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Retired Scandy

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Retired Scandy last won the day on December 14

Retired Scandy had the most liked content!

About Retired Scandy

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    Commandant
  • Birthday November 7

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    Empire Français
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  1. Retired Scandy

    "I should get unbanned because everyone loves me and I'm a popular figurehead" the restored log cabin on Champ Elysee (raining) is a more popular figurehead of NRP than you are
  2. Retired Scandy

    I believe that was moreso the thing that alerted the devs to Jailbreak's existence. I and many others had been saying for a very long time that the edgy and slur-heavy manner in which people adminned was something a 14 year old might do and was really harming the server, particularly when they just stuffed it to bursting point with scripts and made absolutely dogshit game-modes based around them with things like the infamous lynching RP. It's really nobody's fault except Jailbreak's that it got shud down
  3. Retired Scandy

    I don't get this hype for Smash. Why so excited to have all the characters spoiled? Shouldn't half the fun be the surprise on launch instead of the slow building "oh hey it's that guy" stuff?
  4. Retired Scandy

    This post is split in 2. First: What a Head of Community Staff should be doing Second: "If I do leave NRP will die" So, first of all: Second of all: I don't know enough about this whole shitstorm to really weigh in but realistically it seems like yet another massive mess that could have been easily sorted by a brief and honest dialogue. smh
  5. Retired Scandy

    Sounds absolutely rad. Modern Greece is overlooked a lot in particular their revolution and man it's the tightest shit.
  6. Retired Scandy

    1. Officer Slots The issue with the officer slots was cleared up already by myself to you in the discord. None of "us"-those being the people who encouraged Minisiege to reset the round despite CF's apparant lack of officers-did so because: a) As I said, basically nobody had any idea you were even a part of it. From the start of the event, the lack of presence in the NRP Discord's CF Channels gave everyone the impression that they had basically no officers anyway. I played the entire event and only became aware that your regiment was taking officer slots midway through the final event. We weren't told "The 65th didn't get their slots", just "CF have no officers" which was one of Duke's many mishaps and fuck-ups in that event due to the fact he apparantly had a stressful day. b) It was the final round of the event and we'd already had a clusterfuck of a reset prior, and several other confused episodes when Duke started a round when nobody was ready or restarted it pointlessly. We were frustrated and wanted to get on with it. 2. The Map The first map was heavily in CC's favour and chosen by Duke. Take your issues with that up with him. 3. "Responsible Admins" Theorhetically only 1 admin runs the event, who uses "CAMPAIGN_ADMIN." Other admins-notably Duke-often weighed in or took their own initiative around him in this occasion which caused much, much confusion. Another case of Duke being the one you need to take this up with. There is no "reflecting blame" on Duke. In my opinion he fucked this event up extremely hard, I only avoided saying so at the time due to the fact he seemed stressed and under pressure. 4. "Rigged Faction" From what I saw, Presidente didn't want rules suggested long ago to be brought in just for the sheer fuck off, likely also because it would fuck his faction over if done so-assuming you mean the attrition rule. On the flipside, he also suggested or allowed things to the detriment of him and his faction. Addressing each point made here: a) "BAN ON CO-OPERATION" the ban on alliances is something from the start to prevent the shitshow caused in the last campaign by players taking huge sweeping things into their own hands, such as rebellions and alliances. Blame me for making 3 factions instead of 2 if you like, but them saying "you can't ally" isn't them being corrupt, it's them pointing out that a Faction that is fighting a war of independece against another faction shouldn't be able to ally with it against a 3rd one. b) GR losing AP for a rule (not sure what this refers to) c) I believe extra armies were spawned to deter the alliances above by making people under pressure? Not sure on this one either. I know you fucking despise Presidente Dimitry but a lot of your points here are moot. You and your regiment didn't use the NRP discord and relied largely on people who simply weren't running the event to convey the fact that you were even a part of it, which they evidently failed to do adequately. What can be chalked up to a simple lapse in communication and dreadful performance by Duke due to extrernal stress on the day has now erupted into melodrama the likes of which I haven't seen in a long time. I do not take the time to post much anymore but I can not and will not sit here and have you attack the Campaign as a whole just because you believe Presidente and his faggy regiment have some big massive conspiracy to ruin it for everyone. I think it's a real shame that your regiment are deciding to bin it all out your spite for 1 mildly autistic yorkshireman but Presidente isn't some big evil fiend and has had ample opportunity to fuck everyone for his own personal gain for about 2 years now, and on 0 occasions has he done so. Every single time he puts the server as a whole before himself. tl;dr- This was a failure in communications, not helped by the fact that you and your regiment hid away in another discord giving everyone the impression that CF was a dead faction before the event even started. But thanks very much for now making the life of those running the campaign even harder as they scramble to settle the inevitable unrest that will come as a result of this drivel. Just call Presidente a blithering retard and move on with your day instead of all this shite.
  7. I think one thing-which I believed MiniSiege also stated in internal chat during the battle-was that the consensus on the rules of the battle were very muddled amongst basically everyone involved. The best example being the stance on artillery which many people seem confused about (or just outright ignored). I also think some admins were scared to punish much for fear of backlash from passionate campaign players. A very clear layout of the rules for a battle prior to its beginning which is advertised pre-battle to each faction might help, as it can be used as a callback for admins when they bring the hammer down. I also believe that-if the number of staff present allows it-only admins who aren't a member of either of the factions in a battle should be allowed to admin it, ideally. I like the idea of the campaign admins not using the username and instead using "Campaign_Admin" to avoid aforementioned backlash. I thought the event went great but Siege certainly had his hands full.
  8. Retired Scandy

    my first post in a long time and my first ever actual vouch for an admin goes to this man provided his actual server activity is up to par or at least improves in the forseeable. Great guy, active in the community, posted Battlepasta, what's not to like Okay bye
  9. Here you can apply for the various positions of leadership within the upcoming second NRP Campaign. You can check out the 3 possible Factions here. If you have any questions, feel free to contact myself or a member of the NRP Staff. Please read the following before applying: Requirements of Each Leadership Role Application Template Note that if you apply for Faction Leader and are not accepted, you may be approached for the role of Second in Command or General if you indicate that you are willing to do so. Note that the following positions are currently filled: -Crown Commonwealth (Leader) -Crown Commonwealth (Second in Command)
  10. Retired Scandy

    learning is fun, welcome to your new home
  11. Retired Scandy

    The third and final faction to be introduced is the only one which survived the events of the first campaign: The Grande République. The flag may change however the title and faction will largely remain the same as it will be transitioning into the second campaign largely as the same entity as in the first. Lore The Grande République stands as master over all. In all her might, she stands uncontested as the primary military power having suffered only one defeat in her long history of warfare. The Grande République views the Revolution as the ultimate goal of any society, and rather than viewing itself as an example of a Revolutionary utopia it assumes the role of destroyer rather than reformer; the old world and the injustices therein will refuse to die and thus shall be put to the swords. Enemies of the Revolution and enemies of the Grande République go hand in hand, as the Republic spreads the ideas of the revolution not by propaganda or public dissent but by sheer force. Her armies are prestigious and well adorned with medals and eagles to commemorate past victories, her banners denote an aura of apparent invincibility. Having brought the Rossiyskiy Soyuz to its knees in one fell swoop and battled the Crown Colonies into a corner, the Grande République does not need to search long for an example of her glory and superiority. However, the very core of the Grande République has come under attack. Not by any army or natural disaster, but by an enemy unseen by all; hubris. The Grande République is structured almost entirely around its impressive military. Political power and military prowess go hand in hand, those who prove themselves on the battlefield find themselves in much grander positions of power and influence. The wars of the past paved the way for many self-made men to assume control of key positions, but the final defeat at the hands of the Crown Colonies left a sour taste in their mouths and a stubborn stain on the records of the Republican forces. Regardless, the prestige of the Grande République remained strong. Massive amounts of new land had fallen under her control and before long the Republican forces could turn their eyes to whatever remained of the Crown Colonies, in the form of the Crown Commonwealth. Then, disaster struck. Several territories-both native to the Grande République and recently conquered-have committed an act of treason so terrible that it threatens to tear the Republic asunder. The great hordes of uninformed tyrants wish to reject the rule of the Grande République and the ideas of the Revolution. They claim to fight for their liberty, but such a thing may come at the cost of a return to the old world. It becomes clear that with the rising power of the Crown Commonwealth and the defiant attitude of the Confederate Rabble that the Grande République much once more take up arms to restore her rightful place as overlord of all lands. Description A fan favourite from the first campaign and arguably undisputed victors, the Grande République returns as a formidable giant facing a serious crisis. The faction will be largely similar to the last campaign, it will see some changes potentially to units and to lore. The campaign of the Grande République can be compared to that of the Crown Commonwealth (our first faction, replacing the Crown Colonies) in the sense that the ultimate aim is arguably to restore something which has been lost. However, in the case of the Republic it is pride and undisputed total rule that has been taken from them, as opposed to land. The Grande République's campaign will be about bringing the swift end of the rebellion, a restoration of her rule over key lands and a final defeat of the Crown Commonwealth who defied the Grande République a clean win last time by beating them in the final battle of the previous campaign. If you want a campaign of prestige, assumed supremacy and rebellion crushing then check out the Grande République!
  12. Retired Scandy

    Scuba-diving on NRP came with our medic scripts. Not the "NW Update" medic scripts, the ones we got about a year beforehand. Essentially, flagbearers and rifle sergeants spawned with a butter knife. You could hit people to heal them. The idea was that two "medics" could go under water and hit one another with their knives every few seconds to perpetually stay healed underwater. It allowed players to indefinitely remain beneath the surface.
  13. Retired Scandy

    Introducing our second Faction of the new NRP Campaign; The Confederation of Liberated Lands Known otherwise simply as The Confederacy, this faction is a totally new addition to the roster. As always, the name+flag+certain lore elements of the faction may be subject to some change as we develop the Campaign further! Lore After the Grande République conquered large swathes of southern territory previously occupied by the now-dead Rossiyskiy Soyuz, a large number of foreign soldiers and politicians became involved in various Republican circles. While previously all loyal Republican citizens were bred from birth to live and die for their capital and the spread of their ideas, this new influx of citizens were not "enlightened" by the ways of the Grande République. Soon several separate Legions and Regiments consisting entirely of these conquered peoples formed huge sections of the Grande République's armed forces, and many territories of the Grande République itself were governed and populated by folk who all shared one common trait; their lands had been annexed by the Republican forces. As the years went by the Grande République grew more and more complacent, and with this attitude came negligence of many territories not governed by veterans of the previous war. A divide began to spread across the Republic, with more demands for increased autonomy flooding the Capital only to be met with a flat refusal. When rioting broke out after a group of Republican soldiers became involved in a dispute between a corrupt landowner and his tenants, a group of military veterans gathered their militia and arrested the Republican soldiers. The Capital erupted with outrage at this apparent act of "treachery" and demanded the immediate release of the prisoners and surrendering of the arms by the veterans. Across the Grande République several lords and commanders declared support for the Veterans, whilst others continued to demand the release of the prisoners. Tensions reached boiling point when an army of the Grande République was went to forcefully subdue to town in which the prisoners were kept, resulting in a battle between the local militias and the Republican forces. Much to the shock and disdain of the Republican commanders, the Militias were decisively victorious. It was then that a secret meeting of veterans and politicians in the nearby woods came to light, an event which became known as "The Monster Meeting" where a large amount of landlords and military commanders declared that they would co-operate with one another to resist the tyranny of the Grande République. Over time as the dispute escalated into a full blown rebellion, the lands owned by the rebels came to be named The Confederation of Liberated Lands. Description The Confederacy is a totally new addition to our faction list, however it has some ties to the RU of the previous campaign. It represents a union of various people conquered at some point by the Grande République who have now declared independence. This is not a simple "rebellion" faction; the legitimacy required for nationhood has been gained and only the high command of the Grande République (more on the evolved GR in a later update) view them as a simple "rebellion." The Confederacy will focus much on ideas of liberty/self reliance but will have many eastern-european themed units; we wanted to mix up some common themes to create something memorable. It is not a Russian faction but rather a group of different nationalities and units all pooled from conquered lands. While other factions may seem prestigious, noble or associated with power and might, the Confederacy appeals more to an everyman/militia sort of campaign playing as the apparent "underdog", however do not make the mistake of viewing them as less powerful than the other 2 factions. Playing for the Confederacy will largely be about defending ones newfound freedom and attempting to liberate more lands from autocratic rulers. Expect some pretty funky special units, too!
  14. Retired Scandy

    that's a weird way to spell Jail Race
  15. Retired Scandy

    The temptation is there for me to edit and fix it all but hold good god I can't be arsed EDIT: Put all the loose images into a folder, some may need to be re-added.
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