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Showing content with the highest reputation since 02/05/2019 in all areas

  1. 7 points
    Hello, everyone! I’m here to bring you a huge update for NRP Campaign 3.0, with a major feature reveal. As the first public server to bring a Multiplayer Campaign to Napoleonic Wars, we continually strive for ways to innovate and improve on our formula. While people have enjoyed following the Campaigns in the past as the factions duke it out over the map, we wanted to find a way to streamline the way the off-server aspects of the Campaign were handled. It is my pleasure to introduce the NRP Campaign Map! The Campaign Map is a live-map which shows you exactly what’s going on. With custom sprites specifically created by our Campaign Team, you will be able to track every army/battle/event or movement that happens throughout the campaign with ease. Gone are the days of awkwardly photoshopping a ready-made map to show new moves, this new map makes the post-battle paperwork a fraction of the work required previously. To give you a little insight, I’ll explain exactly what you’re seeing: Armies and Occupation Armies are represented by their custom animated sprites which have the name of the army underneath. Armies and their strength are listed in the side panel. Armies can be simply dragged and dropped around the map to represent their movement. As for occupation, it is now simply handled by flags-these can also be dragged and dropped! It will be much easier to co-ordinate and follow grand campaigns using this tool; the sprites and names could even be edited to represent NW Regiments if they become a big enough part of the Campaign! Battle History In the side panel to the left, all battles and their results will be recorded so you can keep an eye on how things are progressing. Any serious developments, news snippets or announcements will also be listed here. Railroads, Forts and Other Icons You’ll notice a lot of different icons such as forts, cities or railways. These represent in-game mechanics which we’re still perfecting through our simulated campaigns on testing weekends. These can also be added, moved or edited very easily and this functionality will be extremely useful for the future. Perhaps the most exciting thing about the introduction of this unique new feature is the possibilities for the future; by streamlining the most complicated part of the Campaigns, the possibility for other Campaigns/Events/Simulated Wars are endless and we plan to capitalise fully on this; expect much, much more from NRP! In the meantime, don’t forget that the Faction Leaders are going to be picked and announced tomorrow. If you want to have a chance to lead Prussia to her Ascendance or maintain control of Germany as the Austrian Emperor, be sure to apply here. If you have any questions, feel free to get in touch.
  2. 5 points
    Generalissimus Kenway

    Welcome back, CC

    So, we meet again, after all... My dear CC compatriots, we have been given a second (if not third) chance to secure ourselves a victory in one of the NRP campaigns. If you've been keeping track, we are technically twice-in-a-row losers, I'm afraid to admit... But this time there won't be room for failure! No, there is no other scenario for us this time - we WILL emerge victorious at the end of Campaign 4.0; No other alternate ending exists! Still, I would very much like to wish ourselves ''Good luck'' and greet both the old and new faces in this Campaign's CC roster with this beautiful song, which is to commemorate our wonderful reunion: Godspeed, CC
  3. 4 points
  4. 4 points
  5. 3 points
    Hello again everyone! This will be one of the last dev updates since we're almost done - i'll be packing alot into this one so do read! Texture Changes and Balance fixes: The Campaign team has once again lived up to it's promise of changing things up, which will be seen from the very first battle since we've added new skins and more! We heard many complains that the CF was disadvantaged since they have partizani and militia so we've replaced both of their weapons with muskets and made them into line units! Along with that, rocketeers no longer have rockets and both sides now have lancers, as a matter of balance. All units on both sides, cavalry and specialists included, have been reskinned following each faction's color scheme. Another important change is that all line officers on both sides now possess horses that are slightly slower than a heavy horse but faster than artillery horses, for them to lead their line to glory from a mount! New RPs to be included: Following much brainstorm the campaign team has thought it would be good to incorporate new rps to give the campaign more variety, along with battle RP which works the same as last campaign, the new rps will each have their own scenario required for them to happen. Hostage RP/ Assassination RP - This RP will happen the day after a 4-0 or 4-1 loss, where the losing side will have one of it's officers either taken hostage and should that officer be killed then they will be unable to participate as an officer in the next battle, or/and where the losing side tries to assassinate one of the winners officers and if they get murdered then that officer will be unable to be an officer in the next battle. Both Rps will take place on different maps and will consist of 3 rounds City Battle Rp - Will happen whenever a settlement is attacked - a special map will be provided and rules will be slightly different. and that's all the rps we're incorporating for now. -RULES- The rules this campaign will follow a similar path to that of last campaign: -Each army can move 1 tile in friendly or enemy territory towards any tile -When two armies are on the same tile a battle will occur -When an army moves onto a tile it automatically occupies that tile with one exception(...) -Two friendly armies may not go onto the same tile -Every army starts with 15 AP which function as it's health - for each round won the enemy loses 1 AP and vice versa, battles still take place on 2 maps(except when decider maps are needed for a 3-3) with the winner being the first to 4 rounds. There are two types of tiles - Normal, and Settlements, on settlements should there be a battle, the defender will receive maps biased in their favour whereas in battles anywhere else maps will be as balanced as possible thanks to the new roster of over 70 new maps that we have. Victory conditions remain the same. GARRISONS: Something new in this campaign will be garrisons! At the start of this campaign each capital city will have a 2AP base garrison. Garrisons will work a little differently- the defenders will always have to win the usual 4 rounds, whereas attackers of garrisons will only have to win 1 round per garrison AP, so 2. Each and every friendly/occupied settlement can have a garrison put in by an army standing on the settlement tile for a maximum of 2AP garrison - When armies garrison a friendly or occupied settlement the army garrisoning the settlement will lose the equivalent amount of AP which they wish to garrison the settlement with. EG- Army 1 (at 15 AP) on the City of X garrisons City of X with 2 ap, Army 1 would now be at 13 AP. GARRISONS COUNT AS AN ACTION AND SHOULD AN ARMY GARRISON A SETTLEMENT, THEY WILL NO LONGER BE ABLE TO MOVE THAT TURN. RAZING SETTLEMENTS: Razing settlements is a action allowed to an army occupying a settlement that the faction did not start with. Should an army raze an occupied settlement, that army will gain 2AP, but they will lose their ability to garrison that settlement, and should the enemy re-capture it the maximum garrison size for that settlement will be increased by +1, to a maximum of 3AP allowing enemy armies to re-fill that settlement with 3AP. THIS IS A ONE TIME ACTION for each enemy settlement. Capital City Garrisons: Capitals, namely the City of Cernbridge for the CC and the City of Lidorska for the CF will have special garrisons. For every two turns (i.e CC->CF->CC->CF) the garrison is under it's maximum (2AP), it will replenish 1AP - For example, if the CF captures Cernbridge but then the CC recaptures it, it's garrison will replenish to 2 after 4 turns. Thats all for this dev blog, we might change some things slightly in the next update - thanks for your attention!
  6. 3 points
    In this dev diary we will be introducing this campaign's map, victory objectives and the start date! The campaign team has been working very hard these last few weeks to produce the campaign map which can be found here : https://nwrp.eu/campaign/#2/1900.0/1712.0 The reason for the seemingly "unfair" division of the island will be explained shortly in a separate thread. Rules will be discussed more in detail at a later point but the victory conditions are certain - Control all 6 settlements on the island or destroy all opposing armies with the settlements being as follows: Norburgh Castle (CC) Town of OldBastion (CC) City of Cernbridge (CC) Port Andev (CF) Town of Tikusha (CF) City of Lidorska (CF) As for the official start date, the campaign will start the 3rd of August 8PM BST/9PM CEST/10PM EEST/3PM EDT and will continue every saturday and sunday from then on until either side wins the campaign! Hope to see you all on our server (Napoleonic_Role_Play) then!
  7. 3 points
    NRP In-game username:Novalpro Discord username:Novalpro Steam: https://steamcommunity.com/id/hihelloheygreetings/ Preferred role: Caliph of the Crown Commonwealth Preferred faction: Crown Commonwealth Why you'd like to lead: Because I'm a long time cc-er and because I'm a good leader and good leaders win if they're gooder leaders than the enemies' good leaders What makes you a good leader: Most importantly, I've read a whopping 50 pages of the art of war translated into arabic! Second of all, everyone has seem my outstanding performance as the leader of the grenzers last campaign, now imagine that flawless leadership but not leading a bunch of orange guys, but the entire crown commonwealth!
  8. 3 points
    NRP In-game username: ~Colonel_Farts~ Discord username: Colonel Farts Steam: (Link to your profile): https://steamcommunity.com/id/Colonel_Farts/ Preferred role: (Faction leader/Second in command) Second in Command (2IC) because i'd still like to lead seen as I haven't lead properly since i disbanded my old regiment nearly 2 years ago, but i don't have the time to take complete control of the faction. Preferred faction: (Crown Commonwealth/Confederacy of Liberated lands) Crown Commonwealth Why you'd like to lead: (multiple reasons) I miss doing it, I do enjoy it but don't have the time for the full commitment of a regiment, and i think this would be a good chance to get back into it again. Besides, it's a more relaxed and easier leadership position than at the head of a regiment, and whats the harm in having a Yorkshire man lead every now and then in NRP? What makes you a good leader: (...) Well without sounding pretentious, I've been playing on NRP for almost 6 years now i think, I lead my own regiment in NaS for around 3 years roughly, and my own Brigade in NaS (7 regiments at max strength) for exactly a year to the day. I specialise in skirmish tactics and anti infantry combat, I do have a mic and i'm willing to communicate with other players within the NRP community. However, rather than eating my own ass out, it would be preferable if you just asked some of the older NRP players what they know about me, they'll give you a more honest and down to earth opinion about me, in comparison to myself because naturally anyone applying for something will just big themselves up. Cheers - Farts
  9. 2 points
    NRP In-game username: Helmet_von_Moltke Discord username: @Broke#4536 Steam: https://steamcommunity.com/id/ExecutiveDax/ Preferred role: Faction Leader Preferred faction: Confederacy of Liberated Lands Why you'd like to lead: As the leader of the CF towards the end of the second campaign, it makes a ton of sense from a roleplay perspective for Field Marshal von Moltke to continue his leadership of the Confederate army. However, I fully support newer people being bought up into leadership and as such, if somebody else is deemed worthy of the role, I'd like the following to strongly considered as the story: Helmet begins to focus more on administrative duties of leadership and therefore delegates command of the army other officers. What makes you a good leader: I understand military strategy. As Helmet von Moltke (the elder) in the second campaign, I started really taking charge whilst I was a second in command and during that time up through to the very end of the campaign I haven't suffered a single defeat.
  10. 2 points

    First Battle of Niederschlesien

    Join us on March 23rd 21:00 CET (20:00 GMT)
  11. 2 points

    59th Regiment of Foot

    59th is BACK in Mount and Blade: Napoleonic Wars! Join TODAY ! We still use the same website - 59th.eu
  12. 2 points
    I copy and pasted my own application and then went through it and edited parts of it, that is there for all to see, I am not denying that. There is no point in me typing out the exact same thing that I would type into a blank text considering there is nothing wrong with what I have stated. Furthermore there is nothing against copy and pasting to my knowledge, previous applications would have normally been accepted if it followed all the guild lines and met all other criteria. (If I am wrong, my apologies, however that was the norm) The comment on the campaign was only a side note of the bigger issue which is the general population of the server throughout the day, and like I've stated I would help contribute to rebuilding "off-hour's" population so to speak. As far as I'm aware, I am well enough known in the community and especially to the veteran players of NRP.
  13. 2 points

    Introduce Yourself!

    Hello, i'm gay and i'm the record holder as the person with most warnings.
  14. 2 points

    [Denied] Minisiege admin app

    You're probably one of if not the flakiest admin NRP has ever had I don't even bother to pay attention as to why you come/go anymore, I actually thought you were still on the team. I highly doubt that you're going to put time into adminning the server, regardless of how active you are on discord or on the forums. I absolutely do not think you have any intention on spending large or even decent amounts of time on the server itself, outside of perhaps Campaign Events. I have no say in whether someone does/doesn't become an admin but I'm just confused as to why you're actually applying beyond getting into the big boys club *again* Take a look at yourself and have a really hard think as to whether you intend to spend a great deal of time in the forseeable on NRP building population and running things. Whether you want to sit through that grind to get the population up outside of events. Whether you aren't just going to be quitting again in a month or two when you can no longer be bothered If any of the above puts you off, just rescind your app and save everyone's time my guy
  15. 2 points

    Introduce Yourself!

    I'm here , idk why , i got lost on the way to my rectal examination and ended up here
  16. 2 points
    NRP Username: Kaiser_Wilhelm_II GUID: 1519153 Are you reporting a player or an admin: Admin Who are you reporting: Water_Polo Date and time: 23/03/2019 6:33pm Reason: Muted me on the NRP discord for little to no reason. Evidence: Muted for 5 minutes on the discord, claimed it was because I "spread information about people's IRL business" yet I was discussing it with the person who's IRL business it was, and that person had brought it up first therefore I wasn't "spreading" anything. Also said he muted me for telling to shut up, this is clear abuse as he muted me purely because I disagreed with him.
  17. 2 points
  18. 2 points


    This thread will be used to post lore and battle recaps after each battle. The First Battle of Oberschleisien Studying the 1st Battle of Oberschleisien gives us an insight into the two warring factions, Austria and Prussia. Most notably we can examine their current manner of fighting and the tactics applied by either side. Austria Austria’s battleplan at its core was based upon strength in numbers-both on the offence and defence. With two very large main lines supported by two smaller lines, the Austrian army planned to move as a single unit; command was delegated within a very centralised command. The only deviation from the main group of the Austrian Army were the cavalry and of course, the artillery. We saw initially a defensive attempt by Austria, in which they attempted to dig in and form a wall against potential Prussian attacks. However, a lack of cohesion in some of their units lead to cracks forming which were quickly exploited by Prussian offences. The situation wasn’t helped by a weakness to artillery which was part and parcel of keeping the various lines close together. Cohesion proved to be a problem again once the various regiments began to mix together, and the Austrian Lines struggled to quickly reorganise and react to situations. We saw this when they had an excellent defensive position on a hill, however a lack of cohesion on one of the flanks allowed a Prussian group to reach almost the summit of the hill before the alarm was raised to the rest of the army. However, we also saw their massed command put to excellent use. One of the turning points of the Battle was an offensive lead by faction leader Florian, who massed the army to the left-hand side of the map. A chokepoint in the form of an anchored ship being used to cross the river lead to the bulk of the Austrian spearhead coming face to face with a massive Prussian group. While some seemed ready to pull back and start firing, Florian applied the massed-command plan and ordered all units to push forward through the chokepoint, which the Prussians had not yet fully entered. The Prussian Cavalry-who had been attempting to flank via this river crossing-were caught in the crossfire and took heavy casualties, and the massed Austrian offensive caught the Prussians off guard. The bulk of the Prussian army was slaughtered in the ensuing melee, and with panic setting into their ranks they began to pull back. Another occasion on which a similar tactic was deployed was during a crossing of a bridge, when Florian once again lead the troops forward en masse in an attempt to overwhelm the enemy and secure the area before mopping up the remaining targets. However, it fell short whenever the charge began to dissolve; while the men were ordered to push forward into melee, many of them instead took cover and began to skirmish with the enemy. The dissipating momentum of the charge allowed the Prussians to regroup and push the Austrian offensive back. So far, it seems that Austrian command seems reliant on centralised orders and cohesion within the large bulk of regiments all moving as a single entity. We’ve seen mixed results; in some cases this has given Austria a decisive victory, and in others it has fallen to a final few men managing to fight off a larger side to scrape a victory. Prussia The Prussian Battleplan seems to be one based around manoeuvrability and pressure points. While often splitting the army up throughout the battlefield, Faction Leader Tax Collector prefers to try and isolate Austrian units to take chunks out of the Austrian army at a time, rather than relying on a single successful operation. The Prussian Cavalry does not operate only as a counter-measure to the Austrian Cavalry, but rather in tandem with the Prussian infantry; during a critical melee or charge, the cavalry will swoop in from the flank in order to help overwhelm the Austrians. We saw this during the early stages of the Battle, when the still-strong Austrian army began to pull back from a hilltop in order to prepare for a Prussian advance. When the Prussian army pushed forward, the Austrians were somewhat evenly matched until the cavalry swooped in and sent them into disarray. Flanking seems to be a popular choice for the Prussian Officers; they typically pick weaker parts of lines or defences in order to apply immense pressure and breakthrough. This allows for potentially devastating damage to the Austrian Army, however if they are repelled it can lead to the total destruction of the smaller Prussian lines. The one major weakness suffered by Prussia-from what we saw in the battle-was an inability to regroup once cohesion had been lost. Whether it be the death of too many officers or an offensive losing direction, the Prussian lines often slow to a trickle when trying to attack an enemy position when organisation is low. This twice lead to a smaller Austrian force winning despite Prussian numerical superiority, largely due to the tendency of Prussian soldiers to trickle in slowly rather than regrouping. Regardless, when under the command of their talented officers the Prussian Army is a force to be reckoned with, and Tax’s experience in previous campaigns makes him a formidable enemy. Map Tactics The first few moves of the campaign give us a rough idea of what the plan of both Austria and Prussia entails. It is clear that Prussia intend to be the aggressors, intending to push forward the frontline into Austrian territory. With a three-pronged attack, Tax sent the Prussian armies into Austria, focusing much of the attack on the northeastern border. As Florian moved Austrian armies to counteract this, he seemed more intent on blocking Prussian advances rather than pushing into Prussia. A frontline has developed in Bohemia, with all six armies bordering it. Prussia’s 1st Army was repelled, however it dealt a lot of damage to Austria’s Nordarmee which is now bordered by both the Prussian 1st Army and the Elbe Army. To the south, Austrian’s SudArmee stands ready to either push into Bohemia or use the railroad to flank into Prussian territory. The next battle is for south Bohemia, and it’ll prove decisive. A Prussian Victory will allow them to box the Austrian armies in, leaving most of Prussia’s territory safe and giving them a chance to consolidate their frontline on the road to Wien. However, an Austrian Victory in Southern Bohemia will leave the Prussian armies thinly spread with their western flank exposed and the Austrian Northern frontline secure. - Credits to the campaign writing team and more specifically Scandy
  19. 2 points
    this is a terrible idea /vouch
  20. 2 points
    Declined. With admin maturity being such an important factor in my acceptance of applicants (mainly because of what happened to Jailbreak) I am unsure if you could be responsible at your age to be mature consistently. If you stay active within the community and are shown to be mature enough I will reconsider in a month, until then no applications will be considered.
  21. 2 points
    NRP Username: Dragan_Grgic Steam: https://steamcommunity.com/profiles/76561198035757727/ Preferred Faction: Austria Preferred Role: General Why you'd like to lead: 1 I played a lot of commander battle so I want to test my abilities in real battle 2 Wanting to defeat Prussian dogs
  22. 2 points
    NRP Username: wootz Steam: wootz Preferred Faction: Austria Preferred Role: Guerrilla leader. Why you'd like to lead: wootz JAJAJAJAJAJAJA LAS GUERRILLAS SI SI JAJA
  23. 2 points
    Excuse me, this is a Mount and Blade Warband: Napoleonic Wars RP server, I don't know what this holdfast game is, but we do not want it on our good Christian forums.
  24. 2 points

    Introduce Yourself!

    Im lamb.
  25. 1 point
    If anyone has deleted it, please come out here, you deserve a marksman medal.
  26. 1 point

    Medal Application Skeepr

    Accepted owo
  27. 1 point
    I personally recommend for Frosty and Antonio to share this position
  28. 1 point
    NRP In-game username: QeAntonio Discord username: Antonio Steam: https://steamcommunity.com/id/Marianismarianus/ Preferred role: Second in command Preferred faction: Confederacy of Liberated Chads Why you'd like to lead: When playing campaign 2.0 (as an arty officer) I was doing my best to crush CC in field. This time I want to do so as Second in command, via fighting on field, but most importantly as an tactican. What makes you a good leader: As a mastermind 200iq pro gamer and experienced chess player (really, I am not joking, 1v1 and you will see) I can support CF leader in making strategic decisions, and will make my best to do so.
  29. 1 point

    Welcome back, CF

    You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you. In company with our brave brothers-in-arms, you will bring about the destruction of the Commonwealth war machine, the eliminations of tyranny over oppressed people everywhere and the security for ourselves in a free world.
  30. 1 point
    "Previous Experience: I have no experience but I know how it works" That's a contradictiom buddy, and only fully posted admins alike myself can make those jokes. Also your grammar is atrocious, fix it up a bit and update the app how Polo asked and you might get a vouch from me.
  31. 1 point
    Clear demonstration of how you destroyed the beta Prussians in Melee and Shooting. This Medal Application is hereby accepted.
  32. 1 point

    [Denied] Smokeys admin app

    After checking your activity in our logs and finding it to be roughly: Unless this improves along with the application (adding more role plays and removing all the useless instructions) it is a /devouch from me.
  33. 1 point

    [Denied] Admin Application - Hoops0110

    Name F1Zz | Use A Code or Hoops0110 Age 12 Steam https://steamcommunity.com/profiles/76561198272566862 GUID 1139258 Hours In-game 39 Previous Experience I want to have an experience but unfortunately I don't. Vouches (Will add if i get any) Reason(s) Id like to join as i think that I am helpful and I am now very active on this server. Also i want to learn more things as i am enjoying this roleplay server. I normally always play on this server if i am on the game. I like getting involved in more realistic games and a strategic way of playing games. Roleplays Naval rp=Dont mess around when you are driving or on a boat Battle rp=Stay with your officer throughout the battle. Western rp=older fashion of roleplay. Cav Vs Cav=Everyone is a cavalry troop. Line battle rp=Stick with your officers until death, no rambo, no crouching. Trench rp=Admin will say a peace period(no shooting) After you are allowed to shoot charge and do what you want. Etiquette and Server Rules Teamhitter=Someone who is hitting there team. Spam=Someone/People quickly chat in the chat. No ramboing=Leaving your officer, TnT spam=Zappers spamming the tnt causing the server to slightly lag and considered wasting build points.
  34. 1 point
  35. 1 point

    [Accepted] Admin Application - Arno

    Name: 59th_Cornetto_Arno Age: 18 GUID: 408489 Steam: http://steamcommunity.com/profiles/76561198044662170/ Hours in-game: 4,500 Previous Admin Experience: Was a Senior Admin from 2015-2017 (Late October) And am more than familiar with basic admin'ing through the admin panel of the 59th Event/Training servers. Vouches: Anyone who knows me well enough can vouch on my behalf. Reason(s): 59th has recently came back to M&B and has a whole we are all interested in getting the server back up and running during the off-hours, I believe that I can help with this through admin'ing due to my experience. Additionally the Campaign event's have added an exciting twist to the server which hasn't been seen before on this scale and is something that I most certainly want to contribute to. Moreover, Previously a Senior admin like I said, back when LonelyWolf, Shockwave and WordEdit_XIII were Head Admins. Roleplays: Assassination - Partizans try to kill general, guards are outnumbered 2:1 depending on balance. Partizani' win by assassinating the general. Rules applied are just universal server rules (Following admin instruction, go consistent toxicity etc...) War/Peace - Period of peace to allow prep time for inevitable war, then evolves into battle RP but with more RP elements. Standard Battle rules applied. (No rambo, follow beacon, listen to admin etc...) Standard battle RP - Battle, all classes allowed, battle to one team is all dead (Rules; no Rambo, Follow beacons, listen to officers/admins, no BP spam etc...) Austerlitz/Waterloo RP - (Pretty similiar to Battle with a few roleplay elements) obviously on the correct maps (The Island and Champ Eleyses*) Cav vs Cav - Self explanatory, Large Cavalry battle. (Universal server rules) Pike vs Pike - Equip everybody with a pike, self explanatory like Cav vs Cav. (Universal server rules) Battle of Egypt RP - Basically Cav vs inf with organised inf squares, play on Pyramid map . (Admin instruction needed) Trench - 2 trench's, hold the trench, charge when all charge is given, again self explanatory (Follow admin instruction when given) Naval -"I still believe that naval is a broken RP and always has been, it results in constant resets due to players falling, and the general boat mechanics are broken. Additionally constant bickering over who gets to drive the boat etc does not provide a good experience on the server and does often cause conflict - something which I believe should not expected when you join NRP." Ambush - An marching column enters a forested, when ambushed by partizan guerrilla's (2:1) Fight till either side wins (Guards most stay in formation until attacked, and aren't allowed to rambo; Partizani's are allowed to spread out amongst the tree's and attack when the order is given) Storming of the Bastille - Partisans storming the Bastille (obviously) 2:1 Partisan ratio vs French Guards. Stalingrad RP - Prussia vs Russia, Russia pick militia or Partizani, must be European city map. Usually (2:1) balance in favor of Russia Hostage RP - Faction 2 General TP'd to Faction 1, Faction 1 must hold the enemy General hostage and prevent Faction 2 from rescuing their General. Faction 1 wins if General dies when escaping or Faction 2 is all dead. Faction 2 wins if General is successfully rescued and escapes or all of faction 1 dies with General still alive, regardless if he has made his escape. I'm sure I can add a few more once I become 100% acquainted with admin'ing on the server once again.
  36. 1 point

    [Accepted] Admin Application - Arno

    Arno's been around forever and is a ex Admin. He's been seen on the server numerous times during low pop trying to help the server. I think he'd make a great Admin again.
  37. 1 point

    [Denied] Admin Application - Marc

    Hmmmm, checks out.
  38. 1 point
    cons: called me fat, unironically german, had prussian role......., possible manchild pros: sort of ok guy all in all, meow has plenty of admin experience and is relatively easy to get along with, so I think meow would make a good addition to the team /vouch :bicep: cough
  39. 1 point
    Name not sure, sorry. Was a long time ago but probs had the name "Isaac" in it somewhere GUID 1106967 Date probs like 2016? Service NRP Reason(s) So, i'm not sure if the server is run by the 59th anymore, but i was in a regiment that was led by ex-59th members who left after an argument. I left with them because i was a bit bored of the 59th because it was too big it was a bit too formal for me. Nothing bad. Then some of the members of the regiment started crashing the server and basically everyone with our regiment tag was banned. Bear in mind this was like 3 years ago and i've not interacted with them or the game since. I've come back to the game just for some fun inbetween revision for my exams to remember that i was banned. I did nothing wrong, however my affiliation with the group caused me to be banned. This was a long time ago and the people who led our reg write like anime erotica and stuff why tf would i wanna be anywhere near them. Does "Izu" and "World Edit" ring any bells? Anyway thanks for reading this, i purely just wanna go on the server for some fun as miniseige gets boring after a bit. Cheers boys
  40. 1 point
    Age: 11* Lied on admin app, /devouch
  41. 1 point

    [Accepted] Admin Application - Bmert06

    Name bmert06 or mert06 Age 13 Steam https://steamcommunity.com/profiles/76561198230105904 GUID 1292440 Hours In-game 500 Previous Experience unfortunately i dont have any admin experience however i know how to use the admin panel Vouches (will add them later) Reason(s) i have been playing on this server for nearly 4 years and its my favourite server.İ know that its in a hard phase,but it can survive till bannerlord is out.And i think that NRP needs more admins from turkish timezone. Roleplays battle RP for less people:ramboing allowed no trolling surrender killing is allowed balanced.battle RP:follow your officer no BP spam no surrender killing balanced . linebattle RP:follow your officer random maps balanced no crouching no firing without your line.assasination RP balance in favour of russia the russia must go partizani the othr team must protect the general.war and peace RP:balanced admins pick generals the generals can make peace and start a war not obeying the general is not permitted.hunger games RP: both teams go partisani after they split up the admin alllows team killing. naval RP: no special rules dont kick people off the ships or dont act like an idiot while controlling the ship.bastille RP balanced in favour of russia russia must go partisani double assasination RP:balanced two generals both teams have to protect their general and attack the enemy one generals beaconed if the game turns toa hide n seek cav vs cav RP: no special rules everyone goes cav cav vs inf RP: balance in favour of inf the other team must go cav and not directly rush to the enemy. Etiquette and Server Rules no teamkilling/teamhitting;no wasting BP;no TNT spam;no spamming in chat;no foreign languages on chat(one or two words can be tolerated);no ramboing(unless its a RP that ramboing is tolerated);follow the RP rules no surrender killing(unless its a RP that surrender killing is tolerated) no trolling arty;no acting like an admin;no hacking;no trolling in general.
  42. 1 point

    [Accepted] Admin Application - Karma

    There'd be no reason to reject him. A really solid app as well. /vouch
  43. 1 point

    [Accepted] Admin Application - Karma

    JB admin /devouch
  44. 1 point
    DE4D BE4R

    Map ideas?

  45. 1 point
    Generalissimus Kenway

    Map ideas?

    I recently had an idea about a smol naval map but idk if I will ever finish it myself. So I am willing to share the draft for my map, code-named ''Project 6A" here. The material below is extremely sensitive and you must make sure it does not fall into the wrong hands:
  46. 1 point
    Duke Florian

    Favorite Historical Figures

    Look here Son, I'm quite unsure that you have any deeply intellectual understanding of the Napoleonic Wars. The enlightened amongst us realise that the Prussians, with their superior intelligence, discipline and military might, crushed the French like the maggots they were.
  47. 1 point


    NRP - No Admins Chronicles.
  48. 1 point

    Introduce Yourself!

    Evening, my name is Onkel Erwin and i play M&B-NW since 2015 (on the NRP Server since 2016) with several breaks in the last few months, so my melee is as good as my english grammar i guess. The endless hours i spent on the NRP Server was the best time i had in the M&B DLC and it is always a pleasure to rejoin the server for another round. Im working as a mortician (more common is undertaker i think) and spent most of my leisure for reenactings. I think those were the important things so see you soon and "Für das Vaterland!"
  49. 1 point
  50. 1 point

    Introduce Yourself!

    I'm Chinese_Propaganda and I am in the 24th AZW regiment (good reg at least compared to most) and have been playing mab since early 2016 and have racked up 1100 hours in it. Im a pretty shit officer, just do it for the shiny shekels they call medals, but good with a musket and a few grenades. PS. Give me rep and I give u rep
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