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  1. NRP In-game username: 19th_Sgt_PotatoKuzzle/PotatoKuzzle Discord username: PotatoKuzzle#9839 Steam: (Link to your profile) https://steamcommunity.com/id/kuzzle67/ Preferred role: (Faction leader/Second in command) Faction Leader Preferred faction: (Grand Empie/Confederacy) Grand Empire Why you'd like to lead: ( multiple reasons) I'd like to lead because first of all its Fun. Overall I like to lead also because I am alright at it. I also want to lead just to interact with the community more and hopefully improve the NRP experience for some. From past campaigns, I wouldn't say leading was great nor bad. But things could've been improved. I find the whole thing Interesting as well. To interact with armies etc etc. In the last campaign I led the 33rd once. Was great fun I'd say so I want to take it to the next level. What makes you a good leader: My confidence. That is the most important thing I'd say. If you are confident in what you are doing, you will prevail. Also because I have lots of previous experience from other servers and by leading my rifles in the 19th. What else makes me a good leader is my leadership skill. I am not an autist nor I am Napoleon but I do well enough thats what I can say. P.S: If needed I can add more. Only if requested.
    8 points
  2. NRP In-Game Username: Chinese Discord Username: english#3855 Steam: (Link to your profile): https://steamcommunity.com/id/Chinese_Propaganda/ Preferred role: Fuck it, Faction Leader Preferred faction: Breytona or campaign gets boycotted 👊 Why you'd like to lead: Havent lead a faction since the 3rd campaign, reckon its time to charge head long into the valley of death for one last soiree. What makes you a good leader: I have been an officer/high command for every single winning faction in a campaign. 🙌 Im not racist 🙊 Im a competent leader 😼 I am the joint most decorated soldier in the history of NRP 🎖️ I LOVE NRP 💕 EDIT: Thanks for the reacts/reputation, it means a lot!
    7 points
  3. Hello, everyone! I’m here to bring you a huge update for NRP Campaign 3.0, with a major feature reveal. As the first public server to bring a Multiplayer Campaign to Napoleonic Wars, we continually strive for ways to innovate and improve on our formula. While people have enjoyed following the Campaigns in the past as the factions duke it out over the map, we wanted to find a way to streamline the way the off-server aspects of the Campaign were handled. It is my pleasure to introduce the NRP Campaign Map! The Campaign Map is a live-map which shows you exactly what’s going on. With custom sprites specifically created by our Campaign Team, you will be able to track every army/battle/event or movement that happens throughout the campaign with ease. Gone are the days of awkwardly photoshopping a ready-made map to show new moves, this new map makes the post-battle paperwork a fraction of the work required previously. To give you a little insight, I’ll explain exactly what you’re seeing: Armies and Occupation Armies are represented by their custom animated sprites which have the name of the army underneath. Armies and their strength are listed in the side panel. Armies can be simply dragged and dropped around the map to represent their movement. As for occupation, it is now simply handled by flags-these can also be dragged and dropped! It will be much easier to co-ordinate and follow grand campaigns using this tool; the sprites and names could even be edited to represent NW Regiments if they become a big enough part of the Campaign! Battle History In the side panel to the left, all battles and their results will be recorded so you can keep an eye on how things are progressing. Any serious developments, news snippets or announcements will also be listed here. Railroads, Forts and Other Icons You’ll notice a lot of different icons such as forts, cities or railways. These represent in-game mechanics which we’re still perfecting through our simulated campaigns on testing weekends. These can also be added, moved or edited very easily and this functionality will be extremely useful for the future. Perhaps the most exciting thing about the introduction of this unique new feature is the possibilities for the future; by streamlining the most complicated part of the Campaigns, the possibility for other Campaigns/Events/Simulated Wars are endless and we plan to capitalise fully on this; expect much, much more from NRP! In the meantime, don’t forget that the Faction Leaders are going to be picked and announced tomorrow. If you want to have a chance to lead Prussia to her Ascendance or maintain control of Germany as the Austrian Emperor, be sure to apply here. If you have any questions, feel free to get in touch.
    7 points
  4. NARC Campaign is starting in less than two weeks! With the campaign starting soon and applications opening tomorrow, here is some information about the campaign. 1) Resource management and economic development are being introduced in this campaign. While the appearances of a map where armies move around might make it seem similar to the previous NRP campaigns, the armies in this campaign require a little more than just a few orders to move around and fight. The factions will have to pay their soldiers, feed them and make sure they get proper equipment. To accomplish this, a strong economy and resources will be necessary. 2) Technology and research will be a key mechanic in the campaign, where factions can allocate their resources to advance technologically in military and economic fields. The campaign will start in the era of sticks and stones, and over time, technological advancements will take the world all the way to the modern age. 3) Conquest and colonization will allow the factions to expand and acquire resources that they lack, like fertile fields for agriculture, ore deposits for mining, or for any other purpose. To conquer, the factions will wage war, fight battles and besiege cities. Colonization, on the other hand will create encounters with native groups or just natural events that the faction will need to respond to. 4) Diplomacy and trade: The factions will be able to trade and do diplomatic deals with one another as they wish, creating a political landscape entirely up to the players. There will be very little restrictions on what can be done, so expect a lot of backroom schemes and backstabbing. The exact rules and all the details about the campaign will be announced once the applications are closed. Good luck to everyone!
    6 points
  5. NRP In-game username: 19th[Grd]_Sgt_Kieran Discord username: [19th] Kieran Steam: (Link to your profile) https://steamcommunity.com/profiles/76561198020154928/ Preferred role: (Faction leader/Second in command) Faction Leader Preferred faction: (Grand Empie/Confederacy) Empire Why you'd like to lead: ( multiple reasons) I will state a few reason why im more then capable in leading but i will first point the main fact and that is im sick and tired of NRP player who think they can lead and get there armies killed. I will show not only that im better but hopefully teach them also. (e.g. telling officers to go places and putting them out of position and getting them killed). With my experience i know how use things effectively and anyone who doesn't listen i will blast and replace. I only have been apart of the campaigns abit so i know how it works and operates. What makes you a good leader: I am 2IC of the 19th regiment and we have survived a long time, while all these other regiments have failed and died. coincidence? i think not. I have worked hard with Pres to administrate the regiment and it has succeeded. I also lead in events so im familiar with the leadership role.
    6 points
  6. Post your group application like this Group name: (not too long/complex) Tag: (all members have to join event with this tag in their name) Uniform: (name the exact torso that all members will wear. No shirtless or partizani rags) Flag: (France, UK, Russia, Prussia, Austria or Rebel flag) Base location: (some bases will have a safer location than others. Bases with a more dangerous location are compensated with more supplies nearby or better defences) give a number from 1 to 5. 1 being safest and 5 most dangerous. Members: (name all your members by their in game name. You can add more members later, but no more than 12. People without a group will be assigned to one randomly)
    5 points
  7. The Joint NA/EU Campaign 7.0 is Here! For Each Faction we will Need: ONE FACTION LEADER (1IC) ONE SECOND IN COMMAND (2IC) (These should preferably be opposite timezones, if the Faction Leader is NA then the Second in Command should try and be EU) If you want to be a Faction Leader or 2IC then you will NEED a Microphone and be prepared to be active for the majority of events. Officers and Generals can apply here but can also be chosen by the Faction Leader If you think you have what it takes to lead a Faction then fill out the form beneath: NRP In-Game Username: Discord Username: Steam: (Link to your profile) Preferred role: (Faction Leader/Second in Command/General/Officer) Preferred faction: (Felderburg/Poitres/Breytona) Why you'd like to lead: (Multiple Reasons) What makes you a good leader: (Multiple Reasons)
    5 points
  8. The 'Massacre' at Mazen, 4th June 1817 The triumphant victory at Fenada would bring great pride and increase the morale of the 1st Rhodokian Army, and Consul Hunter would rest with the whole army pretty much intact after a glorious day in battle. News however would take a while to spread. On the Morning of the 4th of June, the great Nothern Offensive was underway, Premier Consul Greaves led the veteran 3rd army, and the newly made 5th army along 2 separate roads on their march north, small crowds of young children out in the fields, people passing on the side of the roads would watch in amazement. Word of the atrocities at Rivacheg had left a bad taste for the coalition amongst the rural Nord population in the North West, and many were eager to see those 'heroes' who gave their lives in defence of the town avenged. After the couple days of Marching since the Sacking, both healthy armies of around 20,000 strong each would rendezvous at the market Village of Mazen, however just as the 2 had almost joined up, they were set upon by artillery bombardments from Coalition positions, entrenched near the villages that oversaw the river connecting the Republican armies to Mazen. And thus, Consul Greaves ordered an all out preparation of the battle lines, the artillery were initially placed too far back to be effective whilst the coalition were well entrenched and able to offer heavy fire upon those waiting. It would not take long for Balion infantry to engage the Rhodok infantry as they crossed the bridges, whilst cavalry and other coalition infantry charged a defence laid out by mercenaries under Generalissimo Robert O'Connor. The resulting battle saw thousands of men fight in brutal hand to hand combat along the banks of the river by the bridges, whilst the roars of musket fire laid effective fire at either close range, or by long range skirmishers. The Coalition even sailed a couple gunboats into the battle, packed to the brim with riflemen that prevented any push from going unharasses, and the Republican Nordic Guard were unable to blow them up for being too far. Further skirmishes happened, mainly with the newly conscripted 5th army as they fought in the highlands around Mazen, taking heavy casualties but with the help of mercenary veterans were able to capture the Estate as men hurled each other through the courtyard and bullets rained through the forests. Overall the Battle saw 40,000 brave Rhodkians annihilate the vast majority of the Coalition vanguard sent to halt the Northern Offensive, the river was crossed after the Balion dreaded hussars were repelled and the infantry overwhelmed and slaughtered by the outnumbering Republican line infantry, that when one line fell, 3 more appeared to meet. The Prince of Jumne was tasked with overseeing the halting of the Consul's offensive, yet was only involved in the gunboat and was unable to organise a safe and orderly retreat, sailing back north along the narrow river to regroup with the troops at Wercheg. Mazen was undoubtedly a massacre, even though Greaves suffered a few thousand mostly new conscripts... the Coalition had lost around 13,000 men in their desperate attempt at halting the Republic's ambitions. Mass graves would not fill the amount of Coalition killed, and thus many had to be rolled down the hills and to the river for the fish to have a long banquet... but this was only the beginning. The Massacre at Mazen
    4 points
  9. NRP Username: Bush_Did_711 Steam: https://steamcommunity.com/profiles/76561198079534709/  Preferred Faction: Prussia Preferred Role: General Why you'd like to lead: I am a tactical mastermind, and a top class strategist.I have already led many regiments of renown before, securing astonishing victories and bold feats of gallantry and valor. I shall once again destroy my many enemies, and achieve total victory.
    4 points
  10. NRP Username: orlov Discord Alias: orlov Character Name: orlov orlovsson Faction: Austria GUID: 1141661 What kind of character do you consider: (Optional but helpful - What sort of character you want, what role you want to have, why you chose it, etc) Orlov is a russian mercenary who's really only in it for the money. He'd switch sides if the prussians paid him more. Furthermore, he's a brutal man in combat and campaign and shows no mercy to his enemies, as they're the only thing between him and his payment. orlov is satisfied with any troop, as his skill is unmatched by almost all that face him. All he asks for is opportunity to kill, whether they be prussian or austrian is no issue to him.
    4 points
  11. The NWE Campaign Team are proud to present our 9th main-line campaign: CALRADIA 1817 Using Mount & Blade Warband’s Native lore as a base, we’ve built a rich and immersive setting, appropriate to host some of the best new features of any campaign so far! In Calradia 1817, there will be: -New Skins -New Maps -New Battle Types -New Strategic Mechanics All of which are based on feedback from our wide-reaching player survey. THE PREMISE The Rhodok Republic’s conquest of Calradia was swift and brutal. The same leaders who built the continent’s most powerful army ever seen were equally as efficient administrators of their new continent-spanning state. In mere months, the Great Republic of Calradia was a cohesive state uniting all Calradian cultures under one banner, able to tap into the matchless economic potential of Calradia’s industrial northern heartland. Without interference from abroad, the Great Republic is on track to gain absolute global economic dominance. But the current hegemons will not allow this lightly, and have formed a Grand Coalition to enter Calradia and carve its wealth and resources up as ruthlessly as they intend to deal with the Republic’s armies. CALRADIA 1817 WILL COMMENCE ON FRIDAY 2ND JUNE 2023 BASIC INFORMATION -The first event of the campaign will take place on Friday 2nd June 2023, with events thereafter over an 8 week period, starting every Saturday and Sunday at 3pm EST/8pm BST/9pm CEST. -Events are public! No sign up required, all are welcome. At the start of an event, simply join the NW_Public_Events server! -Anyone can help to lead a faction - we will be accepting leadership applications on the NWRP forums soon, stay tuned for the link. -The progress of the campaign can be followed here: https://nwrp.eu/campaign/#2/2312.0/1712.0
    3 points
  12. In-Game Username: St0nks Discord Username: St0nks Steam: (Link to your profile) https://steamcommunity.com/id/St0nksTheCommonwealth/ Preferred role: (Faction Leader/Second in Command/General/Officer) Faction Leader Preferred faction: (Rhodoks/Sarranids) Rhodoks Why you'd like to lead: (Multiple Reasons) I've been a leader since I started on Warband. I first lead the Kingsguard of House Ally and organized many events in that time. I currently lead a new community called The Commonwealth. Last campaign, I was an officer (and later leader) for Felderburg and led one of the largest lines on our team. These events are a great way for regiments to interact with the community and strengthen everybody's ability to enjoy Warband in a time of declining activity. What makes you a good leader: (Multiple Reasons) As stated above, I've led groups in the past and currently lead a rather successful one. I can quickly grasp the situation and coordinate an appropriate response. I am reasonably good at interacting with other groups and working towards achieving (victory).
    3 points
  13. In-Game Username: [Empire*Emperor]Slavomir Discord Username: Slavomir#1534 Steam: (Link to your profile) https://steamcommunity.com/profiles/76561199224659443/ Preferred role: (Faction Leader/Second in Command/General/Officer)- Second in Command (with Greaves First in Command) Preferred faction: (Rhodoks/Sarranids) Sarranids Why you'd like to lead: (Multiple Reasons) I have more than necessary experience in leading and managing communities, battles, and events. Moreover, I believe that I can bring a new energy into this campaign through my organization and leadership skills. The main reason I want to lead is because of Greaves, he said this is something fun and that I should try it :D! So I am like - why not? Let's add some super-fun into this campaign! With Empire intervention - we can provide a challenge for the campaign :D! What makes you a good leader: I run, probably, the largest active standing community in the game (the Empire army on average rallies 60-80 men per week). One does not simply accomplish such a thing in Warband NW where the community is full of weird stuff that is ever-growing. The Empire army also has an impressive battle record: in many battles we won while being outnumbered by 20+ battle (even by 50+ in one event: I can send a video if interested). However, one of the best qualities I have is the ability to make the gameplay feel fun and light whilst being able to kick arse: Empire is known for being one of the most relaxed groups, with zero toxic levels. We are only 'try-hards' during actual battles because war conditions demand one give his best to win. The largest army in size that I have led is 110ish+ men (everything from conventional line battles to non-conventional events, like the Sunday Empire Event). I have experience in leading all kinds of armies; moreover, my organization and statesman skills make sure that a community stands strong, active, and stable. I was told that previous NARC campaigns had a lot of toxic sh*t in them and was at first reluctant to participate. But Greaves managed to persuade me that this stuff is worth a shot and I am up for the challenge to make the gameplay feel great for players in it.
    3 points
  14. In game username: JamD0dger Discord: JamD0dger#1807 Steam profile: https://steamcommunity.com/profiles/76561198252285474/ Preferred role: (Faction Leader/Second in Command/General/Officer) Faction leader but fine with others Preferred faction: (Rhodoks/Sarranids) Rhodoks Why you'd like to lead: (Not many reasons) Seems fun, others seemed to ask me to do it. Step up from the other leading i do normally in NW. What makes you a good leader: (Multiple reasons) Experience from being an officer in old NRP campaigns, I also have experience from leading in a regiment, 45thN. I know florian, he seems like a big deal, if chinese is involved in this he is too and kenway also. I have some good references such as: "It's a trap", "They are taking the hobbits to Isengard" and many more.
    3 points
  15. In what may be the speediest turnaround for any NRP Campaign ever, I am pleased to announce the creation of a truly innovative NRP Campaign: CALRADIA 1815 Basic information: -The first event of the campaign will take place on 10th of September. Events will happen at 21:00 CEST, every Saturday and Sunday on "NW_Public_Events" server. Event calendar -Events will be completely public, everyone can participate -If you wish to take part in leading a faction, apply here - remember to create an account first! -You can follow progress of the campaign on the interactive map here -Event rules: So what can you expect to see from this campaign? -New, improved, complex mechanics -Increased freedom for faction leadership -New maps -New unit skins -New server-side scripts And what's this campaign actually about? After the incessant warfare beginning in 1257, the foundations were laid for one great empire to rise. Slowly, they conquered. Savvy political alliances and superior martial might made them the foremost continental power. Some nations were conquered. Others became insignificant satellite states. The ancient cultures of others simply could not keep up, and they fell into obscurity. As time marched on, the divinity of sword and bow gave way to musket and cannon. The empire's princes and lords bickered among themselves. Their rivals found unity in the enlightened ideals of democracy, or beneath the auspices of singular mighty men, each ready to mould the coming world in their righteous image. This empire has fallen, and its two greatest rivals sharpen their bayonets and prepare to march on the road of smoke and steel into eternal glory... This upcoming campaign will see two factions clash in their quest to conquer the remains of a once unmatched empire. RELEASE DATE 10 SEPTEMBER Stay tuned over the next few days as we release more devblogs.
    3 points
  16. Screenshot taken during Southgard RP hosted by Gay-at-arms
    3 points
  17. NRP In-game username: Gio Discord username: Gio Steam: https://steamcommunity.com/id/Gio3118/ Preferred role: (Faction leader/Second in command): Faction leader Preferred faction: (Grand Empire/Confederacy): Grand Empire Why you'd like to lead: ( multiple reasons): I will make America great again. What makes you a good leader: That I will make America great again.
    3 points
  18. NRP In-game username: The_Guy Discord username: The Guy #2813 Steam: https://steamcommunity.com/id/TheGuyEpicGamer/ Preferred role: Faction Leader/General Preferred faction: Confederacy Why you'd like to lead: Last campaign I took a break from being and officer to catch my breath and get some rest. However NRP's campaign is so addictive that I found myself wishing I was in the shoes of my faction's officers before long. Thus I have decided to return to Campaign 5.0 with a new energy but this time with the aim to lead the CF. Why faction leader instead of officer? The CF strikes as a faction that needs leadership right now, particularly with the death of our mighty leader Helmut Von Moltke and I feel that I can bring that leadership to the table. I've never led a faction in a campaign before and I'm eager to taste the experience for the first time. I am also eager to introduce new doctrines, strategies and tactics to the NRP campaign that should (hopefully ;p) revolutionize warfare for the campaign. All in all, my reasons for applying are: The desire to lead again that campaign 5.0 instilled in me, The wish to re-stabilise the CF after the death of Helmut Von Moltke and experience the leadership of an entire faction for the first time and focus on introducing new methods of fighting and fun to the campaign. Overall, my ultimate goal is a successful campaign with a CF victory (if attainable), where everyone, regardless of their faction or rank has fun. What makes you a good leader: I have served as a well-respected officer and General in Campaigns 2.0 and 3.0. Not to mention having a respectable and coordinating position in the CF artillery last campaign. This is not only important in the sense that I know how to lead, but I know how to work with the CF. I understand their fighting-style, morale, and the officer corps well due to the last campaign. And I'm sure that the officers of the last campaign will agree that I am more than capable and that the claims I am making here are indeed valid. As a leader, I am no gambler, but I'm willing to take risks and not just camp the corner of the map or some random hill till the map ends (because I saw how boring that was as a ranker last campaign :/). However I'm not going to throw away the game. My ultimate goal as a leader is for my faction members and any participant to have the most fun as possible, without compromising the game's integrity. (Edits may come)
    3 points
  19. NRP In-game username:[74th]_ESN_Communist Discord username:[74th] Communist Steam profile:https://steamcommunity.com/profiles/76561198076889834 Preferred faction:Confederacy Why i would like to lead: From what i saw and lead in the last campaign it was very entertaining and fun Confederacy morale is fun to work with It is very relaxed yet very tense which is a exciting experience What makes me a good leader: I lead in the last campaign as Militia, 1st line and mostly 3rd line I'm an officer in the 74th Strategy games are my favorite and this campaign is strategy based Coordinating with other leaders and coming up with strategy is very interesting
    3 points
  20. Third Development Blog #3 Campaign devs have been working hard over the last 2 weeks to bring you an amazing and enjoyable experience for this campaign. This Blog will be about the two factions, flags and lore. First Faction is the Confederacy So since the Confederacy won the last campaign we have brought them back in to this one because it's logical to retain the winning faction. There will be new faction leaders chosen due the old ones dying in the last campaign when the Crown Commonwealth assassinated them. Confederacy Flag This flag is a combination of the conferdery's flags from both campaigns 2.0 and 4.0 symbolizing the union of the 2 continents on the map. Confederacy Lore After the Rossiyskiy Soyuz was defeated, many of its people integrated into the Grande République, but they would find that they were second class citizens compared to the native-born Republicans so a group of them met in secret and they would eventually rise up and declare their freedom. While the war between the Crown Commonwealth and the Grande République raged on, the “Confederacy” as they called themselves recruited mercenaries from all corners of the world. First came Helmet von Moltke, a strategist and artillery commander. Although he didn’t have very many people following him, the Confederate leadership recognized his brilliance and offered him a leadership of their government. Next was a fierce warlord named Lexxe Xander, who led his many Hakkapeliitta in service to the newly formed Confederacy. The République found itself suffering defeat after defeat and when the Commonwealth defeated their last holdout, the remainder of the Republican forces joined the Confederacy. Even their territories in Narople would fight under the Bear flag of the Confederacy. In the northern front, Helmet von Moltke would fight the Commonwealth with his unorthodox foreign tactics: An artillery barrage followed by a single massive bayonet charge supported by cavalry with grenadiers at the front. In the southern front, The Tax Collector would fight honorably and predictably and fall in battle. Although Moltke would win the war in the north, the southern island of Narople was now being threatened by a group calling itself “The tri-anglo axis”. Helmet agreed to pay Lexxe and his mercenaries with rich lands if they joined his expeditionary force south to reinforce Narople. The Axis would initially find victory on Narople and it seemed like they were the clear victors, however during the siege of Lidorska, the Confederate capital in the region, Helmet von Moltke and Lexxe’s Hakkapeliitta sailed south together and would arrive just in time to break the siege and wipe out one of the Commonwealth armies. Helmet would learn early on that the strategies he used in the north wouldn’t help him here, as this was where the Commonwealth would focus most of their attention. Helmet and Lexxe adapted to the Commonwealth’s newfound strength however, and their expeditionary force would go on to win victory after victory. The République’s capital of Oldbastion was liberated and the Confederacy would find its ranks swelling with patriotic Republicans who wanted to kick the Commonwealth out of their island. At this point Moltke agreed to allow Lexxe and his Hakkapeliitta to settle on Narople and the island in the northeast, L’aumond, but not everybody in Moltke’s government agreed. Moltke and Generalissimus Skeeprinski, the second in command of the Confederate Narople Expeditionary Force, were discussing the siege of the city of Cernbridge. At the same time, the Commonwealth had sent a squad of their most elite soldiers to kill the C-NEF command. Moltke and Skeeprinski both put up a valiant fight but in the end both men were killed. The Commonwealth was successful, but they were too late. Orders were already dispatched and the bulk of the Confederate army on Narople was already en-route to Cernbridge. Later that night, Guy “Stonewall” Fawkesson arrived at the gates of Cernbridge, the Commonwealth’s last fortified position in Narople. The walls were thick and most of the NEF artillery had been exhausted at this point in the war, so Stonewall ordered his infantry to place TNT to crack the walls. While it managed to break open the gate, the whole Commonwealth force focused on the small opening long enough for Moltke’s nephew and his squad to climb the walls on the opposite side of the city. Once inside the walls, the single Confederate line distracted the Commonwealth forces to allow the rest of the army to rush in and capture the city. The Confederacy would finally defeat the Commonwealth once and for all, but at what cost? Second Faction is the Grand Empire If you ever played campaign 3.0 you will remember the faction called The Grande République; This faction is back for the new campaign with a new name and a whole new team. It was brought back because they have had a while to reform their army and bring in new formations which no faction has ever seen before. Grand Empire Flag We have chosen this flag for the Grand Empire because we wanted it to resemble a new local regime, a dictatorship while still retaining elements of the french and previous campaigns. Grand Empire Lore When Lexxe saw the territory that once belonged to the Grande République, he laid claim. This was the land he wanted to rule. Reluctantly, Moltke would agree to grant the land to Lexxe on the condition that he remained a loyal vassal of the reformed Confederacy. After the siege of Oldbastion, Lexxe would begin his rule as Lord of Narople and LAumond while the rest of the Confederate forces continued the war. Lexxe would discover a Commonwealth plot to kill Moltke and his high command in order to disrupt and demoralize the army and so he sent one of his fastest Hakkapeliitta riders to warn them. The mercenary horseman would arrive at Moltke’s camp just before the assassins, and he was able to warn the Confederate leader long enough for a defense to be organized. It turned out to be more than simple assassins, however. A short battle ensued in which Moltke and his second in command were both killed. The Confederacy would go on to win the war, however it was now leaderless with no heir. Inside Moltke’s camp was a letter that was to be delivered to the mainland informing the rest of the government of the decision to grant Lexxe land. The letter would never get sent to the mainland, however, as the Commonwealth assassin team burned down the compound before they left. The majority of the Confederate government would never be informed of Lexxe’s status as a vassal of the Confederacy. This would inevitably lead to conflict, as the Confederate government didn’t recognize Lexxe’s status as a legitimate ruler, let alone a vassal, and so he would go on to organize his own government, the Grand Empire. One of the Hakkapeliitta would raise an army to rebel against Lexxe to claim the empire for himself. Lexxe lost the battle and so he killed himself to regain his honour. More to come in the next coming week!! To Join each faction role type in #role_assign / !iam Grand Empire or !iam Confederacy
    3 points
  21. Hello again everyone! This will be one of the last dev updates since we're almost done - i'll be packing alot into this one so do read! Texture Changes and Balance fixes: The Campaign team has once again lived up to it's promise of changing things up, which will be seen from the very first battle since we've added new skins and more! We heard many complains that the CF was disadvantaged since they have partizani and militia so we've replaced both of their weapons with muskets and made them into line units! Along with that, rocketeers no longer have rockets and both sides now have lancers, as a matter of balance. All units on both sides, cavalry and specialists included, have been reskinned following each faction's color scheme. Another important change is that all line officers on both sides now possess horses that are slightly slower than a heavy horse but faster than artillery horses, for them to lead their line to glory from a mount! New RPs to be included: Following much brainstorm the campaign team has thought it would be good to incorporate new rps to give the campaign more variety, along with battle RP which works the same as last campaign, the new rps will each have their own scenario required for them to happen. Hostage RP/ Assassination RP - This RP will happen the day after a 4-0 or 4-1 loss, where the losing side will have one of it's officers either taken hostage and should that officer be killed then they will be unable to participate as an officer in the next battle, or/and where the losing side tries to assassinate one of the winners officers and if they get murdered then that officer will be unable to be an officer in the next battle. Both Rps will take place on different maps and will consist of 3 rounds City Battle Rp - Will happen whenever a settlement is attacked - a special map will be provided and rules will be slightly different. and that's all the rps we're incorporating for now. -RULES- The rules this campaign will follow a similar path to that of last campaign: -Each army can move 1 tile in friendly or enemy territory towards any tile -When two armies are on the same tile a battle will occur -When an army moves onto a tile it automatically occupies that tile with one exception(...) -Two friendly armies may not go onto the same tile -Every army starts with 15 AP which function as it's health - for each round won the enemy loses 1 AP and vice versa, battles still take place on 2 maps(except when decider maps are needed for a 3-3) with the winner being the first to 4 rounds. There are two types of tiles - Normal, and Settlements, on settlements should there be a battle, the defender will receive maps biased in their favour whereas in battles anywhere else maps will be as balanced as possible thanks to the new roster of over 70 new maps that we have. Victory conditions remain the same. GARRISONS: Something new in this campaign will be garrisons! At the start of this campaign each capital city will have a 2AP base garrison. Garrisons will work a little differently- the defenders will always have to win the usual 4 rounds, whereas attackers of garrisons will only have to win 1 round per garrison AP, so 2. Each and every friendly/occupied settlement can have a garrison put in by an army standing on the settlement tile for a maximum of 2AP garrison - When armies garrison a friendly or occupied settlement the army garrisoning the settlement will lose the equivalent amount of AP which they wish to garrison the settlement with. EG- Army 1 (at 15 AP) on the City of X garrisons City of X with 2 ap, Army 1 would now be at 13 AP. GARRISONS COUNT AS AN ACTION AND SHOULD AN ARMY GARRISON A SETTLEMENT, THEY WILL NO LONGER BE ABLE TO MOVE THAT TURN. RAZING SETTLEMENTS: Razing settlements is a action allowed to an army occupying a settlement that the faction did not start with. Should an army raze an occupied settlement, that army will gain 2AP, but they will lose their ability to garrison that settlement, and should the enemy re-capture it the maximum garrison size for that settlement will be increased by +1, to a maximum of 3AP allowing enemy armies to re-fill that settlement with 3AP. THIS IS A ONE TIME ACTION for each enemy settlement. Capital City Garrisons: Capitals, namely the City of Cernbridge for the CC and the City of Lidorska for the CF will have special garrisons. For every two turns (i.e CC->CF->CC->CF) the garrison is under it's maximum (2AP), it will replenish 1AP - For example, if the CF captures Cernbridge but then the CC recaptures it, it's garrison will replenish to 2 after 4 turns. Thats all for this dev blog, we might change some things slightly in the next update - thanks for your attention!
    3 points
  22. In this dev diary we will be introducing this campaign's map, victory objectives and the start date! The campaign team has been working very hard these last few weeks to produce the campaign map which can be found here : https://sagt.nu/campaign/#2/1900.0/1712.0 The reason for the seemingly "unfair" division of the island will be explained shortly in a separate thread. Rules will be discussed more in detail at a later point but the victory conditions are certain - Control all 6 settlements on the island or destroy all opposing armies with the settlements being as follows: Norburgh Castle (CC) Town of OldBastion (CC) City of Cernbridge (CC) Port Andev (CF) Town of Tikusha (CF) City of Lidorska (CF) As for the official start date, the campaign will start the 3rd of August 8PM BST/9PM CEST/10PM EEST/3PM EDT and will continue every saturday and sunday from then on until either side wins the campaign! Hope to see you all on our server (Napoleonic_Role_Play) then!
    3 points
  23. NRP In-game username:Novalpro Discord username:Novalpro Steam: https://steamcommunity.com/id/hihelloheygreetings/ Preferred role: Caliph of the Crown Commonwealth Preferred faction: Crown Commonwealth Why you'd like to lead: Because I'm a long time cc-er and because I'm a good leader and good leaders win if they're gooder leaders than the enemies' good leaders What makes you a good leader: Most importantly, I've read a whopping 50 pages of the art of war translated into arabic! Second of all, everyone has seem my outstanding performance as the leader of the grenzers last campaign, now imagine that flawless leadership but not leading a bunch of orange guys, but the entire crown commonwealth!
    3 points
  24. NRP In-game username: ~Colonel_Farts~ Discord username: Colonel Farts Steam: (Link to your profile): https://steamcommunity.com/id/Colonel_Farts/ Preferred role: (Faction leader/Second in command) Second in Command (2IC) because i'd still like to lead seen as I haven't lead properly since i disbanded my old regiment nearly 2 years ago, but i don't have the time to take complete control of the faction. Preferred faction: (Crown Commonwealth/Confederacy of Liberated lands) Crown Commonwealth Why you'd like to lead: (multiple reasons) I miss doing it, I do enjoy it but don't have the time for the full commitment of a regiment, and i think this would be a good chance to get back into it again. Besides, it's a more relaxed and easier leadership position than at the head of a regiment, and whats the harm in having a Yorkshire man lead every now and then in NRP? What makes you a good leader: (...) Well without sounding pretentious, I've been playing on NRP for almost 6 years now i think, I lead my own regiment in NaS for around 3 years roughly, and my own Brigade in NaS (7 regiments at max strength) for exactly a year to the day. I specialise in skirmish tactics and anti infantry combat, I do have a mic and i'm willing to communicate with other players within the NRP community. However, rather than eating my own ass out, it would be preferable if you just asked some of the older NRP players what they know about me, they'll give you a more honest and down to earth opinion about me, in comparison to myself because naturally anyone applying for something will just big themselves up. Cheers - Farts
    3 points
  25. NRP Username: dnS- Steam: https://steamcommunity.com/id/dnSKing/ Preferred Faction: Prussia Preferred Role: General Why you'd like to lead: I was leading rifles for CF faction during the last event. I would like to gain more experience and thus offer the other players more fun.
    3 points
  26. NRP Username: Chinese Steam: (link to your profile): https://steamcommunity.com/id/Chinese_Propaganda/ Preferred Faction: Austria Preferred Role: (Leader/Second in Command/General) (either) Why you'd like to lead: I have been involved with leadership in the past campaigns, in the first I was a general for the CC during the first two battles and leader of the CF in the second (although not for the whole thing I left it in good hands and didn't suddenly bail unlike another leader in that same campaign). I would like to continue this streak and help out with the management and on field leading of the Austrians.
    3 points
  27. The Assault on the snowy outskirts of Rivacheg, apart of the Northern Offensive, June 14th The remaining armies that were fleeing from Consul Greave's advance fled in terror towards the snowy plains of Rivacheg. Many died or deserted on route from the mass rout that took place after Mazen and Fenada with thousands of Coalition dead lying as mere feasts for the crows and wild beasts of Calradia. Greaves knew there was little time to waste, and after hearing news of the success at Ruvar, began to plan a swift end to his famous 'Northern Offensive' that had seen success far beyond any expectations. Meanwhile, whatever remained of the King of Balion's armies rallied in the snowy hils and forests to lie in wait for a Republican attack to retake Rivacheg, it was only a few weeks ago that they had recently seized the port town, and now it may fall back into the hands of the Republic. Finally, on the morning of the 14th, a few skirmishes broke out through blizzards and saw heavy casualties sustained on both sides as both men and horse trampled their way through the snow and banners flied high. Surprisingly to all, the defence ultimately held - with both grenades and cavalry flanks repelling constant Republican advances and many of Greaves' junior officers fell in the freezing snow not to be recovered for decades to come. By later in the afternoon, the blizzard had passed and the Republican advance picked up pace towards the outskirts, where a small bloc of apartments was taken over by Jummne guerrillas and riflemen, whilst the King of Balion led desperate counterattacks in support to bring an end to the Consul's ambitions. Yet despite this, the outnumbering and more professional republican army not only bested their counterparts, but destroyed them - no surrendering foreigner that hid within the rooms or cowered in shrubs were spared. The stand of the King had fallen, the price paid was high at around 18,000 ... and the Path to liberation was now open. Apart of the King's faltering defence in the Outskirts of Rivacheg, the painting shows the start of the Republican advance.
    2 points
  28. The Battle of Ruvar, June 10th 1817 The aftermath of Mazen saw the Northern Offensive begin with the coalition forces commanded by Consul Greaves, the King of Balion had desperately retreated behind the walls of Rivacheg, in the hopes he could recuperate a strong enough defence to halt their advance. Meanwhile, the Prince of Jummne had sailed his way to Wercheg with the remainder of riflemen with him, joining up with the 4th army of the Coalition of 20,000 men to relieve the remaining defenders and prevent the success of the Northern Offensive. Consul Greaves caught wind of this, and ordered the 2nd army to hold on the western side of the city to meet any foreign soldiers that would dare face the might of the Republic. On the fields of Ruvar, 10th June at noon, the awaiting Republican army came into contact with the coalition relief force sent from Wercheg. Clearly showing signs of desperation, the coalition all out assaulted the Republican forces in an equally pitched battle, and it was clear the goal of the Coalition was more to link up with the forces at Rivacheg rather than defeat Greaves. The Prince of Jummne led the men forwards, and bloody fighting broke out throughout the fields and later to the banks of the river where the Republican forces tactically retreated to halt the further advance of more Coalition breakout attempts. Inevitably, this occurred when all forces of both sides charged, throwing nades and unloading their firearms at very close quarters, whilst the majority of the Coalition fled straight past the vanguard sent to hold the Republic off and make their way to Rivacheg before a response could be made. Consequently, the Coalition was able to slip 3/4 of their army through the lines at Ruvar and flee to the safety of Rivacheg, some would say in shame. The sacrifice made to allow such a cowardly move would be costly, and Greaves capitalised on this suffering only a couple thousand in the process of the skirmishes and the decisive charge, showing little mercy to those who surrendered or were wounded...
    2 points
  29. CALRADIA 1817 DEVBLOG FACTIONS The Great Republic of Calradia In 1815, the Rhodok Republic defeated Calradia's other great power, the Sarranid Sultanate, in a total war that entirely annihilated the loser. With none able to oppose him, Consul Greaves declared the creation of the Great Republic of Calradia. In less than 2 years, under such an efficient central government, the Great Republic harnessed Calradia's economic potential and turned the continent-state into the fastest growing economy, with experts predicting they would be the richest nation on the globe in a decade or less. Though nominally a republic, there have been no elections since the Republic was created, and it is unclear who even has the franchise. However, the Premier Consul and the Senate have built such an efficient administration, that the people - even the Sarranids - are pleased, and no internal opposition has formed to challenge Greaves. But that is not to say everybody is satisifed... The government consists of the Premier Consul, the General-Tribunes who lead his army, and the Senators. The Calradic Army consists of the following lines: Line 1 - The 1st Rhodok Infantry Regiment Line 2 - The Sarranid Janissary Regiment Line 3 - The 7th (Swadian) Infantry Regiment Guards - The Consul's Own Nordic Guard Lights - The 17th Vaegir Rifles of Reyvadin Marines - The Khergit Seamen Hussars - The Khan-Tribune's Light Horse Lancers - The Swadian Lancers Dragoons - The 16th Khergit Dragoons Cuirassiers - The Noble Swadian Heavy Company Carabiniers - The 22nd Desert Horse Regiment Guard Cavalry - The Rhodok Guard The Grand Coalition of Balion, Geroia and Jumne Calradia's economic rise threatened the globe's other two economic powers - the Kingdom of Balion, and the Geroian League. The Kingdom of Balion is the world's foremost maritime empire, who made its wealth through the conquering and subjugation of indigenous cultures in far off foreign lands. The Geroian League is a collection of merchant states of varied government types, and the world's banking centre. They are joined the the Kingdom of Jumne - also known as Nordland, the homeland of the Calradian Nords and sea raiders. They are a smaller nation, but their Crown Prince has come to command an army, hoping that victory will bring heightened status to his father's kingdom. Together, these nations have a vast population, and are all just as experienced in war as the Calradians - if not more. They intend to bring their full weight down on Consul Greaves' armies, and carve up Calradia's economic northern heartland for their own, to bolster their own statuses and destroy Calradia as a global power. The government is headed by the King of Balion, then the Geroian Military Ambassador and the Crown Prince of Jumne. The Coalition Host consists of: Line 1 - The King's Balion Footmen Line 2 - The 84th Combined Geroian Infantry Regiment Line 3 - The Nordland 12th Mountain Infantry Line 4 - The 44th Balion Infantry Regiment Guards - The Mercantile Guard of Geroia Rifles - The 12th (Crown Prince's Own) Jumne Rifles Dragoons - The 15th Geroian Dragoons Hussars - The Royal Hussars of Balion Lancers - The 30th Jumne Hussars Heavy Cav - The Royal Balionese Guard
    2 points
  30. For centuries, the Swadian Empire was Calradia’s foremost power. At its zenith, the few territories it didn’t occupy were relegated to mere client state status. However, by the 1750s, it began to collapse under its own weight. Two new powers emerged - the Rhodok Republic and the Sarranid Sultanate, and they waited silently in the wings. By 1815, the Empire existed in name only, and the land which it occupied was a sprawl of feuding aristocrats and their city-states. The Rhodoks and Sarranids, both eager to replace Swadia as Calradia’s main power, fought a gruesome war. In a matter of weeks, the matchless Rhodok army had committed slaughter on a scale previously inconceivable by the minds of man.The Sarranid armies had been almost entirely annihilated, their lands ravaged, and Shariz reduced to a river of blood with banks of rubble. The green bear banner was no longer raised over just the southern mountains, but over the eastern deserts and the central plains and steppe, all the way to the frostbitten northern coasts. None dared to mount opposition, and many welcomed the sense of order and peace again. The rest begrudgingly accepted the inevitable. The Great Republic of Calradia ruled every Calradian settlement by 20 December 1815. To maintain the Republic’s rule, all cultures of Calradia were assimilated into the army, and a vast force of Rhodoks, Sarranids, Swadians, Nords, Vaegirs and Khergits was assembled, standing guard, ready to fight any enemy. Premier Consul Greaves was not merely an effective military commander - he assembled a continental government of frighteningly efficient ministers and provincial governors. Their high level of competence built, in less than two years, a state so sturdy that it felt like it could have existed for a hundred years prior. Moreover, they effectively exploited Calradia’s wealth of natural resources and industrial power. The Republic’s economic growth was astronomic, and economists projected that Calradia would be the world’s single economic centre within decades. This drew the ire of two mighty foreign powers. To Calradia’s west was the Kingdom of Balion, an island nation, with the world’s largest colonial empire, who had enjoyed status as the world’s foremost economic power for nearly a century. Their ruthless subjugation of indigenous cultures and uncaring exploitation of natural resources around the world led their pitiless nobility to become the richest group of individuals on the planet. Kings of the sea, their armed forces were tried and tested, and no nation can yet boast a victory in war against Balionic soldiers. Balion was closely allied with the Geroian League, a confederation of merchant republics to the south of Calradia, across the sea from native Rhodok lands. Their capital, Zendar, was the banking capital of the world since medieval times. Though they were most skilled in trade, nefarious foreign actors had conspired to to conquer them and plunder their vast liquid wealth many times throughout the centuries, leading the League to field at all times a large and capable standing army. Fuelled by raw greed and fear for their wealth, the leaders of Balion and Geroia met during the Rhodok-Sarranid War of 1815. They pledged that no matter which side won, if they should come to threaten the combined power and wealth of Balion and Geroia, then they would smite the usurper nation with unrelenting spite, knowing that they had the funds to do so. In late 1816, they agreed the Calradian threat could not be allowed to grow any further, and they secretly declared the creation of a Grand Coalition. Led by the King of Balion, they vowed to use cold steel to castrate the Great Republic of Calradia’s economic power by conquering the continent’s economic centre. Not all in Calradia were content with their new government. While the Sarranids, Swadians and Khergits had assimilated easily, the Nords and Vaegirs, whose home formed the economic centre of the continent. Aside from the Rhodoks who had bled to build the Republic, those two cultures were the ones who had toiled the most in building the nation’s power. Their concerns were voiced most openly by the Prince of Rivacheg, whose father had been a beloved lord of the city in the Swadian Empire, and as a result their family was still massively influential along the northern coast. Having heard about the Coalition’s creation, the King of Jumne, the ancestral homeland of Nords and many Vaegirs to the north, answered the clarion call of his cousins in Calradia by pledging his services to the Coalition. Jumne was not a major power like his Coalition partners, but by serving them, he hoped to increase his kingdom’s power and influence, and even install colonies in Calradia. As a friend and relative of the Prince of Rivacheg, he secured the Prince’s support - with the promise of great reward. The Prince would, on the day of the invasion, enable the Coalition to land a large force in Rivacheg with minimal local opposition. He offered Ragnarstad, the closest foreign port to Rivacheg, to be used as a staging area for the invasion, and sent his own son, the Crown Prince, to lead his men in combat. Just like the sea raiders of old, the Army of Jumne was ready once again to wreak havoc and violence on Calradia’s prosperous northern shores. By June 1817, the Grand Coalition had mustered 100,000 soldiers for their initial invasion force, with tens of thousands more preparing to follow. Hundreds of ships listened for the Warhorn of Balion, for when it blows, they will descend upon North Calradia. Men will march out as conquerors, attended by Death. Their orders are to establish full military control over the continent’s economic centres by whatever means necessary. Providence alone knows whether the Grand Coalition Army have the fortitude and prowess to vanquish the all-feared Army of the Great Republic, unmatched in efficiency and ferocity. With cannon shot, musket ball, and deathly sharp steel, the leaders of Calradia and the Coalition would draw the oceans of blood with which they would pay the price of global economic hegemony.
    2 points
  31. In-Game Username: Caecidius Discord Username: Broke#5602 Steam: (Link to your profile) https://steamcommunity.com/id/ExecutiveDax/ Preferred role: (Faction Leader/Second in Command/General/Officer) Faction leader Preferred faction: (Rhodoks/Sarranids) Rhodoks (greengang) Why you'd like to lead: (Multiple Reasons) I'm a distinguished nrp campaign faction leader. I've led in most campaigns that I've been around for, and I'd like to continue the tradition What makes you a good leader: (Multiple Reasons) experience, mostly. I'm also smarter than I look. I wrote the art of meme warfare so I'm basically sun tzu
    2 points
  32. I've got an idea how to revive nrp lads trust in this, we kill nobomin nah on serious note helms deep rp with campaign do it twice a week invite many to it, success can only be achieved by consistency, helms deep has always always very successful just need some administrators willing to commit time, this isn't a troll By the way, in my old age I've seen the world from a different perspective, one last hurrah for nrp can be done and if executed correctly we could save our dearly beloved, as they say in France, shim o pell, good luck lads, legolas here
    2 points
  33. In-Game Username: 15e King Discord Username:Colonel Simpson#4347 Steam (Link to your profile): [15e]King of Sparta Preferred role (President/Vice President): Either But President Preferred faction (Union/Confederacy): Confeds Why you'd like to lead (Multiple Reasons): I’ve led in the NRP Campaigns Before 7:0 and 6:0 and 3:0 I know how to lead I know how to run a regiment I know how to run a Army/Brigade I also have over 2,000 Hours in the game and played the game for 4+ years I’m also a Major Admin in the NaS community I admin the NA event and Co Admin the Eu events What makes you a good leader (Multiple Reasons): I’m a Confident Commander,I lead Regiment of 110 men called the 15e. I can get more people to come and fight aswell and yeah I’d probs be a great choice Hail Dixie
    2 points
  34. NRP In-Game Username:Pisas Discord Username:Pisas Steam: https://steamcommunity.com/profiles/76561198206816179/ Preferred role: Artillery Officer Preferred faction:Poitres Why you'd like to lead:I am a arty player in nw and i have joined alot battle events with arty and i think i have enough experience to lead a arty squad.And since i am in the Poitres i dont think i will be useful as a line infantry but as an artillery i can make advantages for our brave troops.Also i dont see any poitre candidate for this role. What makes you a good leader: I know how to control and use every type of artillery in nw.I also think i do great job placing the arty in a good place in order to support the main land troops.I know the artillery drill for loading and shooting it and also can figure out the dicipline for it.
    2 points
  35. NRP In-Game Username: Depends on the faction. If selected for Felderburg, I'd be Helmet von Moltke, if selected for Poitres, I'd be Napoleon the Turd Discord Username: Broke#1312 Steam: (Link to your profile) https://steamcommunity.com/id/ExecutiveDax/ Preferred role: (Faction Leader/Second in Command/General/Officer) Faction Leader Preferred faction: (Felderburg/Poitres/Breytona) Felderburg or Poitres (preferece is felderburg) Why you'd like to lead: (Multiple Reasons) Men are basically smart or dumb and lazy or ambitious. The dumb and ambitious ones are dangerous and I get rid of them. The dumb and lazy ones I give mundane duties. The smart ambitious ones I put on my staff. The smart and lazy ones I make my commanders. Depending on which faction I'm selected to lead, I'll roleplay a specific character. Helmet von Moltke is a great commander with very few defeats. He personally orchestrated the rise of the Confederacy into a dominating martial superpower, and he has a strict code of honor that he adheres to, as seen by the rise of the Grand Empire (an event used by his political enemies to make him look bad). Napoleon the Turd is a warlord who styles himself Emperor of Poitres after the crushing defeat of Poitres during the Breytona/Poitres war lead to the execution of King Hans. Despite being a wealthy noble with lots of land and money, this man is extremely inept and cares little for military strategy. In warfare, he often tells his generals or some hired mercenary captain to do something and has little to no direct oversight in the campaigns. What makes you a good leader: (Multiple Reasons) Lead the Confederacy to victory many times as Helmet von Moltke. Also used to lead 100+ member gaming clan back on battle.net when that service was popular. And this kid at my job told me I'm a much better leader than the management.
    2 points
  36. As the greatest campaign commander to have ever lived (for I have vanquished the Tax Collector as a commander and whipped Warclever as cav general, feats rarely, if ever, replicated by others), I hereby unanimously proclaim Chinese to be King of Breytona Mars Gradivus has awoken from his Elysian slumber that commenced when Austria struck the final blow against Prussia in the third campaign, and has declared that victory is the inherent right of every son of Breytona under Chinese. Alexander, Caesar, Napoleon, these three names in which matchless glory shall inhabit forever, have sent their emissary and sole worldly equal: Florian, to command the cavalry of the great King Chinese, to ensure that the will of Mars, that will being the destruction of all enemies of Chinese and Breytona, shall be carried out. Chungus Vult
    2 points
  37. Hello, and thank you for applying to be part of the gameplay staff for Campaign 6.0! We are currently looking for: Faction Leader Responsible for issuing army movements on the campaign map, 1 per faction Officers Responsible for leading a line of troops, normally 5-6 officers are needed per faction MICROPHONES ARE REQUIRED, AND ALL APPLICANTS MUST BE ON THE NRP DISCORD (or your regiment's TS channel if you are an officer leading your regiment) AT THE TIME OF THE EVENT If you want to apply, please fill in this application format and post it in a reply to this forum: NRP In-game username: Discord username: Steam: (Link to your profile) Preferred role: (Faction leader/officer) Preferred faction: (Varnice/Creaniki) Why you'd like to lead: ( multiple reasons) What makes you a good leader: (...) Butts, Breasts, or Thighs?*: (*applicants that answer this question incorrectly will not be considered)
    2 points
  38. NRP In-game username:hedgehog(I lost my other account I cri) Discord username:hedgehog(the one the only) Steam: (Link to your profile)http://steamcommunity.com/id/hedge_hog Preferred role: (Faction leader/officer)faction second in command for ink yes Preferred faction: (Varnice/Creaniki) Varnice Why you'd like to lead: ( multiple reasons) Well I've played the past 2 or 3 campaigns idk 3 I think and I've enjoyed them and I want to lead with ink to prove we are alpha males and can defeat any scum who stand against us . It also seems like a fun idea since imma be home for next couple of months and bored So I'll need sommat to keep me busy What makes you a good leader: (...) I think I'm a good leader . I was the book club leader in year 4 and I can count and know most of the alphabet so that my intelligence is incomprehensible so I think I'm a good leader who is about the same intelligence level as most of nrp except ink our Lord and saviour (he's a sexy beast) so yeah I think I'm the right man for the job Butts, Breasts, or Thighs?*: thighs is a metaphor for the repression of blacks , breasts means world hunger And butts are pretty epic so I think all at the same time
    2 points
  39. NRP In-game username: Helmet_von_Moltke Discord username: @Broke#4536 Steam: https://steamcommunity.com/id/ExecutiveDax/ Preferred role: Faction Leader Preferred faction: Confederacy of Liberated Lands Why you'd like to lead: As the leader of the CF towards the end of the second campaign, it makes a ton of sense from a roleplay perspective for Field Marshal von Moltke to continue his leadership of the Confederate army. However, I fully support newer people being bought up into leadership and as such, if somebody else is deemed worthy of the role, I'd like the following to strongly considered as the story: Helmet begins to focus more on administrative duties of leadership and therefore delegates command of the army other officers. What makes you a good leader: I understand military strategy. As Helmet von Moltke (the elder) in the second campaign, I started really taking charge whilst I was a second in command and during that time up through to the very end of the campaign I haven't suffered a single defeat.
    2 points
  40. until
    Join us on March 23rd 21:00 CET (20:00 GMT)
    2 points
  41. All applications are as standard accepted as "soldiers", while General and Leader slots are individually chosen. All you have to do in order to have a character is register in this thread, and then use the name you register with in game during Campaign Battles. This thread serves to allow us to track players, note them in the narrative and generally keep in touch. In this thread, you can apply to have a reserved "character" in the upcoming NRP Campaign. Characters can be anything from footsoldiers to generals, and will be woven into the narrative/lore if they perform notable deeds during the various Battles. For example, if someone achieves a great KDR or performs a heroic clutch their character may be noted in the narrative for doing so and may have further opportunities presented to them down the line in the form of influence over their chosen faction's direction. Characters can simply be called what you're usually called on NRP; Applications entirely optional. A character is more of a reserved slot in the Narrative and Faction over anything else. Note - You can only have one active character at a time. If you wish to make a new one, your old one will be killed. - You must use your characters set name when playing Campaign Battles for your actions to be counted in their name. - Characters cannot be replicas of Admins/Real Life Figures (real-life figures with altered names are fine). Character Types 1. Leader Leaders will be the most regular and most involved characters; they play a huge part in communicating between the staff and the members of their faction. The exact way in which they will "lead" their faction is still in development, but it will likely involve a near-constant back and forth between the Staff to keep the faction's actions updated. They are also usually the only ones who can engage in the Diplomacy/Map Mechanics. Leaders can reserve an Officer Spot on during Campaign Battles and can only play as Officer. Leaders must wear their unique Leader Tag. 2. General Generals are those who prefer to lead armies on the Battlefield; they will rarely engage in Map Mechanics and will instead focus on winning engagements. Generals can reserve officer slots on the server for Campaign Battles and can only play as Officer. Generals must wear faction tags. 3. Soldier Soldiers are the most basic character but they also have the most flexibility; their character will be recorded and should they perform anything noteworthy this will be announced in the Narrative Updates. Unlike Generals or Leaders, they can choose whatever unit they like. If you don't want too much responsibility but want to immerse yourself in the campaign and narrative, register as a soldier! Soldiers must wear faction tags. Tags Each faction has specific tags for each type of character. These should be worn during Campaign Battles. Tags are currently a work in progress but will be posted here when decided upon, TEMPLATE APPLICATION NRP Username: Discord Alias: Character Name: Faction: (Prussia or Austria or maybe Both?) GUID: (The number displayed next to your name in the bottom left/chat when you join the NRP server) What kind of character do you consider: (Optional but helpful - What sort of character you want, what role you want to have, why you chose it, etc) All details (backstory, character specifics, etc) can be worked out if your application is accepted. You cannot reserve any character type other than soldier or general. Initial leaders will be chosen by the staff. You can indicate what role you'd like to have in the "why do you want a character" section.
    2 points
  42. This thread will be used to post lore and battle recaps after each battle. The First Battle of Oberschleisien Studying the 1st Battle of Oberschleisien gives us an insight into the two warring factions, Austria and Prussia. Most notably we can examine their current manner of fighting and the tactics applied by either side. Austria Austria’s battleplan at its core was based upon strength in numbers-both on the offence and defence. With two very large main lines supported by two smaller lines, the Austrian army planned to move as a single unit; command was delegated within a very centralised command. The only deviation from the main group of the Austrian Army were the cavalry and of course, the artillery. We saw initially a defensive attempt by Austria, in which they attempted to dig in and form a wall against potential Prussian attacks. However, a lack of cohesion in some of their units lead to cracks forming which were quickly exploited by Prussian offences. The situation wasn’t helped by a weakness to artillery which was part and parcel of keeping the various lines close together. Cohesion proved to be a problem again once the various regiments began to mix together, and the Austrian Lines struggled to quickly reorganise and react to situations. We saw this when they had an excellent defensive position on a hill, however a lack of cohesion on one of the flanks allowed a Prussian group to reach almost the summit of the hill before the alarm was raised to the rest of the army. However, we also saw their massed command put to excellent use. One of the turning points of the Battle was an offensive lead by faction leader Florian, who massed the army to the left-hand side of the map. A chokepoint in the form of an anchored ship being used to cross the river lead to the bulk of the Austrian spearhead coming face to face with a massive Prussian group. While some seemed ready to pull back and start firing, Florian applied the massed-command plan and ordered all units to push forward through the chokepoint, which the Prussians had not yet fully entered. The Prussian Cavalry-who had been attempting to flank via this river crossing-were caught in the crossfire and took heavy casualties, and the massed Austrian offensive caught the Prussians off guard. The bulk of the Prussian army was slaughtered in the ensuing melee, and with panic setting into their ranks they began to pull back. Another occasion on which a similar tactic was deployed was during a crossing of a bridge, when Florian once again lead the troops forward en masse in an attempt to overwhelm the enemy and secure the area before mopping up the remaining targets. However, it fell short whenever the charge began to dissolve; while the men were ordered to push forward into melee, many of them instead took cover and began to skirmish with the enemy. The dissipating momentum of the charge allowed the Prussians to regroup and push the Austrian offensive back. So far, it seems that Austrian command seems reliant on centralised orders and cohesion within the large bulk of regiments all moving as a single entity. We’ve seen mixed results; in some cases this has given Austria a decisive victory, and in others it has fallen to a final few men managing to fight off a larger side to scrape a victory. Prussia The Prussian Battleplan seems to be one based around manoeuvrability and pressure points. While often splitting the army up throughout the battlefield, Faction Leader Tax Collector prefers to try and isolate Austrian units to take chunks out of the Austrian army at a time, rather than relying on a single successful operation. The Prussian Cavalry does not operate only as a counter-measure to the Austrian Cavalry, but rather in tandem with the Prussian infantry; during a critical melee or charge, the cavalry will swoop in from the flank in order to help overwhelm the Austrians. We saw this during the early stages of the Battle, when the still-strong Austrian army began to pull back from a hilltop in order to prepare for a Prussian advance. When the Prussian army pushed forward, the Austrians were somewhat evenly matched until the cavalry swooped in and sent them into disarray. Flanking seems to be a popular choice for the Prussian Officers; they typically pick weaker parts of lines or defences in order to apply immense pressure and breakthrough. This allows for potentially devastating damage to the Austrian Army, however if they are repelled it can lead to the total destruction of the smaller Prussian lines. The one major weakness suffered by Prussia-from what we saw in the battle-was an inability to regroup once cohesion had been lost. Whether it be the death of too many officers or an offensive losing direction, the Prussian lines often slow to a trickle when trying to attack an enemy position when organisation is low. This twice lead to a smaller Austrian force winning despite Prussian numerical superiority, largely due to the tendency of Prussian soldiers to trickle in slowly rather than regrouping. Regardless, when under the command of their talented officers the Prussian Army is a force to be reckoned with, and Tax’s experience in previous campaigns makes him a formidable enemy. Map Tactics The first few moves of the campaign give us a rough idea of what the plan of both Austria and Prussia entails. It is clear that Prussia intend to be the aggressors, intending to push forward the frontline into Austrian territory. With a three-pronged attack, Tax sent the Prussian armies into Austria, focusing much of the attack on the northeastern border. As Florian moved Austrian armies to counteract this, he seemed more intent on blocking Prussian advances rather than pushing into Prussia. A frontline has developed in Bohemia, with all six armies bordering it. Prussia’s 1st Army was repelled, however it dealt a lot of damage to Austria’s Nordarmee which is now bordered by both the Prussian 1st Army and the Elbe Army. To the south, Austrian’s SudArmee stands ready to either push into Bohemia or use the railroad to flank into Prussian territory. The next battle is for south Bohemia, and it’ll prove decisive. A Prussian Victory will allow them to box the Austrian armies in, leaving most of Prussia’s territory safe and giving them a chance to consolidate their frontline on the road to Wien. However, an Austrian Victory in Southern Bohemia will leave the Prussian armies thinly spread with their western flank exposed and the Austrian Northern frontline secure. - Credits to the campaign writing team and more specifically Scandy
    2 points
  43. NRP Username: wootz Steam: wootz Preferred Faction: Austria Preferred Role: Guerrilla leader. Why you'd like to lead: wootz JAJAJAJAJAJAJA LAS GUERRILLAS SI SI JAJA
    2 points
  44. NRP Username: Cummander_0leg0legsson Discord Alias: Don't have one Character Name: Oleg Ayazovski Faction: (Prussia or Austria or maybe Both?) Prussia GUID: (The number displayed next to your name in the bottom left/chat when you join the NRP server) I'll add it later when I have the chance What kind of character do you consider: (Optional but helpful - What sort of character you want, what role you want to have, why you chose it, etc) Oleg is a russian with turkic ancestors born in Russian Empire. His family and himself was talented in riding horses, he learned riding a horse when he was 12. He got his first own horse when he was 10 but this horse was taken to battle by his older brother, and came back wounded. So he got his new own horse to ride when he was 15. He joined the military when he was 20. The horse he got was a Mongolian steppe horse which he rode into battle in the Crimean War when he was 22. He and his horse were injured during the war. Both of them survived but he didn't want to make his horses suffer in wars anymore so he decided to fight on food in the next upcoming war which was the January Uprising. Then he heard of the Polish uprising in Siberia but, Siberia was too far away, especially without a horse. But he heard of the Austro-Prussian war which was very very close to where he was at the moment. So he decided to join the war on the Prussian side since they stood by the Russian Empire during the uprising whereas the Austrians didn't. So he joined a Prussian regiment group nearby. btw if discord is needed I'll just delete this post. And I have another problem which I pointed out in the introduce yourself post. When I join the server lobby just a random small set of servers pop up. And mostly NRP doesn't (this is the reason I couldn't give the GUID number) So I might not be able to get in the server in the campaign day.
    2 points
  45. NRP Username: Florian von Kapfenberg Discord Alias: Florian von Kapfenberg Character Name: Florian von Kapfenberg Faction: The Most Serene Empire of the Truly Invincible Mountain Nation and its Impossibly Humble Dominions and Colonies (aka Austria) GUID: 1596350 What kind of character do you consider: Florian was born a nobleman of aristocratic pedigree in the mountains of Styria. From an early age, he was skilled in the art of horsemanship, able to exert control over any type of horse - stallions, mustangs, chargers -- even Khergit women and Daisy Ridley. As such, he was commissioned as an officer in the Austrian army by the age of 12 (a move which attracted attention from international human rights groups campaigning against the use of child soldiers). By the age of 16, he was a highly renowned officer of horse, and it is rumoured that he made love to a different woman after each of his meals. Given his experience with handling a very long pole, he opted to become a lancer. During a peasant revolution in a T*rk-populated area of the empire, he used his lance as a skewer, turning Kebabs into literal shish kebabs. By the time this campaign rolls around, Florian was firmly established in the annals of Austrian martial history as a dashingly handsome and frighteningly effective cavalry officer and lancer, even with ambitions to use his popularity to gain control of the Empire's throne. However given that the outcome of such a coup attempt is unclear at this time, it should for now be recorded that Florian is merely a heroic horseman and master of the lance. Whilst the official story is that Florian lost his eye in battle, he maintains this is untrue, as that would imply his martial skills lack. However, amongst the ladies of the realm, there are rumours that his eye was lost due to an incident involving Florian's own renownedly-huge "seminal lance"
    2 points
  46. NRP Username: Doctor_Noob Steam: Username gideon09876 http://steamcommunity.com/id/2LBI_no_life/ Preferred Faction: Austila's Preferred Role: General Why you'd like to lead: 1 I had alot of fun leading rifles last campaign I would like to do it again even though it takes alot of time.  1 To much competition for Prussia rifles fuck that.
    2 points
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