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  1. The third and final faction to be introduced is the only one which survived the events of the first campaign: The Grande République. The flag may change however the title and faction will largely remain the same as it will be transitioning into the second campaign largely as the same entity as in the first. Lore The Grande République stands as master over all. In all her might, she stands uncontested as the primary military power having suffered only one defeat in her long history of warfare. The Grande République views the Revolution as the ultimate goal of any society, and rather than viewing itself as an example of a Revolutionary utopia it assumes the role of destroyer rather than reformer; the old world and the injustices therein will refuse to die and thus shall be put to the swords. Enemies of the Revolution and enemies of the Grande République go hand in hand, as the Republic spreads the ideas of the revolution not by propaganda or public dissent but by sheer force. Her armies are prestigious and well adorned with medals and eagles to commemorate past victories, her banners denote an aura of apparent invincibility. Having brought the Rossiyskiy Soyuz to its knees in one fell swoop and battled the Crown Colonies into a corner, the Grande République does not need to search long for an example of her glory and superiority. However, the very core of the Grande République has come under attack. Not by any army or natural disaster, but by an enemy unseen by all; hubris. The Grande République is structured almost entirely around its impressive military. Political power and military prowess go hand in hand, those who prove themselves on the battlefield find themselves in much grander positions of power and influence. The wars of the past paved the way for many self-made men to assume control of key positions, but the final defeat at the hands of the Crown Colonies left a sour taste in their mouths and a stubborn stain on the records of the Republican forces. Regardless, the prestige of the Grande République remained strong. Massive amounts of new land had fallen under her control and before long the Republican forces could turn their eyes to whatever remained of the Crown Colonies, in the form of the Crown Commonwealth. Then, disaster struck. Several territories-both native to the Grande République and recently conquered-have committed an act of treason so terrible that it threatens to tear the Republic asunder. The great hordes of uninformed tyrants wish to reject the rule of the Grande République and the ideas of the Revolution. They claim to fight for their liberty, but such a thing may come at the cost of a return to the old world. It becomes clear that with the rising power of the Crown Commonwealth and the defiant attitude of the Confederate Rabble that the Grande République much once more take up arms to restore her rightful place as overlord of all lands. Description A fan favourite from the first campaign and arguably undisputed victors, the Grande République returns as a formidable giant facing a serious crisis. The faction will be largely similar to the last campaign, it will see some changes potentially to units and to lore. The campaign of the Grande République can be compared to that of the Crown Commonwealth (our first faction, replacing the Crown Colonies) in the sense that the ultimate aim is arguably to restore something which has been lost. However, in the case of the Republic it is pride and undisputed total rule that has been taken from them, as opposed to land. The Grande République's campaign will be about bringing the swift end of the rebellion, a restoration of her rule over key lands and a final defeat of the Crown Commonwealth who defied the Grande République a clean win last time by beating them in the final battle of the previous campaign. If you want a campaign of prestige, assumed supremacy and rebellion crushing then check out the Grande République!
    7 points
  2. NRP Username: Niroc GUID: (Displayed in the bottom left hand corner in the text log when you join the NRP Server) 306356 Steam: (link to your profile) https://steamcommunity.com/profiles/76561197996942810/ Preferred Faction: GR Preferred Role: (General/Leader/Second in Command/multiple) General Why you'd like to lead: After a near successful attempt on his life was made Lidor Nirok was not seen for several years after the GR Victory. Now however he has returned. Seeking vengeance upon his own countrymen and with a commission to form and lead a regiment of foot Commandant Niroc seeks to assist his former enemy in crushing a set of new ones.
    3 points
  3. NRP Username: bush_did_711 GUID: 1210704 Preferred Faction: La Grande République Preferred Role: General Why you'd like to lead: I have been with the Grande République for the entire campaign now, and i refuse to let everything me and my men fought for to be destroyed by rebels and upstarts. I remember when blue standards stretched from the Colonies' ports to the tundra of the Soyuz. I remember the glorious charges and battles, where we stood side by side, fighting for Tax, for liberty ,for the revolution. Well, i am willing to fight for these ideals once again, and this time... There will be no peace treaty, no cowardly naval invasion to stop the standard of liberty from flying atop every town and fortress in the land. Also because i wish to curb stomp the CC again.
    2 points
  4. NRP Username: Predator GUID: 413449 Preferred Faction: The Confederation of Liberated Lands Preferred Role: General Why you'd like to lead: Jack "Predator" Morgan is the son of the feared Grande Republique Officer "Captain Morgan" - though their ways happend to be different ones Predator has never sided against his Father during the war between the 3 rivalin Factions. During this war Predator fought along side the russian revolution - in which he became a high ranking officer - unfortunately after the fall of the revolution he had to vanished for several years to come, as he feared the punishment from Lidor Niroc. His Father died in peace 2 years after the war but before his death he gave his son a receipt for a Rum which he wanted to call "Captain Morgan" - Predator decided that he would produce this Rum after the war. After the rumors that said Lidor Niroc has now joined the Grande Republique were confirmed , he made the decision to pick up his now somewhat dusty officer sword and Fight as an Officer against the oppression that has been part of this Island for years.
    1 point
  5. NRP Username: [CC_Cav]_DukeOfWellington GUID: 1530283 Steam: https://steamcommunity.com/profiles/76561198062905501/ Preferred Faction: Crown Commonwealth Preferred Role: General Why you'd like to lead: The Duke was CC cav commander during essentially the whole of the campaign - after many defeats the Duke has learnt much and shown this in the most recent battle he participated in where he was instrumental towards achieving victory. Many years may have passed but the Duke is still eager to prove his skills in battle again, and to show those frogs how the Commonwealth still reigns supreme - and to redeem his passed failures. (and as a member of the nobility it makes sense a duke would hold a position of influence, or want to - atleast for this faction)
    1 point
  6. NRP Username: ChinesePropaganda GUID: 1523494 Steam: https://steamcommunity.com/id/Chinese_Propaganda/ Preferred Faction: The Confederation of Liberated Lands Preferred Role: Faction Leader, General or 2nd in Command Why you'd like to lead: After leading the CC cavalry in the first two events of the last campaign, a line at an RS event and then being the footguard officer in the ill-fated rebellion, I believe that I have a knowledge (someone limited I agree) of all fields of command, therefore, would be a good choice as a general for any tasks that the leader needs doing. As well as that Cecil Fawcett-Hackney has survived all of this, despite never winning a campaign battle, he is a battle-hardened veteran who would make a great addition to any army, he is loyal to the once mighty RS and would take a great pleasure forming a state to reclaim its once mighty empire. Despite his age, old Cecil is back in action. Edit: I have attended every campaign bar the last one, and I can't see that changing meaning that there would be no questions over my availability.
    1 point
  7. NRP Username: Shephard GUID: 1593700 Steam: https://steamcommunity.com/profiles/76561198044914804/ Preferred Faction: Crown commonwealth Preferred Role: General Why you'd like to lead: I was the leader of the Crown colonies, I want a chance to redeem my failures as a leader and have some success in the field. I am better in the campaign map than tactics however I am still able to hold my own. I have been dedicated to the crown colonies and pewpew can attest to me taking things a bit to seriously, for example spamming his steam with discussions on campaign movements. I hope that I can add to our revenge counter attack against the GR, AND EVEN THOUGH THOSE FROGS HAVE WON WE HAVE NOT FORGOTTEN THE LOSES WE HAVE ENDURED, WE HAVE NOT FORGOTTEN THE LANDS OR PEOPLE WE HAVE LOST AND WE HAVE NOT FORGOTTEN THE PLEASURE OF STICKING A BAYONET THROUGH A FROGS TORSO. RULE BRITANNIA. Shephard Kemp is gone, here comes Shephard Van Zuylen
    1 point
  8. NRP Username: Kaiser Wilhelm II GUID: 1519153 Steam: https://steamcommunity.com/id/erdoganisgod/ Preferred Faction: The Confederation of Liberated Lands Preferred Role: General or 2nd in Command Why you'd like to lead: I am a seasoned veteran of the campaign and have been an officer for the Crown Colonies through the bad times and the eventual singular victory at the end, I want the campaign to do as great as it possibly can and want to help in any way I can to make that a possibility, I think the new faction is very interesting and will be very unique in contrast to the bore ragnarok GR and CC, I wish to join this new faction as a general to make sure it does well and to remain in a position where I can look down on peasant rankers.
    1 point
  9. NRP Username: Generalissimus Kenway GUID: 1172867 Steam: https://steamcommunity.com/id/DirectorKenway/ Preferred Faction: Crown Commonwealth Preferred Role: General / Minister of Propaganda Why you'd like to lead: I want my name to be forever imprinted in the annals of NRP as one of the people who brought down the evil GR and its twisted minions. I want to cleanse the former CC of its embarrassment and start anew. I want to unite the whole island under the banner of the Commonwealth!
    1 point
  10. Introducing our second Faction of the new NRP Campaign; The Confederation of Liberated Lands Known otherwise simply as The Confederacy, this faction is a totally new addition to the roster. As always, the name+flag+certain lore elements of the faction may be subject to some change as we develop the Campaign further! Lore After the Grande République conquered large swathes of southern territory previously occupied by the now-dead Rossiyskiy Soyuz, a large number of foreign soldiers and politicians became involved in various Republican circles. While previously all loyal Republican citizens were bred from birth to live and die for their capital and the spread of their ideas, this new influx of citizens were not "enlightened" by the ways of the Grande République. Soon several separate Legions and Regiments consisting entirely of these conquered peoples formed huge sections of the Grande République's armed forces, and many territories of the Grande République itself were governed and populated by folk who all shared one common trait; their lands had been annexed by the Republican forces. As the years went by the Grande République grew more and more complacent, and with this attitude came negligence of many territories not governed by veterans of the previous war. A divide began to spread across the Republic, with more demands for increased autonomy flooding the Capital only to be met with a flat refusal. When rioting broke out after a group of Republican soldiers became involved in a dispute between a corrupt landowner and his tenants, a group of military veterans gathered their militia and arrested the Republican soldiers. The Capital erupted with outrage at this apparent act of "treachery" and demanded the immediate release of the prisoners and surrendering of the arms by the veterans. Across the Grande République several lords and commanders declared support for the Veterans, whilst others continued to demand the release of the prisoners. Tensions reached boiling point when an army of the Grande République was went to forcefully subdue to town in which the prisoners were kept, resulting in a battle between the local militias and the Republican forces. Much to the shock and disdain of the Republican commanders, the Militias were decisively victorious. It was then that a secret meeting of veterans and politicians in the nearby woods came to light, an event which became known as "The Monster Meeting" where a large amount of landlords and military commanders declared that they would co-operate with one another to resist the tyranny of the Grande République. Over time as the dispute escalated into a full blown rebellion, the lands owned by the rebels came to be named The Confederation of Liberated Lands. Description The Confederacy is a totally new addition to our faction list, however it has some ties to the RU of the previous campaign. It represents a union of various people conquered at some point by the Grande République who have now declared independence. This is not a simple "rebellion" faction; the legitimacy required for nationhood has been gained and only the high command of the Grande République (more on the evolved GR in a later update) view them as a simple "rebellion." The Confederacy will focus much on ideas of liberty/self reliance but will have many eastern-european themed units; we wanted to mix up some common themes to create something memorable. It is not a Russian faction but rather a group of different nationalities and units all pooled from conquered lands. While other factions may seem prestigious, noble or associated with power and might, the Confederacy appeals more to an everyman/militia sort of campaign playing as the apparent "underdog", however do not make the mistake of viewing them as less powerful than the other 2 factions. Playing for the Confederacy will largely be about defending ones newfound freedom and attempting to liberate more lands from autocratic rulers. Expect some pretty funky special units, too!
    1 point
  11. In this update I'll outline some changes to how Faction Leadership in the Campaign will work. Previously, all of the wargames aspects (army movement, map control, aka everything not in the battle) was controlled by 1 individual as the Leader of their faction. I felt this needed improvement for two main reasons: 1. If said person is unavailable OR ineffective, it brings their faction to a grinding halt. 2. All the mechanics and campaign tactics which took so much work to plan are only really experienced first-hand by one person. Therefore, I'm reworking the command system into a simple Chain of Command. Currently, the template is as follows: 1. Faction Leader Same as before, this is the overall leader and representative of the Faction. They are in charge and will have the most influence in the running of their Faction during the campaign. 2. Second in Command Essentially there to fill in when the Leader can't be present or is otherwise occupied. When the leader is present they will likely still be quite influential in his decisions. 3. Generals The Generals (up to 3 maximum) can take on some devolved duties from the Leader or Second in Command to ease the amount of work dumped on them. An example of this can be leadership of a particular army which they can command each turn, etc. The Chain of Command allows each Faction to not have just one person running things, but rather a team of people running things. It will also improve immersion and lore for the campaign as we can be more personal with who commands what. It also grants players more incentive to move up the ranks of their Faction in order to potentially enter one of the multiple leadership roles. All changes applied to the Campaign are either simple improvements or streamlines of previous systems to ease the level of stress/paperwork for our staff to undergo for each battle.
    1 point
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