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  1. We are excited to announce our next Campaign - Napoleon's 100 days! The War of the Seventh Coalition saw Napoleon's glorious return and eventually his ultimate fall at Waterloo. Will this Campaign see the same outcome or will the French Empire survive for more than just a hundred days? Your actions on the battlefield shall decide the future of the Continent! INFORMATION Events every Saturday and Sunday at 21:00 CEST from May 25 to May 16 Battles will be played on the NW_Public_Events server Flag Respawn script will be used. More information below Leadership applications will open in 1-2 weeks since this thread was originally posted BATTLES Unlike in previous campaign, only half of officer slots in each faction will be reserved. We believe this will bring some fun chaotic aspect to the battles while still keeping them organized. You will be able to apply to lead a line in a special channel on the Discord. Maps will resemble Campaign Map provinces/tiles All battles will be fought using the Flag Respawn script. Brief explanation of the script: you will respawn at your regiment's flag as long as allies are nearby. There must be no enemies near the flag or you won't respawn. Each respawn costs a set amount of tickets depending on your class. If your regiment loses its flag, your team loses tickets. When a team loses all its tickets there are no more respawns. CAMPAIGN MAP, RULES & VICTORY CONDITIONS Campaign map 2 Factions - France vs Coalition of UK and Prussia A small tilegrid of 3x4 tiles Each turn a faction attacks an adjacent tile After 4 weeks (8 battles) we will see who has the most tiles and this faction will be declared the winner Both factions start with an army camp on opposite ends of the 3x4 tile grid. Starting from their respective army camps, each turn they attack/claim an adjacent tile that is either neutral or hostile. Armies can move 2 tiles in the same turn in friendly tiles. Neutral tiles will simply be taken without a battle. If a faction attacks a hostile tile, in contrast to a neutral tile, a battle will occur. This battle is played in a single evening and is split up into up to 3 battlemaps of max 3 rounds each. The team first to reach 4 won rounds, wins the battle. If that team lose less than 2 rounds, they get to move one additional tile but they cannot move to a tile where the enemy army is present. If one army attacks another, the defeated army must retreat to a friendly adjacent tile. If there is no friendly tile, they will retreat back to camp. If the camp is captured by the enemy, the army will be removed from the map and will attack the camp in the next turn in order to recapture it.
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