. Personally I always fondly remember the initial addition of grenades and how absolutely dreadful they were before the explosion timer was added. Nothing like having 2 massive AOE explode-on-impact weapons to huck at crowds!
  21. Scandypandy

    learning is fun, welcome to your new home
  22. Scandypandy

    The third and final faction to be introduced is the only one which survived the events of the first campaign: The Grande République. The flag may change however the title and faction will largely remain the same as it will be transitioning into the second campaign largely as the same entity as in the first. Lore The Grande République stands as master over all. In all her might, she stands uncontested as the primary military power having suffered only one defeat in her long history of warfare. The Grande République views the Revolution as the ultimate goal of any society, and rather than viewing itself as an example of a Revolutionary utopia it assumes the role of destroyer rather than reformer; the old world and the injustices therein will refuse to die and thus shall be put to the swords. Enemies of the Revolution and enemies of the Grande République go hand in hand, as the Republic spreads the ideas of the revolution not by propaganda or public dissent but by sheer force. Her armies are prestigious and well adorned with medals and eagles to commemorate past victories, her banners denote an aura of apparent invincibility. Having brought the Rossiyskiy Soyuz to its knees in one fell swoop and battled the Crown Colonies into a corner, the Grande République does not need to search long for an example of her glory and superiority. However, the very core of the Grande République has come under attack. Not by any army or natural disaster, but by an enemy unseen by all; hubris. The Grande République is structured almost entirely around its impressive military. Political power and military prowess go hand in hand, those who prove themselves on the battlefield find themselves in much grander positions of power and influence. The wars of the past paved the way for many self-made men to assume control of key positions, but the final defeat at the hands of the Crown Colonies left a sour taste in their mouths and a stubborn stain on the records of the Republican forces. Regardless, the prestige of the Grande République remained strong. Massive amounts of new land had fallen under her control and before long the Republican forces could turn their eyes to whatever remained of the Crown Colonies, in the form of the Crown Commonwealth. Then, disaster struck. Several territories-both native to the Grande République and recently conquered-have committed an act of treason so terrible that it threatens to tear the Republic asunder. The great hordes of uninformed tyrants wish to reject the rule of the Grande République and the ideas of the Revolution. They claim to fight for their liberty, but such a thing may come at the cost of a return to the old world. It becomes clear that with the rising power of the Crown Commonwealth and the defiant attitude of the Confederate Rabble that the Grande République much once more take up arms to restore her rightful place as overlord of all lands. Description A fan favourite from the first campaign and arguably undisputed victors, the Grande République returns as a formidable giant facing a serious crisis. The faction will be largely similar to the last campaign, it will see some changes potentially to units and to lore. The campaign of the Grande République can be compared to that of the Crown Commonwealth (our first faction, replacing the Crown Colonies) in the sense that the ultimate aim is arguably to restore something which has been lost. However, in the case of the Republic it is pride and undisputed total rule that has been taken from them, as opposed to land. The Grande République's campaign will be about bringing the swift end of the rebellion, a restoration of her rule over key lands and a final defeat of the Crown Commonwealth who defied the Grande République a clean win last time by beating them in the final battle of the previous campaign. If you want a campaign of prestige, assumed supremacy and rebellion crushing then check out the Grande République!
  23. Scandypandy

    Scuba-diving on NRP came with our medic scripts. Not the "NW Update" medic scripts, the ones we got about a year beforehand. Essentially, flagbearers and rifle sergeants spawned with a butter knife. You could hit people to heal them. The idea was that two "medics" could go under water and hit one another with their knives every few seconds to perpetually stay healed underwater. It allowed players to indefinitely remain beneath the surface.
  24. Scandypandy

    Introducing our second Faction of the new NRP Campaign; The Confederation of Liberated Lands Known otherwise simply as The Confederacy, this faction is a totally new addition to the roster. As always, the name+flag+certain lore elements of the faction may be subject to some change as we develop the Campaign further! Lore After the Grande République conquered large swathes of southern territory previously occupied by the now-dead Rossiyskiy Soyuz, a large number of foreign soldiers and politicians became involved in various Republican circles. While previously all loyal Republican citizens were bred from birth to live and die for their capital and the spread of their ideas, this new influx of citizens were not "enlightened" by the ways of the Grande République. Soon several separate Legions and Regiments consisting entirely of these conquered peoples formed huge sections of the Grande République's armed forces, and many territories of the Grande République itself were governed and populated by folk who all shared one common trait; their lands had been annexed by the Republican forces. As the years went by the Grande République grew more and more complacent, and with this attitude came negligence of many territories not governed by veterans of the previous war. A divide began to spread across the Republic, with more demands for increased autonomy flooding the Capital only to be met with a flat refusal. When rioting broke out after a group of Republican soldiers became involved in a dispute between a corrupt landowner and his tenants, a group of military veterans gathered their militia and arrested the Republican soldiers. The Capital erupted with outrage at this apparent act of "treachery" and demanded the immediate release of the prisoners and surrendering of the arms by the veterans. Across the Grande République several lords and commanders declared support for the Veterans, whilst others continued to demand the release of the prisoners. Tensions reached boiling point when an army of the Grande République was went to forcefully subdue to town in which the prisoners were kept, resulting in a battle between the local militias and the Republican forces. Much to the shock and disdain of the Republican commanders, the Militias were decisively victorious. It was then that a secret meeting of veterans and politicians in the nearby woods came to light, an event which became known as "The Monster Meeting" where a large amount of landlords and military commanders declared that they would co-operate with one another to resist the tyranny of the Grande République. Over time as the dispute escalated into a full blown rebellion, the lands owned by the rebels came to be named The Confederation of Liberated Lands. Description The Confederacy is a totally new addition to our faction list, however it has some ties to the RU of the previous campaign. It represents a union of various people conquered at some point by the Grande République who have now declared independence. This is not a simple "rebellion" faction; the legitimacy required for nationhood has been gained and only the high command of the Grande République (more on the evolved GR in a later update) view them as a simple "rebellion." The Confederacy will focus much on ideas of liberty/self reliance but will have many eastern-european themed units; we wanted to mix up some common themes to create something memorable. It is not a Russian faction but rather a group of different nationalities and units all pooled from conquered lands. While other factions may seem prestigious, noble or associated with power and might, the Confederacy appeals more to an everyman/militia sort of campaign playing as the apparent "underdog", however do not make the mistake of viewing them as less powerful than the other 2 factions. Playing for the Confederacy will largely be about defending ones newfound freedom and attempting to liberate more lands from autocratic rulers. Expect some pretty funky special units, too!
  25. Scandypandy

    that's a weird way to spell Jail Race