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  1. NRP In-game username: 19th_Sgt_PotatoKuzzle/PotatoKuzzle Discord username: PotatoKuzzle#9839 Steam: (Link to your profile) https://steamcommunity.com/id/kuzzle67/ Preferred role: (Faction leader/Second in command) Faction Leader Preferred faction: (Grand Empie/Confederacy) Grand Empire Why you'd like to lead: ( multiple reasons) I'd like to lead because first of all its Fun. Overall I like to lead also because I am alright at it. I also want to lead just to interact with the community more and hopefully improve the NRP experience for some. From past campaigns, I wouldn't say leading was great nor bad. But things could've been improved. I find the whole thing Interesting as well. To interact with armies etc etc. In the last campaign I led the 33rd once. Was great fun I'd say so I want to take it to the next level. What makes you a good leader: My confidence. That is the most important thing I'd say. If you are confident in what you are doing, you will prevail. Also because I have lots of previous experience from other servers and by leading my rifles in the 19th. What else makes me a good leader is my leadership skill. I am not an autist nor I am Napoleon but I do well enough thats what I can say. P.S: If needed I can add more. Only if requested.
    8 points
  2. NRP In-Game Username: Chinese Discord Username: english#3855 Steam: (Link to your profile): https://steamcommunity.com/id/Chinese_Propaganda/ Preferred role: Fuck it, Faction Leader Preferred faction: Breytona or campaign gets boycotted 👊 Why you'd like to lead: Havent lead a faction since the 3rd campaign, reckon its time to charge head long into the valley of death for one last soiree. What makes you a good leader: I have been an officer/high command for every single winning faction in a campaign. 🙌 Im not racist 🙊 Im a competent leader 😼 I am the joint most decorated soldier in the history of NRP 🎖️ I LOVE NRP 💕 EDIT: Thanks for the reacts/reputation, it means a lot!
    7 points
  3. Hello, everyone! I’m here to bring you a huge update for NRP Campaign 3.0, with a major feature reveal. As the first public server to bring a Multiplayer Campaign to Napoleonic Wars, we continually strive for ways to innovate and improve on our formula. While people have enjoyed following the Campaigns in the past as the factions duke it out over the map, we wanted to find a way to streamline the way the off-server aspects of the Campaign were handled. It is my pleasure to introduce the NRP Campaign Map! The Campaign Map is a live-map which shows you exactly what’s going on. With custom sprites specifically created by our Campaign Team, you will be able to track every army/battle/event or movement that happens throughout the campaign with ease. Gone are the days of awkwardly photoshopping a ready-made map to show new moves, this new map makes the post-battle paperwork a fraction of the work required previously. To give you a little insight, I’ll explain exactly what you’re seeing: Armies and Occupation Armies are represented by their custom animated sprites which have the name of the army underneath. Armies and their strength are listed in the side panel. Armies can be simply dragged and dropped around the map to represent their movement. As for occupation, it is now simply handled by flags-these can also be dragged and dropped! It will be much easier to co-ordinate and follow grand campaigns using this tool; the sprites and names could even be edited to represent NW Regiments if they become a big enough part of the Campaign! Battle History In the side panel to the left, all battles and their results will be recorded so you can keep an eye on how things are progressing. Any serious developments, news snippets or announcements will also be listed here. Railroads, Forts and Other Icons You’ll notice a lot of different icons such as forts, cities or railways. These represent in-game mechanics which we’re still perfecting through our simulated campaigns on testing weekends. These can also be added, moved or edited very easily and this functionality will be extremely useful for the future. Perhaps the most exciting thing about the introduction of this unique new feature is the possibilities for the future; by streamlining the most complicated part of the Campaigns, the possibility for other Campaigns/Events/Simulated Wars are endless and we plan to capitalise fully on this; expect much, much more from NRP! In the meantime, don’t forget that the Faction Leaders are going to be picked and announced tomorrow. If you want to have a chance to lead Prussia to her Ascendance or maintain control of Germany as the Austrian Emperor, be sure to apply here. If you have any questions, feel free to get in touch.
    7 points
  4. NARC Campaign is starting in less than two weeks! With the campaign starting soon and applications opening tomorrow, here is some information about the campaign. 1) Resource management and economic development are being introduced in this campaign. While the appearances of a map where armies move around might make it seem similar to the previous NRP campaigns, the armies in this campaign require a little more than just a few orders to move around and fight. The factions will have to pay their soldiers, feed them and make sure they get proper equipment. To accomplish this, a strong economy and resources will be necessary. 2) Technology and research will be a key mechanic in the campaign, where factions can allocate their resources to advance technologically in military and economic fields. The campaign will start in the era of sticks and stones, and over time, technological advancements will take the world all the way to the modern age. 3) Conquest and colonization will allow the factions to expand and acquire resources that they lack, like fertile fields for agriculture, ore deposits for mining, or for any other purpose. To conquer, the factions will wage war, fight battles and besiege cities. Colonization, on the other hand will create encounters with native groups or just natural events that the faction will need to respond to. 4) Diplomacy and trade: The factions will be able to trade and do diplomatic deals with one another as they wish, creating a political landscape entirely up to the players. There will be very little restrictions on what can be done, so expect a lot of backroom schemes and backstabbing. The exact rules and all the details about the campaign will be announced once the applications are closed. Good luck to everyone!
    6 points
  5. NRP In-game username: 19th[Grd]_Sgt_Kieran Discord username: [19th] Kieran Steam: (Link to your profile) https://steamcommunity.com/profiles/76561198020154928/ Preferred role: (Faction leader/Second in command) Faction Leader Preferred faction: (Grand Empie/Confederacy) Empire Why you'd like to lead: ( multiple reasons) I will state a few reason why im more then capable in leading but i will first point the main fact and that is im sick and tired of NRP player who think they can lead and get there armies killed. I will show not only that im better but hopefully teach them also. (e.g. telling officers to go places and putting them out of position and getting them killed). With my experience i know how use things effectively and anyone who doesn't listen i will blast and replace. I only have been apart of the campaigns abit so i know how it works and operates. What makes you a good leader: I am 2IC of the 19th regiment and we have survived a long time, while all these other regiments have failed and died. coincidence? i think not. I have worked hard with Pres to administrate the regiment and it has succeeded. I also lead in events so im familiar with the leadership role.
    6 points
  6. Post your group application like this Group name: (not too long/complex) Tag: (all members have to join event with this tag in their name) Uniform: (name the exact torso that all members will wear. No shirtless or partizani rags) Flag: (France, UK, Russia, Prussia, Austria or Rebel flag) Base location: (some bases will have a safer location than others. Bases with a more dangerous location are compensated with more supplies nearby or better defences) give a number from 1 to 5. 1 being safest and 5 most dangerous. Members: (name all your members by their in game name. You can add more members later, but no more than 12. People without a group will be assigned to one randomly)
    5 points
  7. The Joint NA/EU Campaign 7.0 is Here! For Each Faction we will Need: ONE FACTION LEADER (1IC) ONE SECOND IN COMMAND (2IC) (These should preferably be opposite timezones, if the Faction Leader is NA then the Second in Command should try and be EU) If you want to be a Faction Leader or 2IC then you will NEED a Microphone and be prepared to be active for the majority of events. Officers and Generals can apply here but can also be chosen by the Faction Leader If you think you have what it takes to lead a Faction then fill out the form beneath: NRP In-Game Username: Discord Username: Steam: (Link to your profile) Preferred role: (Faction Leader/Second in Command/General/Officer) Preferred faction: (Felderburg/Poitres/Breytona) Why you'd like to lead: (Multiple Reasons) What makes you a good leader: (Multiple Reasons)
    5 points
  8. The 'Massacre' at Mazen, 4th June 1817 The triumphant victory at Fenada would bring great pride and increase the morale of the 1st Rhodokian Army, and Consul Hunter would rest with the whole army pretty much intact after a glorious day in battle. News however would take a while to spread. On the Morning of the 4th of June, the great Nothern Offensive was underway, Premier Consul Greaves led the veteran 3rd army, and the newly made 5th army along 2 separate roads on their march north, small crowds of young children out in the fields, people passing on the side of the roads would watch in amazement. Word of the atrocities at Rivacheg had left a bad taste for the coalition amongst the rural Nord population in the North West, and many were eager to see those 'heroes' who gave their lives in defence of the town avenged. After the couple days of Marching since the Sacking, both healthy armies of around 20,000 strong each would rendezvous at the market Village of Mazen, however just as the 2 had almost joined up, they were set upon by artillery bombardments from Coalition positions, entrenched near the villages that oversaw the river connecting the Republican armies to Mazen. And thus, Consul Greaves ordered an all out preparation of the battle lines, the artillery were initially placed too far back to be effective whilst the coalition were well entrenched and able to offer heavy fire upon those waiting. It would not take long for Balion infantry to engage the Rhodok infantry as they crossed the bridges, whilst cavalry and other coalition infantry charged a defence laid out by mercenaries under Generalissimo Robert O'Connor. The resulting battle saw thousands of men fight in brutal hand to hand combat along the banks of the river by the bridges, whilst the roars of musket fire laid effective fire at either close range, or by long range skirmishers. The Coalition even sailed a couple gunboats into the battle, packed to the brim with riflemen that prevented any push from going unharasses, and the Republican Nordic Guard were unable to blow them up for being too far. Further skirmishes happened, mainly with the newly conscripted 5th army as they fought in the highlands around Mazen, taking heavy casualties but with the help of mercenary veterans were able to capture the Estate as men hurled each other through the courtyard and bullets rained through the forests. Overall the Battle saw 40,000 brave Rhodkians annihilate the vast majority of the Coalition vanguard sent to halt the Northern Offensive, the river was crossed after the Balion dreaded hussars were repelled and the infantry overwhelmed and slaughtered by the outnumbering Republican line infantry, that when one line fell, 3 more appeared to meet. The Prince of Jumne was tasked with overseeing the halting of the Consul's offensive, yet was only involved in the gunboat and was unable to organise a safe and orderly retreat, sailing back north along the narrow river to regroup with the troops at Wercheg. Mazen was undoubtedly a massacre, even though Greaves suffered a few thousand mostly new conscripts... the Coalition had lost around 13,000 men in their desperate attempt at halting the Republic's ambitions. Mass graves would not fill the amount of Coalition killed, and thus many had to be rolled down the hills and to the river for the fish to have a long banquet... but this was only the beginning. The Massacre at Mazen
    4 points
  9. The NWE Campaign Team are proud to present our 9th main-line campaign: CALRADIA 1817 Using Mount & Blade Warband’s Native lore as a base, we’ve built a rich and immersive setting, appropriate to host some of the best new features of any campaign so far! In Calradia 1817, there will be: -New Skins -New Maps -New Battle Types -New Strategic Mechanics All of which are based on feedback from our wide-reaching player survey. THE PREMISE The Rhodok Republic’s conquest of Calradia was swift and brutal. The same leaders who built the continent’s most powerful army ever seen were equally as efficient administrators of their new continent-spanning state. In mere months, the Great Republic of Calradia was a cohesive state uniting all Calradian cultures under one banner, able to tap into the matchless economic potential of Calradia’s industrial northern heartland. Without interference from abroad, the Great Republic is on track to gain absolute global economic dominance. But the current hegemons will not allow this lightly, and have formed a Grand Coalition to enter Calradia and carve its wealth and resources up as ruthlessly as they intend to deal with the Republic’s armies. CALRADIA 1817 WILL COMMENCE ON FRIDAY 2ND JUNE 2023 BASIC INFORMATION -The first event of the campaign will take place on Friday 2nd June 2023, with events thereafter over an 8 week period, starting every Saturday and Sunday at 3pm EST/8pm BST/9pm CEST. -Events are public! No sign up required, all are welcome. At the start of an event, simply join the NW_Public_Events server! -Anyone can help to lead a faction - we will be accepting leadership applications on the NWRP forums soon, stay tuned for the link. -The progress of the campaign can be followed here: https://nwrp.eu/campaign/#2/2312.0/1712.0
    3 points
  10. In-Game Username: St0nks Discord Username: St0nks Steam: (Link to your profile) https://steamcommunity.com/id/St0nksTheCommonwealth/ Preferred role: (Faction Leader/Second in Command/General/Officer) Faction Leader Preferred faction: (Rhodoks/Sarranids) Rhodoks Why you'd like to lead: (Multiple Reasons) I've been a leader since I started on Warband. I first lead the Kingsguard of House Ally and organized many events in that time. I currently lead a new community called The Commonwealth. Last campaign, I was an officer (and later leader) for Felderburg and led one of the largest lines on our team. These events are a great way for regiments to interact with the community and strengthen everybody's ability to enjoy Warband in a time of declining activity. What makes you a good leader: (Multiple Reasons) As stated above, I've led groups in the past and currently lead a rather successful one. I can quickly grasp the situation and coordinate an appropriate response. I am reasonably good at interacting with other groups and working towards achieving (victory).
    3 points
  11. In-Game Username: [Empire*Emperor]Slavomir Discord Username: Slavomir#1534 Steam: (Link to your profile) https://steamcommunity.com/profiles/76561199224659443/ Preferred role: (Faction Leader/Second in Command/General/Officer)- Second in Command (with Greaves First in Command) Preferred faction: (Rhodoks/Sarranids) Sarranids Why you'd like to lead: (Multiple Reasons) I have more than necessary experience in leading and managing communities, battles, and events. Moreover, I believe that I can bring a new energy into this campaign through my organization and leadership skills. The main reason I want to lead is because of Greaves, he said this is something fun and that I should try it :D! So I am like - why not? Let's add some super-fun into this campaign! With Empire intervention - we can provide a challenge for the campaign :D! What makes you a good leader: I run, probably, the largest active standing community in the game (the Empire army on average rallies 60-80 men per week). One does not simply accomplish such a thing in Warband NW where the community is full of weird stuff that is ever-growing. The Empire army also has an impressive battle record: in many battles we won while being outnumbered by 20+ battle (even by 50+ in one event: I can send a video if interested). However, one of the best qualities I have is the ability to make the gameplay feel fun and light whilst being able to kick arse: Empire is known for being one of the most relaxed groups, with zero toxic levels. We are only 'try-hards' during actual battles because war conditions demand one give his best to win. The largest army in size that I have led is 110ish+ men (everything from conventional line battles to non-conventional events, like the Sunday Empire Event). I have experience in leading all kinds of armies; moreover, my organization and statesman skills make sure that a community stands strong, active, and stable. I was told that previous NARC campaigns had a lot of toxic sh*t in them and was at first reluctant to participate. But Greaves managed to persuade me that this stuff is worth a shot and I am up for the challenge to make the gameplay feel great for players in it.
    3 points
  12. In game username: JamD0dger Discord: JamD0dger#1807 Steam profile: https://steamcommunity.com/profiles/76561198252285474/ Preferred role: (Faction Leader/Second in Command/General/Officer) Faction leader but fine with others Preferred faction: (Rhodoks/Sarranids) Rhodoks Why you'd like to lead: (Not many reasons) Seems fun, others seemed to ask me to do it. Step up from the other leading i do normally in NW. What makes you a good leader: (Multiple reasons) Experience from being an officer in old NRP campaigns, I also have experience from leading in a regiment, 45thN. I know florian, he seems like a big deal, if chinese is involved in this he is too and kenway also. I have some good references such as: "It's a trap", "They are taking the hobbits to Isengard" and many more.
    3 points
  13. In what may be the speediest turnaround for any NRP Campaign ever, I am pleased to announce the creation of a truly innovative NRP Campaign: CALRADIA 1815 Basic information: -The first event of the campaign will take place on 10th of September. Events will happen at 21:00 CEST, every Saturday and Sunday on "NW_Public_Events" server. Event calendar -Events will be completely public, everyone can participate -If you wish to take part in leading a faction, apply here - remember to create an account first! -You can follow progress of the campaign on the interactive map here -Event rules: So what can you expect to see from this campaign? -New, improved, complex mechanics -Increased freedom for faction leadership -New maps -New unit skins -New server-side scripts And what's this campaign actually about? After the incessant warfare beginning in 1257, the foundations were laid for one great empire to rise. Slowly, they conquered. Savvy political alliances and superior martial might made them the foremost continental power. Some nations were conquered. Others became insignificant satellite states. The ancient cultures of others simply could not keep up, and they fell into obscurity. As time marched on, the divinity of sword and bow gave way to musket and cannon. The empire's princes and lords bickered among themselves. Their rivals found unity in the enlightened ideals of democracy, or beneath the auspices of singular mighty men, each ready to mould the coming world in their righteous image. This empire has fallen, and its two greatest rivals sharpen their bayonets and prepare to march on the road of smoke and steel into eternal glory... This upcoming campaign will see two factions clash in their quest to conquer the remains of a once unmatched empire. RELEASE DATE 10 SEPTEMBER Stay tuned over the next few days as we release more devblogs.
    3 points
  14. Screenshot taken during Southgard RP hosted by Gay-at-arms
    3 points
  15. NRP In-game username: Gio Discord username: Gio Steam: https://steamcommunity.com/id/Gio3118/ Preferred role: (Faction leader/Second in command): Faction leader Preferred faction: (Grand Empire/Confederacy): Grand Empire Why you'd like to lead: ( multiple reasons): I will make America great again. What makes you a good leader: That I will make America great again.
    3 points
  16. NRP In-game username: The_Guy Discord username: The Guy #2813 Steam: https://steamcommunity.com/id/TheGuyEpicGamer/ Preferred role: Faction Leader/General Preferred faction: Confederacy Why you'd like to lead: Last campaign I took a break from being and officer to catch my breath and get some rest. However NRP's campaign is so addictive that I found myself wishing I was in the shoes of my faction's officers before long. Thus I have decided to return to Campaign 5.0 with a new energy but this time with the aim to lead the CF. Why faction leader instead of officer? The CF strikes as a faction that needs leadership right now, particularly with the death of our mighty leader Helmut Von Moltke and I feel that I can bring that leadership to the table. I've never led a faction in a campaign before and I'm eager to taste the experience for the first time. I am also eager to introduce new doctrines, strategies and tactics to the NRP campaign that should (hopefully ;p) revolutionize warfare for the campaign. All in all, my reasons for applying are: The desire to lead again that campaign 5.0 instilled in me, The wish to re-stabilise the CF after the death of Helmut Von Moltke and experience the leadership of an entire faction for the first time and focus on introducing new methods of fighting and fun to the campaign. Overall, my ultimate goal is a successful campaign with a CF victory (if attainable), where everyone, regardless of their faction or rank has fun. What makes you a good leader: I have served as a well-respected officer and General in Campaigns 2.0 and 3.0. Not to mention having a respectable and coordinating position in the CF artillery last campaign. This is not only important in the sense that I know how to lead, but I know how to work with the CF. I understand their fighting-style, morale, and the officer corps well due to the last campaign. And I'm sure that the officers of the last campaign will agree that I am more than capable and that the claims I am making here are indeed valid. As a leader, I am no gambler, but I'm willing to take risks and not just camp the corner of the map or some random hill till the map ends (because I saw how boring that was as a ranker last campaign :/). However I'm not going to throw away the game. My ultimate goal as a leader is for my faction members and any participant to have the most fun as possible, without compromising the game's integrity. (Edits may come)
    3 points
  17. NRP In-game username:[74th]_ESN_Communist Discord username:[74th] Communist Steam profile:https://steamcommunity.com/profiles/76561198076889834 Preferred faction:Confederacy Why i would like to lead: From what i saw and lead in the last campaign it was very entertaining and fun Confederacy morale is fun to work with It is very relaxed yet very tense which is a exciting experience What makes me a good leader: I lead in the last campaign as Militia, 1st line and mostly 3rd line I'm an officer in the 74th Strategy games are my favorite and this campaign is strategy based Coordinating with other leaders and coming up with strategy is very interesting
    3 points
  18. Third Development Blog #3 Campaign devs have been working hard over the last 2 weeks to bring you an amazing and enjoyable experience for this campaign. This Blog will be about the two factions, flags and lore. First Faction is the Confederacy So since the Confederacy won the last campaign we have brought them back in to this one because it's logical to retain the winning faction. There will be new faction leaders chosen due the old ones dying in the last campaign when the Crown Commonwealth assassinated them. Confederacy Flag This flag is a combination of the conferdery's flags from both campaigns 2.0 and 4.0 symbolizing the union of the 2 continents on the map. Confederacy Lore After the Rossiyskiy Soyuz was defeated, many of its people integrated into the Grande République, but they would find that they were second class citizens compared to the native-born Republicans so a group of them met in secret and they would eventually rise up and declare their freedom. While the war between the Crown Commonwealth and the Grande République raged on, the “Confederacy” as they called themselves recruited mercenaries from all corners of the world. First came Helmet von Moltke, a strategist and artillery commander. Although he didn’t have very many people following him, the Confederate leadership recognized his brilliance and offered him a leadership of their government. Next was a fierce warlord named Lexxe Xander, who led his many Hakkapeliitta in service to the newly formed Confederacy. The République found itself suffering defeat after defeat and when the Commonwealth defeated their last holdout, the remainder of the Republican forces joined the Confederacy. Even their territories in Narople would fight under the Bear flag of the Confederacy. In the northern front, Helmet von Moltke would fight the Commonwealth with his unorthodox foreign tactics: An artillery barrage followed by a single massive bayonet charge supported by cavalry with grenadiers at the front. In the southern front, The Tax Collector would fight honorably and predictably and fall in battle. Although Moltke would win the war in the north, the southern island of Narople was now being threatened by a group calling itself “The tri-anglo axis”. Helmet agreed to pay Lexxe and his mercenaries with rich lands if they joined his expeditionary force south to reinforce Narople. The Axis would initially find victory on Narople and it seemed like they were the clear victors, however during the siege of Lidorska, the Confederate capital in the region, Helmet von Moltke and Lexxe’s Hakkapeliitta sailed south together and would arrive just in time to break the siege and wipe out one of the Commonwealth armies. Helmet would learn early on that the strategies he used in the north wouldn’t help him here, as this was where the Commonwealth would focus most of their attention. Helmet and Lexxe adapted to the Commonwealth’s newfound strength however, and their expeditionary force would go on to win victory after victory. The République’s capital of Oldbastion was liberated and the Confederacy would find its ranks swelling with patriotic Republicans who wanted to kick the Commonwealth out of their island. At this point Moltke agreed to allow Lexxe and his Hakkapeliitta to settle on Narople and the island in the northeast, L’aumond, but not everybody in Moltke’s government agreed. Moltke and Generalissimus Skeeprinski, the second in command of the Confederate Narople Expeditionary Force, were discussing the siege of the city of Cernbridge. At the same time, the Commonwealth had sent a squad of their most elite soldiers to kill the C-NEF command. Moltke and Skeeprinski both put up a valiant fight but in the end both men were killed. The Commonwealth was successful, but they were too late. Orders were already dispatched and the bulk of the Confederate army on Narople was already en-route to Cernbridge. Later that night, Guy “Stonewall” Fawkesson arrived at the gates of Cernbridge, the Commonwealth’s last fortified position in Narople. The walls were thick and most of the NEF artillery had been exhausted at this point in the war, so Stonewall ordered his infantry to place TNT to crack the walls. While it managed to break open the gate, the whole Commonwealth force focused on the small opening long enough for Moltke’s nephew and his squad to climb the walls on the opposite side of the city. Once inside the walls, the single Confederate line distracted the Commonwealth forces to allow the rest of the army to rush in and capture the city. The Confederacy would finally defeat the Commonwealth once and for all, but at what cost? Second Faction is the Grand Empire If you ever played campaign 3.0 you will remember the faction called The Grande République; This faction is back for the new campaign with a new name and a whole new team. It was brought back because they have had a while to reform their army and bring in new formations which no faction has ever seen before. Grand Empire Flag We have chosen this flag for the Grand Empire because we wanted it to resemble a new local regime, a dictatorship while still retaining elements of the french and previous campaigns. Grand Empire Lore When Lexxe saw the territory that once belonged to the Grande République, he laid claim. This was the land he wanted to rule. Reluctantly, Moltke would agree to grant the land to Lexxe on the condition that he remained a loyal vassal of the reformed Confederacy. After the siege of Oldbastion, Lexxe would begin his rule as Lord of Narople and LAumond while the rest of the Confederate forces continued the war. Lexxe would discover a Commonwealth plot to kill Moltke and his high command in order to disrupt and demoralize the army and so he sent one of his fastest Hakkapeliitta riders to warn them. The mercenary horseman would arrive at Moltke’s camp just before the assassins, and he was able to warn the Confederate leader long enough for a defense to be organized. It turned out to be more than simple assassins, however. A short battle ensued in which Moltke and his second in command were both killed. The Confederacy would go on to win the war, however it was now leaderless with no heir. Inside Moltke’s camp was a letter that was to be delivered to the mainland informing the rest of the government of the decision to grant Lexxe land. The letter would never get sent to the mainland, however, as the Commonwealth assassin team burned down the compound before they left. The majority of the Confederate government would never be informed of Lexxe’s status as a vassal of the Confederacy. This would inevitably lead to conflict, as the Confederate government didn’t recognize Lexxe’s status as a legitimate ruler, let alone a vassal, and so he would go on to organize his own government, the Grand Empire. One of the Hakkapeliitta would raise an army to rebel against Lexxe to claim the empire for himself. Lexxe lost the battle and so he killed himself to regain his honour. More to come in the next coming week!! To Join each faction role type in #role_assign / !iam Grand Empire or !iam Confederacy
    3 points
  19. Hello again everyone! This will be one of the last dev updates since we're almost done - i'll be packing alot into this one so do read! Texture Changes and Balance fixes: The Campaign team has once again lived up to it's promise of changing things up, which will be seen from the very first battle since we've added new skins and more! We heard many complains that the CF was disadvantaged since they have partizani and militia so we've replaced both of their weapons with muskets and made them into line units! Along with that, rocketeers no longer have rockets and both sides now have lancers, as a matter of balance. All units on both sides, cavalry and specialists included, have been reskinned following each faction's color scheme. Another important change is that all line officers on both sides now possess horses that are slightly slower than a heavy horse but faster than artillery horses, for them to lead their line to glory from a mount! New RPs to be included: Following much brainstorm the campaign team has thought it would be good to incorporate new rps to give the campaign more variety, along with battle RP which works the same as last campaign, the new rps will each have their own scenario required for them to happen. Hostage RP/ Assassination RP - This RP will happen the day after a 4-0 or 4-1 loss, where the losing side will have one of it's officers either taken hostage and should that officer be killed then they will be unable to participate as an officer in the next battle, or/and where the losing side tries to assassinate one of the winners officers and if they get murdered then that officer will be unable to be an officer in the next battle. Both Rps will take place on different maps and will consist of 3 rounds City Battle Rp - Will happen whenever a settlement is attacked - a special map will be provided and rules will be slightly different. and that's all the rps we're incorporating for now. -RULES- The rules this campaign will follow a similar path to that of last campaign: -Each army can move 1 tile in friendly or enemy territory towards any tile -When two armies are on the same tile a battle will occur -When an army moves onto a tile it automatically occupies that tile with one exception(...) -Two friendly armies may not go onto the same tile -Every army starts with 15 AP which function as it's health - for each round won the enemy loses 1 AP and vice versa, battles still take place on 2 maps(except when decider maps are needed for a 3-3) with the winner being the first to 4 rounds. There are two types of tiles - Normal, and Settlements, on settlements should there be a battle, the defender will receive maps biased in their favour whereas in battles anywhere else maps will be as balanced as possible thanks to the new roster of over 70 new maps that we have. Victory conditions remain the same. GARRISONS: Something new in this campaign will be garrisons! At the start of this campaign each capital city will have a 2AP base garrison. Garrisons will work a little differently- the defenders will always have to win the usual 4 rounds, whereas attackers of garrisons will only have to win 1 round per garrison AP, so 2. Each and every friendly/occupied settlement can have a garrison put in by an army standing on the settlement tile for a maximum of 2AP garrison - When armies garrison a friendly or occupied settlement the army garrisoning the settlement will lose the equivalent amount of AP which they wish to garrison the settlement with. EG- Army 1 (at 15 AP) on the City of X garrisons City of X with 2 ap, Army 1 would now be at 13 AP. GARRISONS COUNT AS AN ACTION AND SHOULD AN ARMY GARRISON A SETTLEMENT, THEY WILL NO LONGER BE ABLE TO MOVE THAT TURN. RAZING SETTLEMENTS: Razing settlements is a action allowed to an army occupying a settlement that the faction did not start with. Should an army raze an occupied settlement, that army will gain 2AP, but they will lose their ability to garrison that settlement, and should the enemy re-capture it the maximum garrison size for that settlement will be increased by +1, to a maximum of 3AP allowing enemy armies to re-fill that settlement with 3AP. THIS IS A ONE TIME ACTION for each enemy settlement. Capital City Garrisons: Capitals, namely the City of Cernbridge for the CC and the City of Lidorska for the CF will have special garrisons. For every two turns (i.e CC->CF->CC->CF) the garrison is under it's maximum (2AP), it will replenish 1AP - For example, if the CF captures Cernbridge but then the CC recaptures it, it's garrison will replenish to 2 after 4 turns. Thats all for this dev blog, we might change some things slightly in the next update - thanks for your attention!
    3 points
  20. In this dev diary we will be introducing this campaign's map, victory objectives and the start date! The campaign team has been working very hard these last few weeks to produce the campaign map which can be found here : https://sagt.nu/campaign/#2/1900.0/1712.0 The reason for the seemingly "unfair" division of the island will be explained shortly in a separate thread. Rules will be discussed more in detail at a later point but the victory conditions are certain - Control all 6 settlements on the island or destroy all opposing armies with the settlements being as follows: Norburgh Castle (CC) Town of OldBastion (CC) City of Cernbridge (CC) Port Andev (CF) Town of Tikusha (CF) City of Lidorska (CF) As for the official start date, the campaign will start the 3rd of August 8PM BST/9PM CEST/10PM EEST/3PM EDT and will continue every saturday and sunday from then on until either side wins the campaign! Hope to see you all on our server (Napoleonic_Role_Play) then!
    3 points
  21. NRP In-game username:Novalpro Discord username:Novalpro Steam: https://steamcommunity.com/id/hihelloheygreetings/ Preferred role: Caliph of the Crown Commonwealth Preferred faction: Crown Commonwealth Why you'd like to lead: Because I'm a long time cc-er and because I'm a good leader and good leaders win if they're gooder leaders than the enemies' good leaders What makes you a good leader: Most importantly, I've read a whopping 50 pages of the art of war translated into arabic! Second of all, everyone has seem my outstanding performance as the leader of the grenzers last campaign, now imagine that flawless leadership but not leading a bunch of orange guys, but the entire crown commonwealth!
    3 points
  22. NRP In-game username: ~Colonel_Farts~ Discord username: Colonel Farts Steam: (Link to your profile): https://steamcommunity.com/id/Colonel_Farts/ Preferred role: (Faction leader/Second in command) Second in Command (2IC) because i'd still like to lead seen as I haven't lead properly since i disbanded my old regiment nearly 2 years ago, but i don't have the time to take complete control of the faction. Preferred faction: (Crown Commonwealth/Confederacy of Liberated lands) Crown Commonwealth Why you'd like to lead: (multiple reasons) I miss doing it, I do enjoy it but don't have the time for the full commitment of a regiment, and i think this would be a good chance to get back into it again. Besides, it's a more relaxed and easier leadership position than at the head of a regiment, and whats the harm in having a Yorkshire man lead every now and then in NRP? What makes you a good leader: (...) Well without sounding pretentious, I've been playing on NRP for almost 6 years now i think, I lead my own regiment in NaS for around 3 years roughly, and my own Brigade in NaS (7 regiments at max strength) for exactly a year to the day. I specialise in skirmish tactics and anti infantry combat, I do have a mic and i'm willing to communicate with other players within the NRP community. However, rather than eating my own ass out, it would be preferable if you just asked some of the older NRP players what they know about me, they'll give you a more honest and down to earth opinion about me, in comparison to myself because naturally anyone applying for something will just big themselves up. Cheers - Farts
    3 points
  23. The Battle of Ruvar, June 10th 1817 The aftermath of Mazen saw the Northern Offensive begin with the coalition forces commanded by Consul Greaves, the King of Balion had desperately retreated behind the walls of Rivacheg, in the hopes he could recuperate a strong enough defence to halt their advance. Meanwhile, the Prince of Jummne had sailed his way to Wercheg with the remainder of riflemen with him, joining up with the 4th army of the Coalition of 20,000 men to relieve the remaining defenders and prevent the success of the Northern Offensive. Consul Greaves caught wind of this, and ordered the 2nd army to hold on the western side of the city to meet any foreign soldiers that would dare face the might of the Republic. On the fields of Ruvar, 10th June at noon, the awaiting Republican army came into contact with the coalition relief force sent from Wercheg. Clearly showing signs of desperation, the coalition all out assaulted the Republican forces in an equally pitched battle, and it was clear the goal of the Coalition was more to link up with the forces at Rivacheg rather than defeat Greaves. The Prince of Jummne led the men forwards, and bloody fighting broke out throughout the fields and later to the banks of the river where the Republican forces tactically retreated to halt the further advance of more Coalition breakout attempts. Inevitably, this occurred when all forces of both sides charged, throwing nades and unloading their firearms at very close quarters, whilst the majority of the Coalition fled straight past the vanguard sent to hold the Republic off and make their way to Rivacheg before a response could be made. Consequently, the Coalition was able to slip 3/4 of their army through the lines at Ruvar and flee to the safety of Rivacheg, some would say in shame. The sacrifice made to allow such a cowardly move would be costly, and Greaves capitalised on this suffering only a couple thousand in the process of the skirmishes and the decisive charge, showing little mercy to those who surrendered or were wounded...
    2 points
  24. Hello fellow gamers! Campaign is close and it's will bring us many fun and to help with your player experience, I decided to make a small visual pack which contains: namings of factions and regiments, regiment colours, loading screens and more. Installation is simple. Download NWRP 1817, open it and drag it into your Warband modules folder, accept all file replacings and done! Also attached the original files so that you can return everything as it was at any time :) Enjoy! Visual Pack: https://drive.google.com/file/d/1qAEKn_qiTPMks90S6uH9QUfIMp6uGOL4/view?usp=share_link Original Files: https://drive.google.com/file/d/1kqLTe9ch7AqfllLhaPJgUblI0B86XLLS/view?usp=share_link
    2 points
  25. CALRADIA 1817 DEVBLOG FACTIONS The Great Republic of Calradia In 1815, the Rhodok Republic defeated Calradia's other great power, the Sarranid Sultanate, in a total war that entirely annihilated the loser. With none able to oppose him, Consul Greaves declared the creation of the Great Republic of Calradia. In less than 2 years, under such an efficient central government, the Great Republic harnessed Calradia's economic potential and turned the continent-state into the fastest growing economy, with experts predicting they would be the richest nation on the globe in a decade or less. Though nominally a republic, there have been no elections since the Republic was created, and it is unclear who even has the franchise. However, the Premier Consul and the Senate have built such an efficient administration, that the people - even the Sarranids - are pleased, and no internal opposition has formed to challenge Greaves. But that is not to say everybody is satisifed... The government consists of the Premier Consul, the General-Tribunes who lead his army, and the Senators. The Calradic Army consists of the following lines: Line 1 - The 1st Rhodok Infantry Regiment Line 2 - The Sarranid Janissary Regiment Line 3 - The 7th (Swadian) Infantry Regiment Guards - The Consul's Own Nordic Guard Lights - The 17th Vaegir Rifles of Reyvadin Marines - The Khergit Seamen Hussars - The Khan-Tribune's Light Horse Lancers - The Swadian Lancers Dragoons - The 16th Khergit Dragoons Cuirassiers - The Noble Swadian Heavy Company Carabiniers - The 22nd Desert Horse Regiment Guard Cavalry - The Rhodok Guard The Grand Coalition of Balion, Geroia and Jumne Calradia's economic rise threatened the globe's other two economic powers - the Kingdom of Balion, and the Geroian League. The Kingdom of Balion is the world's foremost maritime empire, who made its wealth through the conquering and subjugation of indigenous cultures in far off foreign lands. The Geroian League is a collection of merchant states of varied government types, and the world's banking centre. They are joined the the Kingdom of Jumne - also known as Nordland, the homeland of the Calradian Nords and sea raiders. They are a smaller nation, but their Crown Prince has come to command an army, hoping that victory will bring heightened status to his father's kingdom. Together, these nations have a vast population, and are all just as experienced in war as the Calradians - if not more. They intend to bring their full weight down on Consul Greaves' armies, and carve up Calradia's economic northern heartland for their own, to bolster their own statuses and destroy Calradia as a global power. The government is headed by the King of Balion, then the Geroian Military Ambassador and the Crown Prince of Jumne. The Coalition Host consists of: Line 1 - The King's Balion Footmen Line 2 - The 84th Combined Geroian Infantry Regiment Line 3 - The Nordland 12th Mountain Infantry Line 4 - The 44th Balion Infantry Regiment Guards - The Mercantile Guard of Geroia Rifles - The 12th (Crown Prince's Own) Jumne Rifles Dragoons - The 15th Geroian Dragoons Hussars - The Royal Hussars of Balion Lancers - The 30th Jumne Hussars Heavy Cav - The Royal Balionese Guard
    2 points
  26. For centuries, the Swadian Empire was Calradia’s foremost power. At its zenith, the few territories it didn’t occupy were relegated to mere client state status. However, by the 1750s, it began to collapse under its own weight. Two new powers emerged - the Rhodok Republic and the Sarranid Sultanate, and they waited silently in the wings. By 1815, the Empire existed in name only, and the land which it occupied was a sprawl of feuding aristocrats and their city-states. The Rhodoks and Sarranids, both eager to replace Swadia as Calradia’s main power, fought a gruesome war. In a matter of weeks, the matchless Rhodok army had committed slaughter on a scale previously inconceivable by the minds of man.The Sarranid armies had been almost entirely annihilated, their lands ravaged, and Shariz reduced to a river of blood with banks of rubble. The green bear banner was no longer raised over just the southern mountains, but over the eastern deserts and the central plains and steppe, all the way to the frostbitten northern coasts. None dared to mount opposition, and many welcomed the sense of order and peace again. The rest begrudgingly accepted the inevitable. The Great Republic of Calradia ruled every Calradian settlement by 20 December 1815. To maintain the Republic’s rule, all cultures of Calradia were assimilated into the army, and a vast force of Rhodoks, Sarranids, Swadians, Nords, Vaegirs and Khergits was assembled, standing guard, ready to fight any enemy. Premier Consul Greaves was not merely an effective military commander - he assembled a continental government of frighteningly efficient ministers and provincial governors. Their high level of competence built, in less than two years, a state so sturdy that it felt like it could have existed for a hundred years prior. Moreover, they effectively exploited Calradia’s wealth of natural resources and industrial power. The Republic’s economic growth was astronomic, and economists projected that Calradia would be the world’s single economic centre within decades. This drew the ire of two mighty foreign powers. To Calradia’s west was the Kingdom of Balion, an island nation, with the world’s largest colonial empire, who had enjoyed status as the world’s foremost economic power for nearly a century. Their ruthless subjugation of indigenous cultures and uncaring exploitation of natural resources around the world led their pitiless nobility to become the richest group of individuals on the planet. Kings of the sea, their armed forces were tried and tested, and no nation can yet boast a victory in war against Balionic soldiers. Balion was closely allied with the Geroian League, a confederation of merchant republics to the south of Calradia, across the sea from native Rhodok lands. Their capital, Zendar, was the banking capital of the world since medieval times. Though they were most skilled in trade, nefarious foreign actors had conspired to to conquer them and plunder their vast liquid wealth many times throughout the centuries, leading the League to field at all times a large and capable standing army. Fuelled by raw greed and fear for their wealth, the leaders of Balion and Geroia met during the Rhodok-Sarranid War of 1815. They pledged that no matter which side won, if they should come to threaten the combined power and wealth of Balion and Geroia, then they would smite the usurper nation with unrelenting spite, knowing that they had the funds to do so. In late 1816, they agreed the Calradian threat could not be allowed to grow any further, and they secretly declared the creation of a Grand Coalition. Led by the King of Balion, they vowed to use cold steel to castrate the Great Republic of Calradia’s economic power by conquering the continent’s economic centre. Not all in Calradia were content with their new government. While the Sarranids, Swadians and Khergits had assimilated easily, the Nords and Vaegirs, whose home formed the economic centre of the continent. Aside from the Rhodoks who had bled to build the Republic, those two cultures were the ones who had toiled the most in building the nation’s power. Their concerns were voiced most openly by the Prince of Rivacheg, whose father had been a beloved lord of the city in the Swadian Empire, and as a result their family was still massively influential along the northern coast. Having heard about the Coalition’s creation, the King of Jumne, the ancestral homeland of Nords and many Vaegirs to the north, answered the clarion call of his cousins in Calradia by pledging his services to the Coalition. Jumne was not a major power like his Coalition partners, but by serving them, he hoped to increase his kingdom’s power and influence, and even install colonies in Calradia. As a friend and relative of the Prince of Rivacheg, he secured the Prince’s support - with the promise of great reward. The Prince would, on the day of the invasion, enable the Coalition to land a large force in Rivacheg with minimal local opposition. He offered Ragnarstad, the closest foreign port to Rivacheg, to be used as a staging area for the invasion, and sent his own son, the Crown Prince, to lead his men in combat. Just like the sea raiders of old, the Army of Jumne was ready once again to wreak havoc and violence on Calradia’s prosperous northern shores. By June 1817, the Grand Coalition had mustered 100,000 soldiers for their initial invasion force, with tens of thousands more preparing to follow. Hundreds of ships listened for the Warhorn of Balion, for when it blows, they will descend upon North Calradia. Men will march out as conquerors, attended by Death. Their orders are to establish full military control over the continent’s economic centres by whatever means necessary. Providence alone knows whether the Grand Coalition Army have the fortitude and prowess to vanquish the all-feared Army of the Great Republic, unmatched in efficiency and ferocity. With cannon shot, musket ball, and deathly sharp steel, the leaders of Calradia and the Coalition would draw the oceans of blood with which they would pay the price of global economic hegemony.
    2 points
  27. You might think that it appears like the Union is turning things around, but let me assure you that they aren't. The CF (Confederacy) has never and will never lose a conflict. We are born winners and so long as the hivemind lives, they cannot lose. Everything that has transpired has done so according to my design. Jacktropolis, you think that you have a chance? Think again! The CF is going to win this campaign as we have every other campaign we've fought in. You have no chance at all, you might as well just give up now. That being said, to all the Union soldiers who are fighting bravely for the dictatorship of the United States, know that the CF is a place for true American freedom. We would never trample on your rights just because of some shitty concept of morality and we have no interest in becoming a dictatorship like the United States. We are a democratic republic organized as a confederation of allied states (a confederacy, if you will). If you truly value freedom, you will turn on your Union dictators and shoot them in their stupid faces and then come on over to the CF to enjoy true freedom. You're all our brothers. We're not going to turn away family just because they got tricked by some snake oil salesman and their pyramid scheme "business plan". Come home, brothers and sisters. Let's just sit down and have a beer and forget all about the Union. Mom is making roast beef for dinner. She makes the best roast beef.
    2 points
  28. In-Game Username: Chinese Discord Username: chinese Preferred role: Second In Command/General Preferred faction: Rhodoks Why you'd like to lead: I really like leading campaign battles because I get to tell officers what to do and then they follow my orders and we win the battles. I am a good commander people listen to me because I am very assertive and loud. JamD0dger is inbred so needs help leading otherwise hed lose every battle but if I help him hed win every battle because im a very good general. I am also very funny and good at Pool making me an al lround good asset to have in the command, I alone can raise morale by 10x. Please pick me I really want this job, women are attracted to power and I havent slept with any since I was an executive admin (the red name turned them on). What makes you a good leader: I have been a member of the High command in every single NRP campaign to date, leading factions in half of them, this makes me the single most qualified and experienced applicant for a leadership position. During my time as a general I have learnt how to deal with officers of all ages, ability and tactical mindset, allowing my command to be stress free, where anyone & everyone can have a chance at leading. This is the type of environment that I would strive to maintain in the Voice Chat of whichever faction I am assigned to. Any current and former player will be able to vouch for my abilities as a leader and I hope that I will be able to further improve my resume by continuing in a leadership position this campaign.
    2 points
  29. In-Game Username: Caecidius Discord Username: Broke#5602 Steam: (Link to your profile) https://steamcommunity.com/id/ExecutiveDax/ Preferred role: (Faction Leader/Second in Command/General/Officer) Faction leader Preferred faction: (Rhodoks/Sarranids) Rhodoks (greengang) Why you'd like to lead: (Multiple Reasons) I'm a distinguished nrp campaign faction leader. I've led in most campaigns that I've been around for, and I'd like to continue the tradition What makes you a good leader: (Multiple Reasons) experience, mostly. I'm also smarter than I look. I wrote the art of meme warfare so I'm basically sun tzu
    2 points
  30. In-Game Username: OldGrandpaGreaves-AlWalid-Greaves for my RP name Discord Username: OldGrandpaGreaves#8814 Steam: (Link to your profile) https://steamcommunity.com/id/weibo44/ Preferred role: (Faction Leader/Second in Command/General/Officer) Faction Leader Preferred faction: (Rhodoks/Sarranids) Sarranids Why you'd like to lead: (Multiple Reasons) I have experience in leading and micro managing campaigns, battles etc. From ntw3 to map games on other total wars to leading terrorist antistasi campaigns in arma 3 against the americans. I would also like to make the campaign interesting by bringing along as many minions from the empire as I can to unify the world under the sarranid banner. I also have never led an RP campaign before and would like to give it a shot. Naturally the other reason I would like to lead is to assert oldman dominance over all these r00d young ones. What makes you a good leader: (Multiple Reasons) Plenty of experience in micro managing (I can manage most fronts in hoi4 but still cannot manage a convo with a woman :( ), experience in campaign and map games (most recently being a ntw3 map game), I can muster people from empire to be able to be sure that at least some form of command structure exists enabling better coordination etc throughout the faction, I have experience leading regiments and organising them. Currently being a lance corporal in SGR and Marshal in Empire. Not to mention Chief of Staff meaning a lot of organisation stuff I help out in. I have a few years of experience organising and leading etc and the final reason is ofc because I would commit warcrimes in a rather epic style. I also have a mic and I will be certainly be active so I will often be on working for the faction and looking for ways to improve my leadership. I'll more importantly be open to suggestions from my generals all the way down to the rankers if it helps the campaing.
    2 points
  31. CALRADIA 1815 Devblog Lore & Factions CALRADIA 1815 builds on the world invented for the Mount & Blade: Warband Native module, and turns time forward from the year 1257 to 1815. With centuries of history between the events of Native and CALRADIA 1815 come changes to the factions, technology and style of warfare on the continent. Read on for an overview of the lore giving a brief explanation of the state of the world in 1815, and the events that brought us to this point. Lore In 1257, the height of the Calradian Middle Ages, a series of short wars erupted. All 6 powers of Calradia: Khergits, Nords, Rhodoks, Sarranids, Swadians and Vaegirs, were involved in many of these short, petty wars, in which one side would make small territorial gains, declare peace, only to lose their conquests often not even weeks later in another, equally futile conflict. Each nation’s military forces had their own strengths - some, like the Khergits, made great use of horse archers as masters of open field battles. Others, like the Nords, hard descendents of hard fighting men, found no rampart could withstand their assault, but against the thunder of hoof and lance, their short spears and small shields were of little utility. Among them all, one kingdom began to build momentum. The Swadians, master of horse and man in equal measure, used lances to drive their enemies back to the walls of their castles, where their siege towers paved the way for well-armored infantry and skilled crossbowmen to take castle and city from the hands of even the most highly trained and experienced Rhodok sergeants, often thought of as masters of defense. Surrounded on all sides by potential enemies, they were constantly at war. To the Swadian soldiers, peace was as foreign as far off Balion in the West, but in time, they knew they could rely on war ending in victory just as surely as they could rely on the sun rising each morning. Eventually, Swadia began to swell in size, through large, permanent territorial acquisitions won in battle, and shrewdly-chosen marriages made with the nobility of other kingdoms. By the year 1500, the Swadians were ruled no longer by the King in Praven, but the Emperor in Suno, undisputed master of the continent. The Nords were carved up by the Vaegirs to the East and the Swadians from the South. The Vaegirs only ruled themselves along the northern coast, ceding their own southern lands to the Princes of Dhirim, a major Swadian line. The Kingdom of Rhodoks had receded entirely into the mountains, the lowlands now the stomping ground for Swadian marquesses. The Sarranid Sultanate reverted into a barren desert of petty, disunited tribes and warlords. The Khergit Khanate too had become fragmented - as the Khan’s kingdom was split equally between his sons, and then the sons of his sons, they were unable to hold back the imperial aspirations of the Swadians. Khergit sovereignty was ended and their culture radically altered. Civilisation progressed. Government had become less about the might of the feudal lords, and more about the purity of their blood. Unlike their medieval ancestors they so revered, their authority was not won by the sword, but by their birth. As the march of time continued, the men ruling the Empire became fat and lazy. The bones of iron which once held up their dominion began to buckle under the weight of their bloated conquests. The economic situation of the Empire began to decline in the late 1600s, the nobility too concerned with their own personal arguments with other dukes and princes. Some lords, disgruntled with the weak rulers who had plagued Suno’s opulent palaces, began to cease to render military aid to their Emperor. The Empire became an Empire in name only, with princes governing their territories according to their own whims, and not the desperate needs of their empire. Meanwhile, the advent of musket and cannon had irrevocably altered the face of warfare. Smaller, independent states realized that highly disciplined standing armies were the way to gain victory. Forward-thinking tacticians in Jelkala and Shariz were the first to realize that future conquerors would be those who could most effectively combine musket, horse and cannon in battle. In 1750, the Emir of Shariz began a campaign to reunite old Sarranid lands by force. By 1760, Emir of Shariz was but a minor title held by the newly crowned Sarranid Sultan. It became a land where the mightiest ruled by their fists of steel under the glorious banner of a reunited Sarranid Sultanate. At a similar time, enlightened philosophers in the lands of the Rhodoks, inspired by the democracies that predated even the glorious, ancient Calradian Empire, paved the way for the end of the Kingdom of Rhodoks, and the beginning of the Rhodok Republic. Once again, Tribunes governed the Rhodok mountains and their people, this time under a single Premier Consul. Military leaders were no longer those who had paid to raise their own regiments - they were the most competent… and the most zealous to spread their enlightened ideals across the continent. The true death blow for the Swadian Empire came when the Rhodok Army reconquered Veluca in 1762, lost centuries earlier. The Swadian nobility were too preoccupied with their own problems to render effective military aid, and Swadia would never again gain another inch of ground. One charismatic Swadian Emperor - Harlaus IX - rallied an effective defense against further Rhodok aggression, and the mountain men soon returned home, resolved to master the art of horseback warfare to accompany their proficiency in infantry drill and their love of using artillery to make steel rain from the sky. Concurrently, the Sarranid military buildup was in full flow. Shielded from the rest of the continent by mountains, they were free to gear up their economy and military for full scale war. The only other kingdom on the continent, the Vaegirs, were too busy defending themselves from attempts by Nordland, a less civilized land across the northern sea, to recolonise their coastal realm, unable to turn their attention to retaking lands Swadia had snatched from them centuries ago. By the start of the 1800s, both the Premier Consul and Sarranid Sultan were waiting for their opportunities to strike: two new great powers, both desperate to mould the future of the continent in their image. Though not openly hostile to one another, tensions had never been higher. Both sides refrained from outright war so as to not weaken themselves for their upcoming campaigns of conquest against Swadia. The death of Harlaus IX on 15 March, 1815, cleared the way for Rhodoks and Sarranids to pursue the path of smoke and steel onto eternal glory. There was no clear successor, and the two foremost lords - the Archduke of Praven and the Prince of Dhirim, had no interest in wearing the imperial crown. Indeed, their own incompetence as governors and commanders meant that their military forces were simply not strong enough to assert such a claim - all other major nobles of the realm faced the same problem. With the throne empty, Uxkhal, Dhirim and Halmar each declared their independence within hours of each other on 20 March. Weak militarily and economically, these cities and their surrounding villages were ripe for conquest. It was not a question of if they could be conquered, but by who - and how fast? The Premier Consul announced his intentions to liberate old Swadian lands, promising destruction to any army who would stand in his way. The Sultan announced his intention to dominate the very same, promising a similar annihilation for anyone who challenged his sovereignty over Swadia. War, though not yet declared, seemed to all Calradians as though it could erupt at any time. On 23 March, 1815, the Rhodok Republic and the Sarranid Sultanate commenced their marches down the road of smoke and steel. Their destination: mastery of Calradia and eternal glory. Factions Calradia 1815 returns to the traditional NRP Campaign style of 2 opposing factions fighting for control of the campaign map. To understand what drives these two factions, and to get an idea of which team you want to play for, read on... THE RHODOK REPUBLIC A supposedly democratic state run by the Premier Consul, who also acts as Commander-in-Chief of the Rhodok Army. The Rhodoks are eager to spread their republican, democratic way of life all throughout Calradia, and their strategy to achieve this is to conquer the defenseless Swadian territory and establish themselves as the sole superpower on the continent. The Rhodok people have a proud history of democracy - once an elective monarchy, and before that, a nation run by elected tribunes. The notion of freedom and equality runs thick in Rhodok veins: the tribunes who command their armies under the Premier Consul are all selected not by virtue of their blood, but by their military genius. Many of the most gallant and courageous Rhodok officers began their careers as soldiers, distinguishing themselves in battle against Swadia to gain rank and honour entirely on their own merit. The propagation of democracy is the overarching goal of the Rhodok state. Constant political, economic and military innovation is their key to achieving this, and the green blood of these mountain people is seen as a small price to pay in pursuit of this goal. The people of Calradia must be free to rule themselves, and the most dear tenet to any Rhodok is that nothing is worth more than their freedom. The first goal of the Consul is to ensure Rhodoks rule in their own territory as one democratic state. Their capital city is Jelkala. THE SARRANID SULTANATE Governed by the Sultan, the all-powerful dictator of the desert lands of Calradia. Through superior strength of will and military might, their goal is to conquer old Swadian land and set themselves as the new superpower on Calradia. The brutal conditions of the desert makes the people of the Sarranid Sultanate hard, ruthless, and unforgiving. This in turn makes their military viciously efficient: the strongest warlords dominate. A noble ancestry is nothing if you cannot defend your power against a stronger man of common blood with a stronger army. In the Sarranid desert, the Sultan is supreme, but it is iron that is master of it all. After the turbulent history of this fractured nation ruled by fractured tribes and warlord, Sarranid unity must never again be compromised. A true Sarranid chooses would rather die than have the integrity of his homeland compromised - but there is no glory in death if it means the unified fabric of the Sultanate tears and splits. The Sultan will conquer - else he would not be Sultan - but the Sarranids are strongest when together, and conquest for the sake of conquest spits in the face of all they hold dear. Their capital city is Shariz. CALRADIA 1815 sees these two mighty forces clash in the scramble to conquer the remnants of the Swadian Empire and establish a new era on the continent, moulded in their own image. The goal of war is to support political doctrine - and this war risks much for both sides. Commanders and generals must do everything in their power to bolster the position of their faction, but they must be careful not to lose sight of their duties to protect their nations and populace. Leadership applications and the campaign rules will be released very soon!
    2 points
  32. In-Game Username: 15e King Discord Username:Colonel Simpson#4347 Steam (Link to your profile): [15e]King of Sparta Preferred role (President/Vice President): Either But President Preferred faction (Union/Confederacy): Confeds Why you'd like to lead (Multiple Reasons): I’ve led in the NRP Campaigns Before 7:0 and 6:0 and 3:0 I know how to lead I know how to run a regiment I know how to run a Army/Brigade I also have over 2,000 Hours in the game and played the game for 4+ years I’m also a Major Admin in the NaS community I admin the NA event and Co Admin the Eu events What makes you a good leader (Multiple Reasons): I’m a Confident Commander,I lead Regiment of 110 men called the 15e. I can get more people to come and fight aswell and yeah I’d probs be a great choice Hail Dixie
    2 points
  33. In-Game Username: 1stLippe_CplF_SirLuke Discord Username: Sir Frank Luke#8140 Steam: (Link to your profile) Steam Community :: Col Skipps Preferred role: (President/Vice President) President Preferred faction: (Union/Confederacy) Union Why you'd like to lead: (Multiple Reasons) Cause my heroic leading! And My Leading of my Line. What makes you a good leader: (Multiple Reasons)Cause Im and NCO For the 1stLippe and Im Pretty good at being a good leader!
    2 points
  34. approaching the border
    2 points
  35. NRP In-Game Username: Depends on the faction. If selected for Felderburg, I'd be Helmet von Moltke, if selected for Poitres, I'd be Napoleon the Turd Discord Username: Broke#1312 Steam: (Link to your profile) https://steamcommunity.com/id/ExecutiveDax/ Preferred role: (Faction Leader/Second in Command/General/Officer) Faction Leader Preferred faction: (Felderburg/Poitres/Breytona) Felderburg or Poitres (preferece is felderburg) Why you'd like to lead: (Multiple Reasons) Men are basically smart or dumb and lazy or ambitious. The dumb and ambitious ones are dangerous and I get rid of them. The dumb and lazy ones I give mundane duties. The smart ambitious ones I put on my staff. The smart and lazy ones I make my commanders. Depending on which faction I'm selected to lead, I'll roleplay a specific character. Helmet von Moltke is a great commander with very few defeats. He personally orchestrated the rise of the Confederacy into a dominating martial superpower, and he has a strict code of honor that he adheres to, as seen by the rise of the Grand Empire (an event used by his political enemies to make him look bad). Napoleon the Turd is a warlord who styles himself Emperor of Poitres after the crushing defeat of Poitres during the Breytona/Poitres war lead to the execution of King Hans. Despite being a wealthy noble with lots of land and money, this man is extremely inept and cares little for military strategy. In warfare, he often tells his generals or some hired mercenary captain to do something and has little to no direct oversight in the campaigns. What makes you a good leader: (Multiple Reasons) Lead the Confederacy to victory many times as Helmet von Moltke. Also used to lead 100+ member gaming clan back on battle.net when that service was popular. And this kid at my job told me I'm a much better leader than the management.
    2 points
  36. NRP In-game username:hedgehog(I lost my other account I cri) Discord username:hedgehog(the one the only) Steam: (Link to your profile)http://steamcommunity.com/id/hedge_hog Preferred role: (Faction leader/officer)faction second in command for ink yes Preferred faction: (Varnice/Creaniki) Varnice Why you'd like to lead: ( multiple reasons) Well I've played the past 2 or 3 campaigns idk 3 I think and I've enjoyed them and I want to lead with ink to prove we are alpha males and can defeat any scum who stand against us . It also seems like a fun idea since imma be home for next couple of months and bored So I'll need sommat to keep me busy What makes you a good leader: (...) I think I'm a good leader . I was the book club leader in year 4 and I can count and know most of the alphabet so that my intelligence is incomprehensible so I think I'm a good leader who is about the same intelligence level as most of nrp except ink our Lord and saviour (he's a sexy beast) so yeah I think I'm the right man for the job Butts, Breasts, or Thighs?*: thighs is a metaphor for the repression of blacks , breasts means world hunger And butts are pretty epic so I think all at the same time
    2 points
  37. Alright gamers, we have quite a special announcement to make: CAMPAIGN 6 IS COMING SOON TO A COMPUTER SCREEN NEAR YOU The campaign development team has been hard at work for the past few weeks to create what we hope will be the biggest event yet for the NRP server. We have one feature that we've already completed that we would like to show off, because it's something that we received a lot of feedback in the previous campaigns. All battles will take place on custom designed maps, so no more waiting for the admin to scroll through 5 or 10 random maps that are as hilly as the Himalayas; everything is going to be ready in advance. If you are skilled in mapmaking, lore writing, admin-ing, or just making announcements, simply ping any member with the Campaign Staff tag (or me, @Bullet Magnet) and we'll get you in on the action! Keep in touch with this forum: more posts will be coming soon! -BulletMagnet
    2 points
  38. Due to the overwhelming success of all 4 of NRP Campaigns so far, work on the five campaign has been underway for quite some time and will be bigger and better than the one before. The small campaign dev team have been working hard behind the scenes to bring you this next campaign and hopefully the best one yet. Due to duke not being apart of this campaign I myself had taken over and started with a small team if you are wanting to help with the campaign development then please do pm me on discord Isaac🤠#9406 Keep in touch with this thread to see the upcoming campaign dev blogs.
    2 points
  39. NRP In-game username: KB_HC_BrigGen_Mosley Discord username: [2ndFG] Sir Mosley Steam profile: https://steamcommunity.com/id/Sir_Mosley/ Preferred role: First in command, all those who go under me will be directly assigned by me Preferred faction: Grand Empire Why i would like to lead: Because I want to win and I've been asked by a few people to do it, I have also been recommended for the last campaign quite a lot in my last application, so i'm the best choice What makes me a good leader: I'm not a Communist and I have an organised High Command which can assist me in decision making, I also terrified the 19th with a line of 6 men and forced 10-20 men to run inside a house and fire out of line (breaking their own rules on their own server) and were complete bitches, it was such a regimental humiliation that five of their members asked If they could join.
    2 points
  40. NRP In-game username: MaxStirner Discord username: @Broke#4536 Steam: https://steamcommunity.com/id/ExecutiveDax/ Preferred role: Faction Leader Preferred faction: Confederacy Why you'd like to lead: 1) I've been the de-facto leader of the confederacy since the second campaign. 2) Even though my character Helmet von Moltke died in the last campaign, I still have multiple characters that I have that are capable of being brought into NRP campaigns. Why are some reasons why we shouldn't pick you: Even though I really want to lead again, I think I should point out the fact that I don't know if I'll be able to participate in battles. The only thing I can fully commit to is the discord campaign map game and strategic discussion with other high command
    2 points
  41. Second Development Blog #2 We have been working hard again behind the scenes for the next NRP campaign and it's coming along nicely. So we thought another blog was necessary. This blog is about the factions, Army / Navy system and some information about the map. It's a short blog this time. Faction Armies System So each faction will have 4 armies between them. Each army has 12AP, we thought this would be best because we didn't want the campaign to go on for to long but we didn't want it to end quickly either, 12AP being the ideal balance between them. This means that each faction has 48AP in total. Map Information Well i'm not going to give too much away about the map right now, that will be coming shortly in a later blog, however I shall give you some icons that we will be using. So these two icons are the battle icons. We thought we would bring these back, for a little more detail on the map and to make it clearer which army or navy are engaged in a battle. These icons represent the Armies. Each faction will have 4 of these and it will state below which army number they are and above will have the faction flag flying. We will also be using these for garrisons, but underneath the army number will be replaced by 'Garrison' The Naval system has been scrapped
    2 points
  42. NRP In-game username: Helmet_von_Moltke Discord username: @Broke#4536 Steam: https://steamcommunity.com/id/ExecutiveDax/ Preferred role: Faction Leader Preferred faction: Confederacy of Liberated Lands Why you'd like to lead: As the leader of the CF towards the end of the second campaign, it makes a ton of sense from a roleplay perspective for Field Marshal von Moltke to continue his leadership of the Confederate army. However, I fully support newer people being bought up into leadership and as such, if somebody else is deemed worthy of the role, I'd like the following to strongly considered as the story: Helmet begins to focus more on administrative duties of leadership and therefore delegates command of the army other officers. What makes you a good leader: I understand military strategy. As Helmet von Moltke (the elder) in the second campaign, I started really taking charge whilst I was a second in command and during that time up through to the very end of the campaign I haven't suffered a single defeat.
    2 points
  43. until
    Join us on March 23rd 21:00 CET (20:00 GMT)
    2 points
  44. This thread will be used to post lore and battle recaps after each battle. The First Battle of Oberschleisien Studying the 1st Battle of Oberschleisien gives us an insight into the two warring factions, Austria and Prussia. Most notably we can examine their current manner of fighting and the tactics applied by either side. Austria Austria’s battleplan at its core was based upon strength in numbers-both on the offence and defence. With two very large main lines supported by two smaller lines, the Austrian army planned to move as a single unit; command was delegated within a very centralised command. The only deviation from the main group of the Austrian Army were the cavalry and of course, the artillery. We saw initially a defensive attempt by Austria, in which they attempted to dig in and form a wall against potential Prussian attacks. However, a lack of cohesion in some of their units lead to cracks forming which were quickly exploited by Prussian offences. The situation wasn’t helped by a weakness to artillery which was part and parcel of keeping the various lines close together. Cohesion proved to be a problem again once the various regiments began to mix together, and the Austrian Lines struggled to quickly reorganise and react to situations. We saw this when they had an excellent defensive position on a hill, however a lack of cohesion on one of the flanks allowed a Prussian group to reach almost the summit of the hill before the alarm was raised to the rest of the army. However, we also saw their massed command put to excellent use. One of the turning points of the Battle was an offensive lead by faction leader Florian, who massed the army to the left-hand side of the map. A chokepoint in the form of an anchored ship being used to cross the river lead to the bulk of the Austrian spearhead coming face to face with a massive Prussian group. While some seemed ready to pull back and start firing, Florian applied the massed-command plan and ordered all units to push forward through the chokepoint, which the Prussians had not yet fully entered. The Prussian Cavalry-who had been attempting to flank via this river crossing-were caught in the crossfire and took heavy casualties, and the massed Austrian offensive caught the Prussians off guard. The bulk of the Prussian army was slaughtered in the ensuing melee, and with panic setting into their ranks they began to pull back. Another occasion on which a similar tactic was deployed was during a crossing of a bridge, when Florian once again lead the troops forward en masse in an attempt to overwhelm the enemy and secure the area before mopping up the remaining targets. However, it fell short whenever the charge began to dissolve; while the men were ordered to push forward into melee, many of them instead took cover and began to skirmish with the enemy. The dissipating momentum of the charge allowed the Prussians to regroup and push the Austrian offensive back. So far, it seems that Austrian command seems reliant on centralised orders and cohesion within the large bulk of regiments all moving as a single entity. We’ve seen mixed results; in some cases this has given Austria a decisive victory, and in others it has fallen to a final few men managing to fight off a larger side to scrape a victory. Prussia The Prussian Battleplan seems to be one based around manoeuvrability and pressure points. While often splitting the army up throughout the battlefield, Faction Leader Tax Collector prefers to try and isolate Austrian units to take chunks out of the Austrian army at a time, rather than relying on a single successful operation. The Prussian Cavalry does not operate only as a counter-measure to the Austrian Cavalry, but rather in tandem with the Prussian infantry; during a critical melee or charge, the cavalry will swoop in from the flank in order to help overwhelm the Austrians. We saw this during the early stages of the Battle, when the still-strong Austrian army began to pull back from a hilltop in order to prepare for a Prussian advance. When the Prussian army pushed forward, the Austrians were somewhat evenly matched until the cavalry swooped in and sent them into disarray. Flanking seems to be a popular choice for the Prussian Officers; they typically pick weaker parts of lines or defences in order to apply immense pressure and breakthrough. This allows for potentially devastating damage to the Austrian Army, however if they are repelled it can lead to the total destruction of the smaller Prussian lines. The one major weakness suffered by Prussia-from what we saw in the battle-was an inability to regroup once cohesion had been lost. Whether it be the death of too many officers or an offensive losing direction, the Prussian lines often slow to a trickle when trying to attack an enemy position when organisation is low. This twice lead to a smaller Austrian force winning despite Prussian numerical superiority, largely due to the tendency of Prussian soldiers to trickle in slowly rather than regrouping. Regardless, when under the command of their talented officers the Prussian Army is a force to be reckoned with, and Tax’s experience in previous campaigns makes him a formidable enemy. Map Tactics The first few moves of the campaign give us a rough idea of what the plan of both Austria and Prussia entails. It is clear that Prussia intend to be the aggressors, intending to push forward the frontline into Austrian territory. With a three-pronged attack, Tax sent the Prussian armies into Austria, focusing much of the attack on the northeastern border. As Florian moved Austrian armies to counteract this, he seemed more intent on blocking Prussian advances rather than pushing into Prussia. A frontline has developed in Bohemia, with all six armies bordering it. Prussia’s 1st Army was repelled, however it dealt a lot of damage to Austria’s Nordarmee which is now bordered by both the Prussian 1st Army and the Elbe Army. To the south, Austrian’s SudArmee stands ready to either push into Bohemia or use the railroad to flank into Prussian territory. The next battle is for south Bohemia, and it’ll prove decisive. A Prussian Victory will allow them to box the Austrian armies in, leaving most of Prussia’s territory safe and giving them a chance to consolidate their frontline on the road to Wien. However, an Austrian Victory in Southern Bohemia will leave the Prussian armies thinly spread with their western flank exposed and the Austrian Northern frontline secure. - Credits to the campaign writing team and more specifically Scandy
    2 points
  45. NRP Username: wootz Steam: wootz Preferred Faction: Austria Preferred Role: Guerrilla leader. Why you'd like to lead: wootz JAJAJAJAJAJAJA LAS GUERRILLAS SI SI JAJA
    2 points
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